A Serious Suggestion for AoAs
Posted: Mon Apr 02, 2007 7:32 pm
I've set up a new code for getting AoAs, just add this to your current code. It will even things out, I tried it on the test shard.
Archived topic from AOV, old topic ID:434, old post ID:2333
Code: Select all
If playermobile(Lymus)=true; set.arty.chance=100%
If playermobile(Lymus)=false; set.arty.chance=5%