Emergency update [July 20 08] - mobile aura bug
Posted: Sun Jul 20, 2008 9:21 pm
* Fixed a crash bug with mobile aura. I never found the 100% cause of it, but think it crashed if the aura was about to hit a mob that had just been dispelled. The timing to get that was insane. I was basically brute forcing to try and reproduce on dev shard and managed to have a macro going where it would crash within less than a minute. Then I did a fix and its now been running for 10ish minutes with no crash so I *think* I fixed it.
* Did a few minor changes to pet AI, please report any issues.
* Velocity property that appears on bows has had its damage increased.
* Mobs now do more damage to pets depending on how long they've been unsupervised. Abandoned pet = unhappy + sensible pet. Supervise your pets and all should be good. Please also report any issues with this if its too intense or what not. This should not be noticeable if you leave your pet or invis for less than a minute then come back.
Archived topic from AOV, old topic ID:3353, old post ID:21372
* Did a few minor changes to pet AI, please report any issues.
* Velocity property that appears on bows has had its damage increased.
* Mobs now do more damage to pets depending on how long they've been unsupervised. Abandoned pet = unhappy + sensible pet. Supervise your pets and all should be good. Please also report any issues with this if its too intense or what not. This should not be noticeable if you leave your pet or invis for less than a minute then come back.
Archived topic from AOV, old topic ID:3353, old post ID:21372