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Bushido
Posted: Sun Jul 06, 2008 1:15 pm
by Anonymous
The Lightning Strike Is To OverPowerd And To Easy To 2 Shot Someone I Was hit For 80 Dmg By Loler It needs Nerfd
Archived topic from AOV, old topic ID:3237, old post ID:20568
Bushido
Posted: Sun Jul 06, 2008 1:17 pm
by Death
Ben wrote:The Lightning Strike Is To OverPowerd And To Easy To 2 Shot Someone I Was hit For 80 Dmg By Loler It needs Nerfd
Should be capped at 35 damage unless they have a really powerful weapon with a hit spell on it (Like an SOS). Was it actually 80 damage, or a total of 80 damage? (Like did you see an 80 over your head or something like 35 + 40 damage)?
Archived topic from AOV, old topic ID:3237, old post ID:20569
Bushido
Posted: Sun Jul 06, 2008 1:18 pm
by d.
yes, idk whos idea it was to make lightning strike max out at 80 dmg... on other shards it's 35. Maybe on here the max should be 40, MAYBE 45. but with loler i can easily shoot twice, a hit for 30, one hit for 80, and maybe x2 hit lightning 22 (11 each). that is 133 dmg in two ranged shots. Not to mention that lightning strike with 40 lmc costs 3 mana, compared to a normal special.....rediculous. Put bushido on any meele template, and spam lightning strike instead of normal specials, you never run out of mana with a decent suit.
80 single hits, + hit spell (11) making it 91. I've gotten two crits in a row before.... 182 dmg.
Archived topic from AOV, old topic ID:3237, old post ID:20570
Bushido
Posted: Sun Jul 06, 2008 1:20 pm
by Death
d. wrote:yes, idk whos idea it was to make lightning strike max out at 80 dmg... on other shards it's 35. Maybe on here the max should be 40, MAYBE 45. but with loler i can easily shoot twice, a hit for 30, one hit for 80, and maybe x2 hit lightning 22 (11 each). that is 133 dmg in two ranged shots. Not to mention that lightning strike with 40 lmc costs 3 mana, compared to a normal special.....rediculous. Put bushido on any meele template, and spam lightning strike instead of normal specials, you never run out of mana with a decent suit.
80 single hits, + hit spell (11) making it 91. I've gotten two crits in a row before.... 182 dmg.
That's the point, it's Supposed to be capped at 35 damage (Which means you can't get higher). It was like this before but somebody might have found a way to make it go to 80ish. Can you tell me what weapons are being used?
Archived topic from AOV, old topic ID:3237, old post ID:20571
Bushido
Posted: Sun Jul 06, 2008 1:38 pm
by d.
all 5 of my pvp bows can hit up to 80 with lightning strike critical, which seems to be the current cap.
Archived topic from AOV, old topic ID:3237, old post ID:20573
Bushido
Posted: Sun Jul 06, 2008 1:39 pm
by Death
d. wrote:all 5 of my pvp bows can hit up to 80 with lightning strike critical, which seems to be the current cap.
K, which kind of bow are you using?
Archived topic from AOV, old topic ID:3237, old post ID:20574
Bushido
Posted: Sun Jul 06, 2008 1:43 pm
by d.
heavy xbow, xbow, barbed long bow, yumi. When lightning strike crit goes off they hit for 80....
Archived topic from AOV, old topic ID:3237, old post ID:20575
Bushido
Posted: Sun Jul 06, 2008 1:47 pm
by Death
d. wrote:heavy xbow, xbow, barbed long bow, yumi. When lightning strike crit goes off they hit for 80....
K, we'll test it out. Has anyone else noticed it doing 80 criticals with melee weapons like swords, fencing, or mace weapons?
Archived topic from AOV, old topic ID:3237, old post ID:20576
Bushido
Posted: Sun Jul 06, 2008 1:48 pm
by d.
I'm fairly sure you can do it with any weapon.
Archived topic from AOV, old topic ID:3237, old post ID:20577
Bushido
Posted: Sun Jul 06, 2008 1:57 pm
by Munson
pretty much, i have a swordsman and i can hit 50-70 damage on a good lightning strike with murmassa hellblade and prolly others.
Archived topic from AOV, old topic ID:3237, old post ID:20580
Bushido
Posted: Sun Jul 06, 2008 2:04 pm
by Death
Munson wrote:pretty much, i have a swordsman and i can hit 50-70 damage on a good lightning strike with murmassa hellblade and prolly others.
For those who are doing damage, how many of you are wearing a quiver of rage.
