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Tokuno Modifications

Posted: Sat Sep 27, 2008 8:04 pm
by Death
Treasures of Tokuno will no longer be dropping on monsters.....

LMAO just kidding!! I totally had to do that, I'm sorry.

But on a serious note, the Tokuno island spawners were redesigned to be more accurate with spawn locations. Most of the spawn listings can be found on stratics (More oni out there to hunt as well as areas with their designated spawns).

Places that were empty (Such as the small volcano area in Isamu jima or the patch of gaman in homare jima) were also added in. Feel free to take a look around the three islands.

If you have any questions or concerns about the modified spawns, feel free to address them in this topic.

NOTE: If you notice any monsters spawning on the "small" islands around tokuno, feel free to post the location here or page in game as it probably doesn't belong there. Reason being is those islands are often meant for private housing and also don't contain healers so they can prove to be problematic.

Also, if you use the UOAM spawn file for spawn locations, you should download and replace your spawn file to the current one for greater accuracy.

Archived topic from AOV, old topic ID:3646, old post ID:23479

Tokuno Modifications

Posted: Sat Sep 27, 2008 9:04 pm
by Red Squirrel
Oh I thought you wanted me to remove them when we were talking, I uploaded that script. Should I remove it for next SW?

Archived topic from AOV, old topic ID:3646, old post ID:23481

Tokuno Modifications

Posted: Sat Sep 27, 2008 10:24 pm
by Death
Red Squirrel wrote:Oh I thought you wanted me to remove them when we were talking, I uploaded that script. Should I remove it for next SW?
lol the plants? No those stay in.

Archived topic from AOV, old topic ID:3646, old post ID:23483

Tokuno Modifications

Posted: Sat Sep 27, 2008 11:19 pm
by Red Squirrel
No the tots. They're disabled right now. The way I coded it in, it can't be reversed either. I'll have to fix it when I rewrite the core in C++.

Archived topic from AOV, old topic ID:3646, old post ID:23485

Tokuno Modifications

Posted: Sat Sep 27, 2008 11:22 pm
by Death
Red Squirrel wrote:No the tots. They're disabled right now. The way I coded it in, it can't be reversed either. I'll have to fix it when I rewrite the core in C++.
Just so everyone knows, he's trying to pull some legs :P. Tots are still spawning as per usual.

Archived topic from AOV, old topic ID:3646, old post ID:23487

Tokuno Modifications

Posted: Sun Sep 28, 2008 9:28 am
by jrhather
Seer Death wrote:
Red Squirrel wrote:No the tots. They're disabled right now. The way I coded it in, it can't be reversed either. I'll have to fix it when I rewrite the core in C++.
Just so everyone knows, he's trying to pull some legs :P. Tots are still spawning as per usual.
You suck. You should've let chaos ensue.

Archived topic from AOV, old topic ID:3646, old post ID:23493