demitels
demitels
Demitel items are items of evil. So they should be a cursed item. As such cursed items should be no remove. This would alot for a specific quest to remove cursed items. This quest would quite possibly be rather popular.
Archived topic from AOV, old topic ID:4188, old post ID:26833
Archived topic from AOV, old topic ID:4188, old post ID:26833
www.onykage.com | www.q3schools.com
If I shoot you in the face with a green thorn, would you spawn an attitude?
demitels
no the quest would be to remove the item equipped. If you had the item removed, then you re-equipped the item, you would have to do the quest again to re-remove the item.
The quest is rhetorical. Its purpose is to remove demitel items from players. And its object is to add something to do when your waiting for people to come back from afk or friends to sign in, rather then sit idle at the bank all day.
Archived topic from AOV, old topic ID:4188, old post ID:26842
The quest is rhetorical. Its purpose is to remove demitel items from players. And its object is to add something to do when your waiting for people to come back from afk or friends to sign in, rather then sit idle at the bank all day.
My bad, I thought this was a scam idea. I'll be sure to alert you about the scam or exploit i find.Redrum lot- wrote:lame?
Archived topic from AOV, old topic ID:4188, old post ID:26842
www.onykage.com | www.q3schools.com
If I shoot you in the face with a green thorn, would you spawn an attitude?
demitels
While I don't feel my compatriots unconstructive criticism was necessary, I don't see the point in replacing mindless busy work (sitting at the bank, though I guess that's not exactly 'busy') with more involved busy work.onykage wrote:And its object is to add something to do when your waiting for people to come back from afk or friends to sign in, rather then sit idle at the bank all day.
If you add a chore to an item, ie- a quest needed to unequip it I think people will just generally avoid that item. If you want people to avoid items just nerf or remove them cuz why should they exist at all. :/
shrug. Just my opinion.
Archived topic from AOV, old topic ID:4188, old post ID:26847
I didn't choose the Fel life, the Fel life chose me.
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demitels
I don't agree with any "no drop, no remove, no trade, etc" tags or any derivation or combination of them. OSI tried that with an event item, and it immediately spawned an outrage and subsequent demise of that item.
If you earn an item, then you should be free to use it, equip it, unequip it, etc as you so choose.
I do however, like the idea of a quest to remove the cursed tag from items. And I know that wasn't the basic idea behind this original idea.
Archived topic from AOV, old topic ID:4188, old post ID:26857
If you earn an item, then you should be free to use it, equip it, unequip it, etc as you so choose.
I do however, like the idea of a quest to remove the cursed tag from items. And I know that wasn't the basic idea behind this original idea.
Archived topic from AOV, old topic ID:4188, old post ID:26857
demitels
Well this is hardly an OSI shard.I don't agree with any "no drop, no remove, no trade, etc" tags or any derivation or combination of them. OSI tried that with an event item, and it immediately spawned an outrage and subsequent demise of that item.
when you nerf an item, you might as well convert it into a roulette spin. Instead of nerfing some items, causing them to have specific abilities that surround that item makes building your suit more interesting.If you add a chore to an item, ie- a quest needed to unequip it I think people will just generally avoid that item. If you want people to avoid items just nerf or remove them cuz why should they exist at all. :/
very true, but some items due to their power deserve some due respect. This kind of respect allows for better more powerful items to come into existence.If you earn an item, then you should be free to use it, equip it, unequip it, etc as you so choose.
well then we could say that the item is "damned".Ok I see. It's kinda confusing because the normal meaning for "cursed" items in UO is that they cannot be insured or blessed.
See here is the dealio..
In the revamp alot of things will change. Some of the people here will get PO'd about the changes and find another shard to play on. Those who stick around will began to see that the changes made will be for the better and thus increase the fun of the game and quite probably drastically increase the pbase.
When you have items that spawn to regularly, are over powered, used for cheating/exploiting, and some other things, these items have to be dealt with. Because balance must be preserved at all times.
This is just a simple idea to allow for some items that "might" get nerfed, to have a chance to stay as they are, and just incur a state. States can be viewed from either angle.
imagine this.
One state on an item allows for only blue players to use it, and reds would drop it and not be able to pick it up, vs other items that only red players could use, and blue players could not.
Items that have a global state that causes them to have a "side effect" or penalty to its use. Some penalties would be useful, others might be annoying, and a few, just out right, preposterous.
Archived topic from AOV, old topic ID:4188, old post ID:26877
www.onykage.com | www.q3schools.com
If I shoot you in the face with a green thorn, would you spawn an attitude?
demitels
Interesting idea about having some items only useable by blues vs. reds and vice versa.
Also interesting would be "damned" weapons for reds. If you become red with one of these weapons, you would need to do something to repent your sins in order to unequip it. This would actually tie well into Ultima Lore. At one point, there was a sword with a Demon inside it that the Avatar could not unequip if he used it. Only problem with that is how would disarm work?
Archived topic from AOV, old topic ID:4188, old post ID:26878
Also interesting would be "damned" weapons for reds. If you become red with one of these weapons, you would need to do something to repent your sins in order to unequip it. This would actually tie well into Ultima Lore. At one point, there was a sword with a Demon inside it that the Avatar could not unequip if he used it. Only problem with that is how would disarm work?
Archived topic from AOV, old topic ID:4188, old post ID:26878
demitels
That's kind of a flashback to old school RPG days.dprantl wrote:Interesting idea about having some items only useable by blues vs. reds and vice versa.
Also interesting would be "damned" weapons for reds. If you become red with one of these weapons, you would need to do something to repent your sins in order to unequip it. This would actually tie well into Ultima Lore. At one point, there was a sword with a Demon inside it that the Avatar could not unequip if he used it. Only problem with that is how would disarm work?
"Cursed" items were absolutely dreadful as you would have to dispel the hex if you equipped the item. Armors and weapons that were cursed, grafted themselves to you, so you could not remove them and they inflicted you with penalties such as speed decreases, intelligence drops, dexterity drops, etc etc.
At one point in time, I thought of reviving the "item identification" skill to identify cursed VS enchanted items but felt it would have drastically altered gameplay and hinder sales (As you wouldn't know if an item was legitimate until it was identified).
Also, disarm could be disabled for that weapon (As you have asked earlier). This would be a double edged sword (No pun intended) as you could not be disarmed (Nice) but you're stuck with that weapon (bad in numerous cases, especially with potion use and crappy special shots).
Archived topic from AOV, old topic ID:4188, old post ID:26883