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Line Of Sight
Posted: Sun Jul 13, 2008 5:03 pm
by Shaggy
This has ruined tamers. With a luck suit almost anything can one hit me. I used to play 3 tamers. I used 2 as hide tamers while the main one stayed visible and did the work of 3 tamers xhealing etc. Now i can only use one tamer and if i invis just to get the monster toggled off me then my pet stops attacking. As soon as i show to get my pet back on i take the hit and more time than not i die due to this. I most likely wont leave due to this issue, but it sure is frustraiting me to the point of thinking about it.
Archived topic from AOV, old topic ID:3294, old post ID:21034
Line Of Sight
Posted: Sun Jul 13, 2008 5:19 pm
by Death
Shaggy wrote:This has ruined tamers. With a luck suit almost anything can one hit me. I used to play 3 tamers. I used 2 as hide tamers while the main one stayed visible and did the work of 3 tamers xhealing etc. Now i can only use one tamer and if i invis just to get the monster toggled off me then my pet stops attacking. As soon as i show to get my pet back on i take the hit and more time than not i die due to this. I most likely wont leave due to this issue, but it sure is frustraiting me to the point of thinking about it.
As it's mostly a beta script, there's still modifications to be made to it and it's up to the tamers to tell us what the issues are. If you're going invisible to break the target, your pet shouldn't be going all crazy on you like you suggested. If you remain hidden for a long time, then it's understandable.
If you're getting hurt by spells and attacks, you should add a bit more resists to your suit (It can be as simple as wearing a bracelet of paracelsus, a cyclist helm or a ring of elements. All three of these items give a large amount of resists for 1 slot).
Red also purposely made it so that target switching is a lot less if you're healing your pet at close proximity. We'll take a look to make sure the target breaking isn't too harsh (It's only been in for a few days so chances are there are going to be problems with it). If you notice anything else, let us know.
Archived topic from AOV, old topic ID:3294, old post ID:21035
Line Of Sight
Posted: Sun Jul 13, 2008 5:40 pm
by Red Squirrel
The LOS thing was exactly to prevent that: tamers from just invising but yet getting tons of artys while semi AFK or not having to do a thing. We tend to watch on people's playstyles and if we see people trying to abuse game mechanics to avoid having to even work for their items we try to put things in place to stop it. Besides people who do this are their worse enemies as the game becomes boring much faster this way.
If you play a tamer normally you should be ok.
all kill, go near your pet, vet it while it kills the mob, etc. Mobs may possibly still switch targets that way but they'll switch way less. If you invis for a long time then it will start giving you trouble.
Bosses are a bit less forgiving to tamers though but its still doable.
Archived topic from AOV, old topic ID:3294, old post ID:21036
Line Of Sight
Posted: Sun Jul 13, 2008 8:14 pm
by Shaggy
Using the hide tamers while my main one did all the work was more to be able to solo things. Group activities are fun but you cant aways get the group together. The extra artifact chance was indeed a bonus, but not the basis of why i made my tamers this way.
Archived topic from AOV, old topic ID:3294, old post ID:21039
Line Of Sight
Posted: Sun Jul 13, 2008 8:43 pm
by Death
Shaggy wrote:Using the hide tamers while my main one did all the work was more to be able to solo things. Group activities are fun but you cant aways get the group together. The extra artifact chance was indeed a bonus, but not the basis of why i made my tamers this way.
There will be more soloable activites when the beta quests are in play. Bosses and mini-bosses are (As red mentionned) less forgiving. Monsters won't target you very often if you're in close proximity (Or shouldn't).
If they're still doing it too much (From close range, farther range the chance of them noticing you will increase by range), let us know and we can observe it and make modifications.
Archived topic from AOV, old topic ID:3294, old post ID:21040
Line Of Sight
Posted: Sun Jul 13, 2008 8:54 pm
by d.
Monsters still jump at my tamers ASAP when I'm close up vetting my pet. Luckily my luck suit is 1500 luck with 70's resist and everything else, or else my tamer would be dead meat. I'm not a big fan of this change, but I definately think tamers had it 2 easy by being able to just invis and practically go AFK for a snack. Personally, I think the LoS should stay in, but the chances of a monster switching targets from the pet to the tamer should be VERY low provided the tamer is in a 2-3 tile radius from the tamer. This means the tamer can be near the pet and not worry about being attacked ASAP, but if they go away and invis their pets loyalty drops fast or if they are far away they get targeted more often by the mob their pet is on.
Archived topic from AOV, old topic ID:3294, old post ID:21041
Line Of Sight
Posted: Mon Jul 14, 2008 9:08 am
by Death
d. wrote:Monsters still jump at my tamers ASAP when I'm close up vetting my pet. Luckily my luck suit is 1500 luck with 70's resist and everything else, or else my tamer would be dead meat. I'm not a big fan of this change, but I definately think tamers had it 2 easy by being able to just invis and practically go AFK for a snack. Personally, I think the LoS should stay in, but the chances of a monster switching targets from the pet to the tamer should be VERY low provided the tamer is in a 2-3 tile radius from the tamer. This means the tamer can be near the pet and not worry about being attacked ASAP, but if they go away and invis their pets loyalty drops fast or if they are far away they get targeted more often by the mob their pet is on.
