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nerf hitpoints

Posted: Mon Apr 02, 2007 6:54 pm
by DOCTOR THUNDER
If you are nerfing how much damage bleed does, how long mortal lasts, and how long a person is disarmed... to only make it fair you should nerf the amount of hit points players have.

Oh wait, then you would have to nerf the amount of hit points monsters have so it evens out for the pvm players. Less hit points on a monster makes it easier to kill, so better nerf loot while you are at it.

If you nerf loot, then you would have to nerf prices since players would have to play longer to afford the necessary items to play.

And if you nerfed prices, that would make the rich players buy up more items. so you better nerf the amount of regs, bandies, arrows, cloth, ingots, etc that are available.

With the decreased supply of resources, you would have to nerf the players. That way only the right amount of people would be online to balance out all the other nerfs in place. That would essentially be nerfing the fun for the people unable to log on.

The moral of this story is: LEAVE THE PVP STUFF LIKE OSI HAS IT. People need to find ways to beat other people, not cry nerf and take the easy way out.

Archived topic from AOV, old topic ID:431, old post ID:2320

nerf hitpoints

Posted: Mon Apr 02, 2007 7:17 pm
by Gaiava Arkkaza
More hits on characters make duels and fights last longer, thus resulting in more fun. Thats pretty much why I made the holy knights cloak.
And I'm really sure Squirrel wont unnerf stuff like OSI is either.
But look, the way to avoid mortal and specials from weapons is disarm, right? Squirrel reduced it too much.

Archived topic from AOV, old topic ID:431, old post ID:2321

nerf hitpoints

Posted: Mon Apr 02, 2007 7:20 pm
by Lymus
Gaiava Arkkaza wrote:More hits on characters make duels and fights last longer, thus resulting in more fun. Thats pretty much why I made the holy knights cloak.
And I'm really sure Squirrel wont unnerf stuff like OSI is either.
Ninjas...

Archived topic from AOV, old topic ID:431, old post ID:2323

nerf hitpoints

Posted: Mon Apr 02, 2007 7:22 pm
by Finlander
nerf everything

Archived topic from AOV, old topic ID:431, old post ID:2324

nerf hitpoints

Posted: Mon Apr 02, 2007 7:23 pm
by Lymus
Nerf dyetubs.

Archived topic from AOV, old topic ID:431, old post ID:2326

nerf hitpoints

Posted: Mon Apr 02, 2007 7:25 pm
by Red Squirrel
I still need to nerf all the stuff blacksmiths sell.

Archived topic from AOV, old topic ID:431, old post ID:2327

nerf hitpoints

Posted: Mon Apr 02, 2007 7:25 pm
by Lymus
Nerf all the gold on the shard, and rename it "Copper Pieces".

Archived topic from AOV, old topic ID:431, old post ID:2328

nerf hitpoints

Posted: Mon Apr 02, 2007 7:27 pm
by Lymus
Make sure to nerf begging.
You should get copper for begging, not gold.

And nerf crafter skills.
Remember the mob race?

Archived topic from AOV, old topic ID:431, old post ID:2329

nerf hitpoints

Posted: Mon Apr 02, 2007 7:38 pm
by fuzzy
why nerf hitpoints? bleed is fine where its at i belive. but nefring hitpoints isnt that great in my eyes....

Archived topic from AOV, old topic ID:431, old post ID:2334

nerf hitpoints

Posted: Mon Apr 02, 2007 7:39 pm
by Lymus
fuzzy wrote:why nerf hitpoints? bleed is fine where its at i belive. but nefring hitpoints isnt that great in my eyes....
It was a joke.

Archived topic from AOV, old topic ID:431, old post ID:2335

nerf hitpoints

Posted: Mon Apr 02, 2007 9:17 pm
by Nosferatu
Nerf sheep .. too much wool.

Archived topic from AOV, old topic ID:431, old post ID:2347