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Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 9:16 pm
by Nexus Graveheart
Ok, so I went on test and killed 20 supreme balrons. 10 I killed with my regular character with 248 luck and 10 I killed with the same character with 1500 luck. All were killed in Felucca.

The ONLY rare resource I got was the healthy pearl. 5 out of the 20 that I killed actually dropped a rare resource. So in that respect, I find it more than a fluke that the healthy pearl would drop on all of them. As was stated in the other thread, the pearls will drop 2 out of 30 times (6% chance). 25% of my kills resulted with a rare drop, but they were 100% pearls. So either there is some hidden hiccup in the drop rates, or I hit an extremely unlikely string.

Below is my data from the kills. Please post what you guys think about the results.

*Also, let me know if any of my math is wrong or if I missed something when I added up the final tallies. If I have categorized a resource in the wrong drop class, let me know as well and I'll change it. And if you think I should run this same test with a different monster, let me know, and I'll run it, but I figured a balron would work nicely for this specific experiment.



Supreme Balrons (Felucca, 248 Luck):

1. Common:
1 Volcanic Aura
3 Essence of Dispelling
2 Electric Storm
3 Shimmering Light
2 Surrendering Defense
1 Mythril Ingot

Uncommon:
3 Pearls of Speed
1 Reagent Powder

Rare:
1 Healthy Pearl


2. Common:
2 Soul of Fire
1 Ghost of Energy
1 Spectre of Nox
1 Volcanic Aura
1 Mythril Ingot
1 Lucky Clover

Uncommon:
2 Captured Light Soul
2 Reagent Powder
2 Pearls of Speed
2 Piercing Frostbite


3. Common:
5 Lucky Clovers
1 Volcanic Aura
1 Spectre of Nox
1 Spirit of Rock
2 Essence of Dispelling
1 Surrendering Defense
6 Powder of Lesser Detriment
4 Powder of Greater Detriment

Uncommon:
2 Ethereal Shielding
1 Raging Thunderstorm
2 Potion of Repair


4. Common:
3 Electric Storm
1 Volcanic Aura
1 Mythril Ingot
4 Powder of Lesser Detriment
2 Iron Force
1 Surrendering Defense
1 Soul of Fire

Uncommon:
3 Captured Dark Soul
2 Piercing Frostbite

Rare:
4 Healthy Pearls


5. Common:
2 Surrendering Defense
1 Spirit of Rock
2 Electric Storm
1 Shimmering Light
3 Volcanic Aura
1 Spectre of Nox
2 Draught of Alchemy Enhancing

Uncommon:
1 Ethereal Shielding
2 Ethereal Weaponry
1 Potion of Repair
1 Herbs of Stamina


6. Common:
9 Lucky Clovers
4 Powder of Greater Detriment
1 Draught of Alchemy Enhancing
1 Surrendering Attack
1 Withering Cold
2 Iron Force

Uncommon:
4 Reagent Powder
2 Raging Thunderstorm
2 Captured Dark Soul
3 Piercing Frostbite


7. Common:
3 Withering Cold
1 Mythril Ingot
1 Essence of Frost
3 Draught of Alchemy Enhancing
1 Spirit of Rock
4 Surrending Defense

Uncommon:
1 Pearl of Speed
1 Orb of Elements (Fire)
3 Captured Dark Soul

Rare:
2 Healthy Pearls


8. Common:
2 Lucky Clovers
2 Soul of Fire
4 Powder of Greater Detriment
4 Powder of Lesser Detriment
1 Surrendering Attack
3 Volcanic Aura

Uncommon:
3 Raging Thunderstorm
2 Piercing Frostbite
3 Pearls of Speed
2 Ethereal Weaponry


9. Common:
2 Essence of Frost
1 Draught of Alchemy Enhancing
3 Iron Force
1 Shimmering Light
1 Powder of Greater Detriment
1 Contaminating Slime
1 Ghost of Energy

Uncommon:
3 Captured Dark Soul
3 Reagent Powder
1 Herbs of Stamina
1 Piercing Frostbite


10. Common:
1 Essence of Frost
2 Soul of Fire
2 Shimmering Light
1 Draught of Alchemy Enhancing
1 Mythril Ingot

Uncommon:
2 Conflagrant Arrow
2 Captured Light Soul
3 Captured Dark Soul
1 Scales of Balance (50 Cold/50 Fire)


Final Tally:

Common:
17 Lucky Clover
14 Powder of Lesser Detriment
13 Powder of Greater Detriment
10 Volcanic Aura
8 Draught of Alchemy Enhancing
7 Iron Force
7 Soul of Fire
7 Shimmering Light
6 Surrendering Defense
5 Essence of Dispelling
5 Mythril Ingot
4 Electric Storm
4 Withering Cold
3 Spectre of Nox
3 Spirit of Rock
2 Ghost of Energy
2 Surrendering Attack
1 Contaminating Slime