Hmm k. These are the posts I like to hear. Detailed and to the point without any rants or raves. We can further lower the proximity healing and chance to turn on the tamer for being within 0 - 3 or 4 tiles.
We can add a perimeter there where 0 - 3 tiles gives you that bonus and if you're any farther, you no longer benefit from the bonus. It kind of works that way right now but needs some tweaking. The invis thing shouldn't quickly drop their loyalty either. On average, how long would you say it takes to break your target? We might consider adding in a relief timer for it.
The distance thing is supposed to be higher as a monster is more intimidated if the owner is closer to their pet whereas if the owner is in the distance, they become curious as to who's in the background and might choose to pursue them. We'd have to mess around with this one as there's a bunch of factors to consider here, but thanks for pointing that one out as well.
Archived topic from AOV, old topic ID:3294, old post ID:21052
Line Of Sight
Posted: Mon Jul 14, 2008 10:00 am
by d.
I am not sure about other people, but I feel forced to invis on my tamer a lot. It seems like the time it takes for the monster to switch to me from my pet is much shorter than the time it takes to switch from me back to my pet. Sometimes I keep running on my tamer and the monster just keeps casting/running after me even though my pets are still beating on it. Some monsters seem much more aggressive to me than others, such as mini-bosses in doom. When one of these target me I ALWAYS invis, because if I don't they rarely re-target my pet and just keep trying to kill me.
The radius check seems like the most viable fix to this, allowing tamers to actually vet their pet with only a very low chance of being attacked. The low chance must never be taken out, because there needs to be something to keep tamers on their toes otherwise PvM for them would be all too easy. Then have a checker for >3-4 tiles and also one checking to see if a tamer goes out of target by the monster then is targetable again (such as from invis). When the checker recieves a possitive on one of the two conditions, the chance to be attacked raises every 10 seconds or so, giving the tamer a bit of time to get back into an appropriate possition. Naturally if the tamer is AFK or slacking off and not paying attention, the % chance to be attacked will get to the point in 20-40 seconds that the odds of the monster auto switching to them is fairly high.
**To Sum this all up, it would be easier just to show basically how it would work.
for each monster presently engaged in combat, the following checks would occur. I am not familiar with how the actual server code is written, so I am not sure if this is totally possible. If there is a way though, you guys will be more than capable:
-1% chance to switch aggression to any other hostile mobile in area <4 tiles away (check is every 20 seconds.)
-1% chance to switch aggression to any other hostile mobile in area >/= 4 tiles away. Chance increases 3% every 20 seconds that the mobile is > 4 tiles away. (This applies to tamers only)
-3% chance to switch targets whenever a new hostile mobile appears (either coming onto the screen, or from things such as hiding/invis/invis potions). This will not be on a set timer, but rather an instant-check when the necessary condition occurs.
These %'s may seem low, but you must consider:
1- These checks will be happening every 20 seconds, if you sit and PvM on a tamer for 30 minutes, it will be happening enough to keep you on your toes.
2- These %chances will be multiplied by the number of hostile mobiles (people and their pets/summons). So if you have 5 people doing gauntlet, the %'s become 5%, 5%, 15% every 20 seconds. If people stay out of the 3 tile area, the chance for it to target one of them would increase a whopping 15% every 20 seconds.
Overall, if people play their tamers correctly, they should be fairly safe, but when they get lazy, they will be targeted most likely.
Please, this concerns all tamers (Much of the PvM on the server) So please constructive criticism and your own thoughts are appreciated.
Archived topic from AOV, old topic ID:3294, old post ID:21055
Line Of Sight
Posted: Mon Jul 14, 2008 10:51 am
by Death
That's some good information d. We'll be thinking up ways to strengthen the algorithm according to your discoveries. Can you also post which monsters you were fighting?
Not all monsters are created in the same way. Some are real dumb (Ettin/ogre) and won't switch targets as often while some are smarter (Scylla) and will switch on you more frequently. Letting us know what your target is will give us insight on whether they're doing it more than they should be or if it's part of their abilities.
Archived topic from AOV, old topic ID:3294, old post ID:21057
Line Of Sight
Posted: Mon Jul 14, 2008 12:06 pm
by Friar
So far I've run into the same problem with every boss, mini-boss or peerless boss...they go right for the tamer no matter how close I stand.
As far as the distance thing inticing a boss to see who is creeping into the background, thats fine and understandable, but expecting a tamer to tank a monster is difficult considering a tamers primary weapon is his pet. I think we'll be working on new hybrid tamer templates, but the disco/peacer tamer(which most people new to a shard create, because they can get a start on establishing themselves) will be at a sore disadvantage.
Anyway, I like D.'s ideas alot and hope to see them worked on and eventually put into use
Archived topic from AOV, old topic ID:3294, old post ID:21059
Line Of Sight
Posted: Mon Jul 14, 2008 12:14 pm
by Death
Peerless bosses and bosses in general are an exception as they are smarter against tamers and know that the weakness lies in the controller and not the pet. Lady Melisande is a good example of preying on the weak. If she sees that you're dying, she'll take advantage of that to finish you off.
