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I have a clue were to start but no were to go

Posted: Sun Nov 23, 2008 10:34 pm
by hickman
i know i have to edit base armor and weapons so they et the mods of the woods when i enhaced them but not sure what to edit so bows get 10 ssi with ash and shit like that i know i have to add xx to basearmor.cs and baseweapon.cs but not sure what to add and to were. :oops: wondering if you guys could help me out.

Archived topic from AOV, old topic ID:3871, old post ID:24930

I have a clue were to start but no were to go

Posted: Sun Nov 23, 2008 10:41 pm
by Anonymous
just download the ML core on runuo and look at it everything is marked

Archived topic from AOV, old topic ID:3871, old post ID:24931

I have a clue were to start but no were to go

Posted: Sun Nov 23, 2008 11:24 pm
by Death
hickman wrote:i know i have to edit base armor and weapons so they et the mods of the woods when i enhaced them but not sure what to edit so bows get 10 ssi with ash and shit like that i know i have to add xx to basearmor.cs and baseweapon.cs but not sure what to add and to were. :oops: wondering if you guys could help me out.
Craft is a nasty system to get in to. Reason being is it has its hand in every other system. Finding the right spot to put that in can be a task indeed, and that's not even counting caps and other craft/material/runic bonuses.

I would go with redrum's suggestion and download the ML package. It's easier to go through and read the code rather than to try and find where to code it yourself if you're not familiar with the scripts.

Archived topic from AOV, old topic ID:3871, old post ID:24932

I have a clue were to start but no were to go

Posted: Mon Nov 24, 2008 7:33 am
by Red Squirrel
I can't recall where I added those bonuses but think it's actually in runictool somewhere. Each ore/leather etc has base properties it adds and its determined there.

It's a real mess though, I'll be recoding all craft/property system eventually.

Archived topic from AOV, old topic ID:3871, old post ID:24938

I have a clue were to start but no were to go

Posted: Mon Nov 24, 2008 10:40 am
by Anonymous
most off it is in resource info scripts/misc

Archived topic from AOV, old topic ID:3871, old post ID:24942

I have a clue were to start but no were to go

Posted: Mon Nov 24, 2008 3:16 pm
by hickman
lol no im at the final part iv changed the gump to enhance with oak ash all that good stuff iv added the wood when you craft with it without a runic they get the property of the wood i have everything down just dont fill like adding editing and testing baseweapon.cs and basearmor.cs till i get it correct.

Archived topic from AOV, old topic ID:3871, old post ID:24947

I have a clue were to start but no were to go

Posted: Thu Jan 15, 2009 6:34 am
by seoceo2008
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Archived topic from AOV, old topic ID:3871, old post ID:26020