Archived topic from AOV, old topic ID:3237, old post ID:20582
Bushido
Posted: Sun Jul 06, 2008 4:17 pm
by Plastic Man
I do 65-80 with a QoR and my spear on Wolverine. (Max Str, QoR, 120 Tact/Anat, Max DI).
Archived topic from AOV, old topic ID:3237, old post ID:20588
Bushido
Posted: Sun Jul 06, 2008 4:19 pm
by Plastic Man
On thing Id like to say tho is that if it is left over 35 as a cap, I think that it makes sense for meleers to have a slightly higher cap. IE, Archer Sammys cap at 35 Meleers at 40. Sinmply because meleers do have to run you down.
Archived topic from AOV, old topic ID:3237, old post ID:20589
Bushido
Posted: Sun Jul 06, 2008 4:54 pm
by Red Squirrel
I'll look into this. Think it has to do with when I removed the direct damage cap, as we wanted DS and a few other specials to be a bit higher.
I'll set it to 35 for bow and 45 for melee weapon. Though since it costs so little mana I'm even wondering on doing it more like 25 for bow and 35 for melee. Why do AI for 30 mana when you can do LS for 5 mana. upping mana consuption is also another option I'll look at, but I like sticking to OSI for this stuff just to avoid confusion (book says 5 and thats hard coded as a cliloc)
Archived topic from AOV, old topic ID:3237, old post ID:20590
Bushido
Posted: Sun Jul 06, 2008 5:10 pm
by Plastic Man
Well as to the AI question the answer is bcause AI is garunteed 35 damage, the LS is only a small chance at it. The way I would combo it with my spear is LS until crit then AI, because LS is just a chance. Kinda like paying more for garunteed results.
Plus capping anything at 25 is silly, I can hit for more than that with a normal hit using a Yumi or Elven, so why would you pay mana for less damage? That would be nerfing way to seriously.
Archived topic from AOV, old topic ID:3237, old post ID:20592
Bushido
Posted: Sun Jul 06, 2008 6:40 pm
by d.
yea, my archer hits for 31 normally without specials, so things like AI are pointless. I say make the cap for specials 40 , crit 35. That way there is a solid curve on damage, for example my char would then be:
27-31 normal hits
35 if i crit /w lightning strike, low mana cost but not reliable (still low chance).
40 if i use mana on a weapon special, higher cost than strike and has timer, but reliable for 40 dmg.
This allows people with less good gear to get decent damage off with specials/crits, and allows people who already hit hard an incentive to use specials. However, with the increase of these, mages would need to see an adequate boost in their damage aswell.
**Also, certain ML specials like natures fury and force arrow need further boosts, they are still useless.
Archived topic from AOV, old topic ID:3237, old post ID:20594
Bushido
Posted: Sun Jul 06, 2008 6:51 pm
by Death
d. wrote:yea, my archer hits for 31 normally without specials, so things like AI are pointless. I say make the cap for specials 35 as it already is, crit 35. That way there is a solid curve on damage, for example my char would then be:
27-31 normal hits
35 if i crit /w lightning strike, low mana cost but not reliable (still low chance).
35 if i use mana on a weapon special, higher cost than strike and has timer, but reliable for 35 dmg.
The largest change I am in favor of is getting rid of the timer in between specials. If people want to spam AI to do 35 instead of 30-ish, 3-4 times in a row and WASTING all their mana for that 20 extra damage, let them. It will take more skill for someone to determine when to go all out using all their mana on specials/skills, rather than increasing special damage and putting in a delay timer.
This allows people with less good gear to get decent damage off with specials/crits, and allows people who already hit hard an incentive to use specials. However, with the increase of these, mages would need to see an adequate boost in their damage aswell.
**Also, certain ML specials like natures fury and force arrow need further boosts, they are still useless.
Because of how easy it is to get mana and LMC, that's one of the reasons why a delay was added. The delay isn't a huge thing, most are less than 5 seconds. The only possible exception to this would be a pure warrior or archer who has no secondary skill. In the future, I wouldn't be against removing the ability to spam specials on a pure warrior class because that's their only attacks. However, 90% of classes are multiskilled (Ninja warrior, paladin warrior, necro warrior, samurai warrior, mage warrior etc etc, so they have secondary skills they can use in lieu of spamming specials)
Those 2 ML specials you are referring to are not coded properly or are missing some key elements to their attacks. I have completed my parts in fixing them up, just waiting for red's help testing them and finishing them off. Ideally, I would like to get them in for the next update (Which is soon), but it all depends on how things go.
