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UO Treasure Tools

Posted: Thu Feb 19, 2009 5:48 pm
by onykage
UO Treasure Tools

This is a GPL app i stumbled on a while back, and used myself. But it always had some stuff missing that relates to AOV. So, I was board last night and decided to make some of the needed changes, comb the source to make sure there was nothing malicious in it, and then did a full build on it.

I will continue to update and support this program so please report and bug issues you may come across.


Image

[size=18pt]Moved this to its new home here[/size]

Archived topic from AOV, old topic ID:4330, old post ID:27743

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:08 pm
by ggkthx
Cool ony!

Now if only doing anything but lvl 6 t-maps didn't suck :(

Archived topic from AOV, old topic ID:4330, old post ID:27758

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:10 pm
by Death
ggkthx wrote:Cool ony!

Now if only doing anything but lvl 6 t-maps didn't suck :(
Patience my friend....

Archived topic from AOV, old topic ID:4330, old post ID:27759

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:11 pm
by d.
Death wrote:
ggkthx wrote:Cool ony!

Now if only doing anything but lvl 6 t-maps didn't suck :(
Patience my friend....
I don't think it has anything to do with patience on here.

If you just simply weigh the time it takes to do a single level 6-tmap and get the loot from it and compare it to fighting any decent monster for the same amount of time you will see T-maps are not worth it.

Archived topic from AOV, old topic ID:4330, old post ID:27761

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:12 pm
by d.
onykage, I haven't used this program yet, but props to you for making this, it has been a long time due and I'm sure t-hunters will love you for it =].

Archived topic from AOV, old topic ID:4330, old post ID:27762

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:12 pm
by ggkthx
Well, I don't get them often because I don't do random hunting much, but I hang on to the ones I do find, don't just throw them out. I have faith it will be adjusted/overhauled whatever in good time. :)

Archived topic from AOV, old topic ID:4330, old post ID:27763

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:15 pm
by Death
d. wrote: I don't think it has anything to do with patience on here.

If you just simply weigh the time it takes to do a single level 6-tmap and get the loot from it and compare it to fighting any decent monster for the same amount of time you will see T-maps are not worth it.
Don't have to tell me that, I'm well aware that the loots in treasure chests make baby mongbats cry.

There's plenty of ideas to revive the treasure hunter.

Archived topic from AOV, old topic ID:4330, old post ID:27765

UO Treasure Tools

Posted: Thu Feb 19, 2009 8:48 pm
by onykage
Death wrote:
d. wrote: I don't think it has anything to do with patience on here.

If you just simply weigh the time it takes to do a single level 6-tmap and get the loot from it and compare it to fighting any decent monster for the same amount of time you will see T-maps are not worth it.
Don't have to tell me that, I'm well aware that the loots in treasure chests make baby mongbats cry.

There's plenty of ideas to revive the treasure hunter.
indeed.

In the mean time, I can finish this tool. The UOAM interface doesnt quite work yet, I still need to add lvl6 t-maps to the stack, and of course it would be killer if I can make it interface with razor player positioning system.

Red mentioned a while back to make an all in one tools program, which is a killer idea, i just dont quite know how to interface it all together and keep it from being all bloated like most M$ applications.

Archived topic from AOV, old topic ID:4330, old post ID:27776

UO Treasure Tools

Posted: Fri Feb 20, 2009 12:46 am
by Plastic Man
Death wrote:
ggkthx wrote:Cool ony!

Now if only doing anything but lvl 6 t-maps didn't suck :(
Patience my friend....
Coming in the revamp? *hopes*

Archived topic from AOV, old topic ID:4330, old post ID:27800

UO Treasure Tools

Posted: Fri Feb 20, 2009 12:50 am
by Red Squirrel
An interesting idea was brought up about death corpses. I plan to possibly bring that to an extra level. ;)

Lets see, when a ship decays, technically it sinks, right? :D Get where I'm going with this?

Archived topic from AOV, old topic ID:4330, old post ID:27802

UO Treasure Tools

Posted: Fri Feb 20, 2009 12:51 am
by Death
Plastic Man wrote: Coming in the revamp? *hopes*
70% of everything is in that revamp so many areas will be given some care. If it's not in the revamp, it will follow months later.

Archived topic from AOV, old topic ID:4330, old post ID:27803