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DI Issue
Posted: Mon Aug 11, 2008 8:34 am
by Gaiava Arkkaza
I've noticed DI bonus is not working properly for a few items. In fact, any damage increase that does not comes from the weapon itself is not adding up. At least on my archer.
Archived topic from AOV, old topic ID:3480, old post ID:22352
DI Issue
Posted: Mon Aug 11, 2008 12:38 pm
by d.
yea, this has been discussed a few times, the formula for DI is messed up big time.
Archived topic from AOV, old topic ID:3480, old post ID:22365
DI Issue
Posted: Mon Aug 11, 2008 1:41 pm
by Red Squirrel
What's your tactics, wep skill and str? Those play a role in the intensity of DI so if its too low you may not even notice the difference as it may only be a few damage points different. Also how much DI are you testing with?
Archived topic from AOV, old topic ID:3480, old post ID:22369
DI Issue
Posted: Mon Aug 11, 2008 3:31 pm
by dprantl
I really don't understand why this has to be so complicated. If a char has GM anat, tactics and weapon skill, then having 100% DI on the suit should mean exactly double the damage as compared to having 0% DI on the suit. Is this currently not so?
Archived topic from AOV, old topic ID:3480, old post ID:22374
DI Issue
Posted: Mon Aug 11, 2008 3:47 pm
by Red Squirrel
Sort of. But if you have very low str, like say 40, that is accounted into the DI formula. Basically you can't do double damage if you don't have the right skills/stats. But if you have like 100str then DI has a bigger impact on damage then if you have like 40. it's not exactly % of total damage, there's a bit more to it. Knowing people's stats/skills will help debug this issue further.
Archived topic from AOV, old topic ID:3480, old post ID:22377
DI Issue
Posted: Mon Aug 11, 2008 4:06 pm
by dprantl
Red Squirrel wrote:Sort of. But if you have very low str, like say 40, that is accounted into the DI formula. Basically you can't do double damage if you don't have the right skills/stats. But if you have like 100str then DI has a bigger impact on damage then if you have like 40. it's not exactly % of total damage, there's a bit more to it. Knowing people's stats/skills will help debug this issue further.
Well, that's where the problem is then. DI % means damage increase percentage. If that's no longer what it means, then isn't that silly? If you had really low str, then your base damage should be less, but having 100% DI should still double that lower damage. If things like str are actually affecting the DI %, then it can't really be called DI % anymore.
Archived topic from AOV, old topic ID:3480, old post ID:22385
DI Issue
Posted: Mon Aug 11, 2008 4:09 pm
by Death
dprantl wrote:
Well, that's where the problem is then. DI % means damage increase percentage. If that's no longer what it means, then isn't that silly? If you had really low str, then your base damage should be less, but having 100% DI should still double that lower damage. If things like str are actually affecting the DI %, then it can't really be called DI % anymore.
He's got a point there red.
Archived topic from AOV, old topic ID:3480, old post ID:22386
DI Issue
Posted: Mon Aug 11, 2008 4:10 pm
by Red Squirrel
Damage modifier is doubles the damage directly but not DI. Like say you normally do 50 damage on a specific mob then 100DM would get you 100. With DI its a bit different as its calculated at a different stage during damage. It really is screwed up when you think about it but blame OSI for adding so many factors to damage, like Damage modifier should of never existed. By definition its basically the same as DI even though it's not. DI was changed around a bit during the same time DM was added.
Archived topic from AOV, old topic ID:3480, old post ID:22387
DI Issue
Posted: Mon Aug 11, 2008 4:57 pm
by Gaiava Arkkaza
Answering the question: GM tactics, anatomy and archery. It's not that it does not make a difference, it just does not add up. I could remove my Stormgrip and DI ring and they wouldn't be missed at all. Here's my setup:
120 Str
100 Archery / Anatomy / Tactics
About 50% DI from armor equipment (Those could be removed because they do not change the damage at all, atm)
I tested various weapons to verify this, as well. Bought a random 90% DI crossbow, the DI on that thing adds up correctly, even compared it to a regular no-mods one. DI IS adding up if it's a mod on the weapon itself, but not if it's part of something else like say, jewelry.
I'll give an example to make it clearer:
Equipment:
Horselord
22% DI ring
Stormgrip
Damage: 47-52
Equipment:
Horselord
Damage: 47-52
Archived topic from AOV, old topic ID:3480, old post ID:22392
DI Issue
Posted: Mon Aug 11, 2008 8:12 pm
by Red Squirrel
Yeah sounds like its not taking afffect for whatever reason. What were you killing, just out of curiosity. Also try a vorpal chicken to see if it makes a difference there, they have 0 resists so if the difference is very small you'd see it there (though it should be big enough for your case)
Archived topic from AOV, old topic ID:3480, old post ID:22394
DI Issue
Posted: Mon Aug 11, 2008 9:39 pm
by Red Squirrel
Can't seem to reproduce this. I tested on my char with a regular wep that I set to 10-10 base damage (for easier debug) and was doing 26 damage, removed god's wrath (30di) and was doing 20. Also tried making a 30di sword and swapped and it worked as well.
Maybe its a very isolated bug that only affects certain items. When I redo the property system hopefully it fixes it.
Oh and I added anatomy to my char for testing to see if it had to do with that.
Another thing it may be is you could be reaching the total damage cap, try with a lower damage bow and see if it makes a difference. (You'll do less damage obviously, but just wondering if the DI items will then make a difference)
The damage cap itself does not apply to pvm but there is a cap for damage bonus, caping at 350% total DI (slayer adds 100% di, some spelsl add di, etc, then item DI)
Archived topic from AOV, old topic ID:3480, old post ID:22397