Uncommon:
14 Captured Dark Soul
10 Reagent Powder
10 Piercing Frostbite
9 Pearls of Speed
6 Raging Thunderstorm
4 Captured Light Soul
4 Ethereal Weaponry
3 Ethereal Shielding
3 Potion of Repair
2 Herbs of Stamina
2 Conflagrant Arrow
1 Orb of Elements (Fire)
1 Scales of Balance (50 Cold/50 Fire)

Rare:
7 Healthy Pearls



Supreme Balrons (Felucca, 1500 Luck):

1. Common:
2 Ghost of Energy
4 Lucky Clovers
1 Spectre of Nox
1 Essence of Frost
2 Volcanic Aura
1 Soul of Fire

Uncommon:
4 Ethereal Shielding
2 Captured Light Soul
3 Captured Mage Soul


2. Common:
1 Shimmering Light
2 Surrendering Attack
1 Contaminating Slime
1 Ghost of Energy
1 Spirit of Rock
1 Iron Force
3 Electric Storm

Uncommon:
2 Ethereal Shielding
6 Blazing Inferno


3. Common:
1 Spectre of Nox
1 Ghost of Energy
2 Surrendering Attack
4 Surrendering Defense
1 Shimmering Light
5 Powder of Greater Detriment

Uncommon:
2 Reagent Powder
2 Herbs of Stamina
2 Raging Thunderstorm
1 Scales of Balance (50 Energy/50 Physical)


4. Common:
4 Contaminating Slime
2 Powder of Lesser Detriment
5 Draught of Alchemy Enhancing
1 Spirit of Rock
1 Ghost of Energy

Uncommon:
3 Pearls of Speed
1 Herbs of Stamina
3 Piercing Frostbite

Rare:
2 Healthy Pearls

5. Common:
7 Powder of Lesser Detriment
7 Powder of Greater Detriment
1 Ghost of Energy
1 Spirit of Rock
3 Essence of Dispelling
2 Iron Force

Uncommon:
3 Piercing Frostbite
2 Raging Thunderstorm
1 Potion of Repair


6. Common:
4 Electric Storm
2 Soul of Fire
3 Essence of Dispelling
3 Powder of Greater Detriment
1 Ghost of Energy
1 Surrendering Attack

Uncommon:
4 Piercing Frostbite
3 Blazing Inferno


7. Common:
1 Withering Cold
2 Ghost of Energy
3 Essence of Dispelling
1 Spirit of Rock
1 Shimmering Light
1 Spectre of Nox
6 Powder of Lesser Detriment

Uncommon:
1 Scales of Balance (50 Fire/50 Chaos)
1 Conflagrant Arrow
3 Piercing Frostbite

Rare:
1 Healthy Pearl


8. Common:
3 Withering Cold
1 Soul of Fire
2 Draught of Alchemy Enhancing
1 Contaminating Slime
1 Spectre of Nox
3 Powder of Greater Detriment
3 Volcanic Aura

Uncommon:
1 Orb of Elements (Physical)
1 Blazing Inferno
3 Piercing Frostbite
1 Captured Dark Soul


9. Common:
1 Essence of Frost
1 Draught of Alchemy Enhancing
3 Iron Force
3 Electric Storm
1 Soul of Fire
1 Surrendering Attack
1 Shimmering Light

Uncommon:
6 Captured Light Soul
2 Ethereal Shielding
1 Scales of Balance (50 Energy/50 Fire)


10. Common:
5 Withering Cold
1 Spectre of Nox
3 Electric Storm
3 Essence of Dispelling
4 Surrendering Defense
5 Powder of Lesser Detriment

Uncommon:
3 Captured Mage Soul
2 Captured Dark Soul
3 Piercing Frostbite


Final Tally:

Common:
20 Powder of Lesser Detriment
19 Powder of Greater Detriment
13 Electric Storm
12 Essence of Dispelling
9 Withering Cold
9 Ghost of Energy
8 Draught of Alchemy Enhancing
8 Surrendering Defense
6 Surrendering Attack
6 Contaminating Slime
6 Iron Force
5 Spectre of Nox
5 Volcanic Aura
5 Soul of Fire
4 Lucky Clovers
4 Shimmering Light
4 Spirit of Rock
2 Essence of Frost

Uncommon:
19 Piercing Frostbite
10 Blazing Inferno
8 Ethereal Shielding
8 Captured Light Soul
6 Captured Mage Soul
4 Raging Thunderstorm
3 Herbs of Stamina
3 Scales of Balance (50 Energy/50 Fire) (50 Fire/50 Chaos) (50 Energy/50 Physical)
3 Pearls of Speed
3 Captured Dark Soul
2 Reagent Powder
1 Potion of Repair
1 Conflagrant Arrow
1 Orb of Elements (Physical)

Rare:
3 Healthy Pearls

Archived topic from AOV, old topic ID:4065, old post ID:25958

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 9:20 pm
by d.
great work sir =]. It feels good to only be a player and not staff and still help improve the server.