Archived topic from AOV, old topic ID:3237, old post ID:20595
Bushido
Posted: Sun Jul 06, 2008 6:52 pm
by d.
I edited my post death, you'll want to read it again.
Archived topic from AOV, old topic ID:3237, old post ID:20596
Bushido
Posted: Mon Jul 07, 2008 2:24 pm
by ninja2007
this is like the AI ai should easily hit 40-60 but its cap at 35 which it shouldnt be :O
Archived topic from AOV, old topic ID:3237, old post ID:20607
Bushido
Posted: Mon Jul 07, 2008 2:36 pm
by Death
ninja2007 wrote:this is like the AI ai should easily hit 40-60 but its cap at 35 which it shouldnt be :O
AI is a guaranteed 35 damage special shot. This is why it caps at that amount.
Lightning strike has a "chance" to critical.
Deathstrike takes a crap load of mana and doesn't always hit.
Archived topic from AOV, old topic ID:3237, old post ID:20608
Bushido
Posted: Mon Jul 07, 2008 7:30 pm
by d.
Today was just a normal day at work, spacing out neglecting my work, daydreaming about ultima. I have an idea for how we can fix the lightning strike. It obviousy has a low % chance of being critical. Let's keep the low chance to be critical, and instead of it adding crazy amount (making strikes cap out at 80 dmg), lets have this new equation:
Lightning strike= base damage x 1.34
obviously, it adds 34%, an additional rough 1/3 of your normal hit.
if you hit someone for 15 each time, you will have a small chance to hit for 20.
if you hit for 23 each time, you will have a small chance to hit for 30.
if you hit for 28 each time, you will have a small chance to hit for 37.
Again, the damage is a decent increase, but costs mana each time and only has a small chance to be critical, so most of the time the dexxer/archer will be using mana to use lightning strike and get 0 bonus. Also, if an archer is trying each shot with lightning strike, they can't use other specials like AI or mortal or conc etc.
These seems pretty balanced, anyone else like this new idea?
Archived topic from AOV, old topic ID:3237, old post ID:20625
Bushido
Posted: Mon Jul 07, 2008 7:37 pm
by Death
d. wrote:Today was just a normal day at work, spacing out neglecting my work, daydreaming about ultima. I have an idea for how we can fix the lightning strike. It obviousy has a low % chance of being critical. Let's keep the low chance to be critical, and instead of it adding crazy amount (making strikes cap out at 80 dmg), lets have this new equation:
Lightning strike= base damage x 1.34
obviously, it adds 34%, an additional rough 1/3 of your normal hit.
if you hit someone for 15 each time, you will have a small chance to hit for 20.
if you hit for 23 each time, you will have a small chance to hit for 30.
if you hit for 28 each time, you will have a small chance to hit for 37.
Again, the damage is a decent increase, but costs mana each time and only has a small chance to be critical, so most of the time the dexxer/archer will be using mana to use lightning strike and get 0 bonus. Also, if an archer is trying each shot with lightning strike, they can't use other specials like AI or mortal or conc etc.
These seems pretty balanced, anyone else like this new idea?
This is actually similar to another special shot that currently does not work as intended (Force of Nature). For the duration of the special shot, your damage gets increased by a certain amount.
We are taking a look a lightning strike right now to fix that problem with direct damage not being capped on it (Because of the death strike raising). Chances are it will be fixed and resolved for the next update.
Archived topic from AOV, old topic ID:3237, old post ID:20627
Bushido
Posted: Mon Jul 07, 2008 7:39 pm
by d.
are you guys planning on capping it at 35? and having even low dmg weps jumping up to 35 dmg crits with 120 bushido? Or is it going to be a % increase, such as my proposed formula?
Archived topic from AOV, old topic ID:3237, old post ID:20628
Bushido
Posted: Mon Jul 07, 2008 7:41 pm
by harlequin
i like ur idea but then again i dont use bushido so id prob get yelled at lol
Archived topic from AOV, old topic ID:3237, old post ID:20629
Bushido
Posted: Mon Jul 07, 2008 7:46 pm
by Death
d. wrote:are you guys planning on capping it at 35? and having even low dmg weps jumping up to 35 dmg crits with 120 bushido? Or is it going to be a % increase, such as my proposed formula?
It will likely be getting 2 different caps. One for archery and one for melee. Provided you have the required skills, you can achieve that damage with a low damage weapon.
Archived topic from AOV, old topic ID:3237, old post ID:20631