The mini-bosses like swoop or gnaw or coil may target you occasionally and lock on to your presence. Using invisibility, invis pots, hiding should break the target so they'll eventually ignore you.
Some named creatures like pyre will do it more often because they radiate heat (Which can cause them to change to any target they hit. If you're soloing it, then it's between you and your pet so there's less options).
Think there's a few other named creatures that take a liking to tamers such as virulent and miasma.
Archived topic from AOV, old topic ID:3294, old post ID:21061
Line Of Sight
Posted: Tue Jul 15, 2008 6:39 am
by beewaqii
When I am next to my Cu doing a balron, I die. If I am lucky enough to survive the first onslaught and run away, then it keeps chasing me and my Cu chases it .
Should I Kite them like my Druid kited in EQ?
I tried 3 times to do it your way and died each time. I thought the slow spawn of Balrons was to cater for the need for tamers not to camp and pull in the AoAs.
As it stands it is more effective for me, in terms of enjoyment and staying alive to stay invis and give my Cu some food after a fight.
Given the time I play and the number of people on the server, as shown in chat.{only shaggy was on at 8:40pm my time)...playing a tamer is the only option for me.
cheers
Bee
Edit...if you want to make it so I die at this mob, it would be appreciated if a healer was a we bit closer.
Archived topic from AOV, old topic ID:3294, old post ID:21120
Line Of Sight
Posted: Tue Jul 15, 2008 9:31 am
by Death
beewaqii wrote:When I am next to my Cu doing a balron, I die. If I am lucky enough to survive the first onslaught and run away, then it keeps chasing me and my Cu chases it .
Should I Kite them like my Druid kited in EQ?
I tried 3 times to do it your way and died each time. I thought the slow spawn of Balrons was to cater for the need for tamers not to camp and pull in the AoAs.
As it stands it is more effective for me, in terms of enjoyment and staying alive to stay invis and give my Cu some food after a fight.
Given the time I play and the number of people on the server, as shown in chat.{only shaggy was on at 8:40pm my time)...playing a tamer is the only option for me.
cheers
Bee
Edit...if you want to make it so I die at this mob, it would be appreciated if a healer was a we bit closer.
It depends on where the balron/monster is located. Outside spawns are generally slower than dungeon spawns.
Thanks for the insight on the balron and target switching though. It might still be set too high for them.
Archived topic from AOV, old topic ID:3294, old post ID:21129
Line Of Sight
Posted: Tue Jul 15, 2008 10:32 am
by jrhather
speaking of LoS... exodus overseer doesn't need one to peg you after a spell hits him
Archived topic from AOV, old topic ID:3294, old post ID:21133
Line Of Sight
Posted: Tue Jul 15, 2008 10:46 am
by Death
jrhather wrote:speaking of LoS... exodus overseer doesn't need one to peg you after a spell hits him
Hah, don't those reflect your spells back on to you when the shielding's up?
Archived topic from AOV, old topic ID:3294, old post ID:21135
Line Of Sight
Posted: Tue Jul 15, 2008 11:31 am
by jrhather
Seer Death wrote:jrhather wrote:speaking of LoS... exodus overseer doesn't need one to peg you after a spell hits him
Hah, don't those reflect your spells back on to you when the shielding's up?
no they send out a bolt of electricity, same graphic as ebolt
you're thinking the annoying meer captains
Archived topic from AOV, old topic ID:3294, old post ID:21140
Line Of Sight
Posted: Tue Jul 15, 2008 11:43 am
by Death
jrhather wrote:no they send out a bolt of electricity, same graphic as ebolt
Ah yes, now I remember those.
Archived topic from AOV, old topic ID:3294, old post ID:21141
Line Of Sight
Posted: Wed Jul 16, 2008 5:11 am
by beewaqii
Seer Death wrote:beewaqii wrote:When I am next to my Cu doing a balron, I die. If I am lucky enough to survive the first onslaught and run away, then it keeps chasing me and my Cu chases it .
Should I Kite them like my Druid kited in EQ?
I tried 3 times to do it your way and died each time. I thought the slow spawn of Balrons was to cater for the need for tamers not to camp and pull in the AoAs.
As it stands it is more effective for me, in terms of enjoyment and staying alive to stay invis and give my Cu some food after a fight.
Given the time I play and the number of people on the server, as shown in chat.{only shaggy was on at 8:40pm my time)...playing a tamer is the only option for me.
cheers
Bee
Edit...if you want to make it so I die at this mob, it would be appreciated if a healer was a we bit closer.
It depends on where the balron/monster is located. Outside spawns are generally slower than dungeon spawns.
Thanks for the insight on the balron and target switching though. It might still be set too high for them.
]
Your welcome. It is good that you continue to refine the shard Cant be an easy task!! It is very much appreciated. Thanks.
Archived topic from AOV, old topic ID:3294, old post ID:21192