Archived topic from AOV, old topic ID:4065, old post ID:25960

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 9:24 pm
by Nexus Graveheart
Well, if it wasn't for your other thread, I never would have noticed that the only rare resource I ever got was that pearl. But I looked over my collection, and that is the only rare one I have. And most of mine came from supremes (with the occasional dungeon chest).

One thing I noticed when I did this was that I got no Reflective Stance resources, which is fairly odd, since I got decent amounts of the other uncommons.

Archived topic from AOV, old topic ID:4065, old post ID:25962

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 9:35 pm
by Red Squirrel
This is messed.

For kicks, I reversed the case statements around, mind trying that again?


*Squirrel hates the C# randomizer and wishes he could pipe to /dev/urand. damn windows*

when I tested it *seemed* ok but I was just 1 hit killing them with my sword of a thousand truths and I only killed like 5 so not really a good test.

Archived topic from AOV, old topic ID:4065, old post ID:25964

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 9:43 pm
by Nexus Graveheart
Yeah, I can run it again. I'll likely only do the 1500 luck test again though, since i remember Death saying a while back that luck effects high end masterpiece resources. But I might do 15 instead of 10. I'll get back to you.

Archived topic from AOV, old topic ID:4065, old post ID:25965

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 10:14 pm
by Nexus Graveheart
Ok, I've run through 5 so far, and documented the resource loot. But so far, nothing seems different. I'll finish the next 10 tomorrow after work.

But one thing had caught my eye. It seems that sometimes, the resources will spawn in different stacks. For instance, once I got a healthy pearl, a healthy pearl, and a stack of two healthy pearls. Similar to the way ML resources spawn on peerless lootpacks. (They may not spawn that way anymore, it's been a while since I killed one).

But maybe that is affecting the chance for a different rare resource to appear? Maybe it is running a check on how many piles of resources there are, and if it has met its max, it doesn't spawn anymore. It makes sense in my mind. Because sometimes I've gotten 3 shimmering light but they all spawned independently. It may be insignificant, but I thought I would at least mention it.

But one thing is for sure, only healthy pearls are dropping from the high end supremes, unless someone out there has gotten one on the live shard since the rare ones were introduced. I know that they can be obtained from peerless and Blackheart treasures, but I've yet to see one aside from the pearl drop on the high end supremes.

Archived topic from AOV, old topic ID:4065, old post ID:25967

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 10:18 pm
by Red Squirrel
hmm so order does not matter. I'm confused, I'll have to look at this further tomorrow. There must be some other code outside of that file that's bypassing everything. Can't wait to redo loot as right now its a mess. There's like 20 different ways that loot can drop, I will combine those into one.

Archived topic from AOV, old topic ID:4065, old post ID:25968

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 10:28 pm
by d.
Red Squirrel wrote:hmm so order does not matter. I'm confused, I'll have to look at this further tomorrow. There must be some other code outside of that file that's bypassing everything. Can't wait to redo loot as right now its a mess. There's like 20 different ways that loot can drop, I will combine those into one.
And with our powers combined!!!! WE ARE:


CAPTAIN PLANET!

*catchy music plays*

Archived topic from AOV, old topic ID:4065, old post ID:25969

Masterpiece Drop Experiment

Posted: Sun Jan 11, 2009 11:00 pm
by Death
Nexus Graveheart wrote: But one thing had caught my eye. It seems that sometimes, the resources will spawn in different stacks. For instance, once I got a healthy pearl, a healthy pearl, and a stack of two healthy pearls. Similar to the way ML resources spawn on peerless lootpacks. (They may not spawn that way anymore, it's been a while since I killed one).
Awhile back I changed the way things drops as it used to be stacks of masterpiece resources for supremes and such. For instance, when lesser detriment dropped, it would drop in a stack of 5 or 6 which wasn't really the best idea cause you could get way too much of a certain resource and way too little of another.

The way it works now is each case is set to drop only 1 resource, but it gets looped a lot more frequently, making it a cleaner drop and one that's harder to autoloot.

Chances are there's an area of code that's still used and is conflicting with the way I had originally intended the drop to be. Think it might be a basecreature vs masterpiece drop conflict as originally there were commands in basecreature but it was changed as it was too tedious and time consuming to filter through 1000+ lines of code to find the instances where the supreme flag was called.

I appreciate the time and testing other players have done concerning this matter as it's of real help to the shard and I likely would not have noticed otherwise. Also, the devs are busy setting up the new dev environment for the revamp and working on researching that it would have taken awhile to test it ourselves so much appreciated nexus and d.

Archived topic from AOV, old topic ID:4065, old post ID:25971