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demitels

Posted: Wed Feb 04, 2009 11:50 am
by onykage
Demitel items are items of evil. So they should be a cursed item. As such cursed items should be no remove. This would alot for a specific quest to remove cursed items. This quest would quite possibly be rather popular.

Archived topic from AOV, old topic ID:4188, old post ID:26833

demitels

Posted: Wed Feb 04, 2009 12:10 pm
by dprantl
So you are saying make them cursed by default but design a quest to allow the curse to be lifted from them permanently?

Archived topic from AOV, old topic ID:4188, old post ID:26834

demitels

Posted: Wed Feb 04, 2009 1:38 pm
by Anonymous
lame?

Archived topic from AOV, old topic ID:4188, old post ID:26835

demitels

Posted: Wed Feb 04, 2009 4:13 pm
by onykage
no the quest would be to remove the item equipped. If you had the item removed, then you re-equipped the item, you would have to do the quest again to re-remove the item.

The quest is rhetorical. Its purpose is to remove demitel items from players. And its object is to add something to do when your waiting for people to come back from afk or friends to sign in, rather then sit idle at the bank all day.
Redrum lot- wrote:lame?
My bad, I thought this was a scam idea. I'll be sure to alert you about the scam or exploit i find. :roll:

Archived topic from AOV, old topic ID:4188, old post ID:26842

demitels

Posted: Wed Feb 04, 2009 6:22 pm
by dprantl
Ok I see. It's kinda confusing because the normal meaning for "cursed" items in UO is that they cannot be insured or blessed.

Archived topic from AOV, old topic ID:4188, old post ID:26846

demitels

Posted: Wed Feb 04, 2009 7:13 pm
by ggkthx
onykage wrote:And its object is to add something to do when your waiting for people to come back from afk or friends to sign in, rather then sit idle at the bank all day.
While I don't feel my compatriots unconstructive criticism was necessary, I don't see the point in replacing mindless busy work (sitting at the bank, though I guess that's not exactly 'busy') with more involved busy work.

If you add a chore to an item, ie- a quest needed to unequip it I think people will just generally avoid that item. If you want people to avoid items just nerf or remove them cuz why should they exist at all. :/

shrug. Just my opinion.

Archived topic from AOV, old topic ID:4188, old post ID:26847

demitels

Posted: Wed Feb 04, 2009 8:56 pm
by Nexus Graveheart
I don't agree with any "no drop, no remove, no trade, etc" tags or any derivation or combination of them. OSI tried that with an event item, and it immediately spawned an outrage and subsequent demise of that item.

If you earn an item, then you should be free to use it, equip it, unequip it, etc as you so choose.

I do however, like the idea of a quest to remove the cursed tag from items. And I know that wasn't the basic idea behind this original idea.

Archived topic from AOV, old topic ID:4188, old post ID:26857

demitels

Posted: Wed Feb 04, 2009 10:20 pm
by Dosha10
thats really not a bad idea in my opinion. it would make players choose what they want to equip more carefully.

Archived topic from AOV, old topic ID:4188, old post ID:26868

demitels

Posted: Thu Feb 05, 2009 11:36 am
by onykage
I don't agree with any "no drop, no remove, no trade, etc" tags or any derivation or combination of them. OSI tried that with an event item, and it immediately spawned an outrage and subsequent demise of that item.
Well this is hardly an OSI shard.
If you add a chore to an item, ie- a quest needed to unequip it I think people will just generally avoid that item. If you want people to avoid items just nerf or remove them cuz why should they exist at all. :/
when you nerf an item, you might as well convert it into a roulette spin. Instead of nerfing some items, causing them to have specific abilities that surround that item makes building your suit more interesting.
If you earn an item, then you should be free to use it, equip it, unequip it, etc as you so choose.
very true, but some items due to their power deserve some due respect. This kind of respect allows for better more powerful items to come into existence.
Ok I see. It's kinda confusing because the normal meaning for "cursed" items in UO is that they cannot be insured or blessed.
well then we could say that the item is "damned".

See here is the dealio..

In the revamp alot of things will change. Some of the people here will get PO'd about the changes and find another shard to play on. Those who stick around will began to see that the changes made will be for the better and thus increase the fun of the game and quite probably drastically increase the pbase.

When you have items that spawn to regularly, are over powered, used for cheating/exploiting, and some other things, these items have to be dealt with. Because balance must be preserved at all times.

This is just a simple idea to allow for some items that "might" get nerfed, to have a chance to stay as they are, and just incur a state. States can be viewed from either angle.

imagine this.

One state on an item allows for only blue players to use it, and reds would drop it and not be able to pick it up, vs other items that only red players could use, and blue players could not.

Items that have a global state that causes them to have a "side effect" or penalty to its use. Some penalties would be useful, others might be annoying, and a few, just out right, preposterous.

Archived topic from AOV, old topic ID:4188, old post ID:26877

demitels

Posted: Thu Feb 05, 2009 12:34 pm
by dprantl
Interesting idea about having some items only useable by blues vs. reds and vice versa.

Also interesting would be "damned" weapons for reds. If you become red with one of these weapons, you would need to do something to repent your sins in order to unequip it. This would actually tie well into Ultima Lore. At one point, there was a sword with a Demon inside it that the Avatar could not unequip if he used it. Only problem with that is how would disarm work?

Archived topic from AOV, old topic ID:4188, old post ID:26878

demitels

Posted: Thu Feb 05, 2009 2:41 pm
by Death
dprantl wrote:Interesting idea about having some items only useable by blues vs. reds and vice versa.

Also interesting would be "damned" weapons for reds. If you become red with one of these weapons, you would need to do something to repent your sins in order to unequip it. This would actually tie well into Ultima Lore. At one point, there was a sword with a Demon inside it that the Avatar could not unequip if he used it. Only problem with that is how would disarm work?
That's kind of a flashback to old school RPG days.

"Cursed" items were absolutely dreadful as you would have to dispel the hex if you equipped the item. Armors and weapons that were cursed, grafted themselves to you, so you could not remove them and they inflicted you with penalties such as speed decreases, intelligence drops, dexterity drops, etc etc.

At one point in time, I thought of reviving the "item identification" skill to identify cursed VS enchanted items but felt it would have drastically altered gameplay and hinder sales (As you wouldn't know if an item was legitimate until it was identified).

Also, disarm could be disabled for that weapon (As you have asked earlier). This would be a double edged sword (No pun intended) as you could not be disarmed (Nice) but you're stuck with that weapon (bad in numerous cases, especially with potion use and crappy special shots).

Archived topic from AOV, old topic ID:4188, old post ID:26883