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DST Change
Posted: Sat Mar 10, 2007 11:13 pm
by Red Squirrel
I put the server's clock forward. This caused everyone to freeze as it messed up packet timing and such. Odly my admin account never froze but my player one did, even when I'd reconnect, so I have restarted the server now.
And remember, this was not my idea. The Americans made me do it.
Archived topic from AOV, old topic ID:323, old post ID:1602
DST Change
Posted: Sat Mar 10, 2007 11:22 pm
by Red Squirrel
Some things seem really fishy right now, but it should clear up I think, but I'll start looking into it. If you can successfully cast vamp just post here, I want to see if this is affecting everyone. It's really odd and don't know what it would have to do with time anyway.
Archived topic from AOV, old topic ID:323, old post ID:1603
DST Change
Posted: Sat Mar 10, 2007 11:24 pm
by dprantl
This is what all players look like in 3D client now (not NPCs).
Archived topic from AOV, old topic ID:323, old post ID:1604
DST Change
Posted: Sat Mar 10, 2007 11:25 pm
by Red Squirrel
Wow is that ever messed lol
Archived topic from AOV, old topic ID:323, old post ID:1605
DST Change
Posted: Sat Mar 10, 2007 11:33 pm
by Red Squirrel
Ok take two!
I totally messed the date and when I put the time forward we actually went behind 1 day. Then when I fixed it, it started server wars. LOL Rebooting again.
Sorry about this!
And don't mind the chat ban thing, I'm not sure what thats about but I've seen it happen before when messing with the clock.
Everything should be ok now!
Archived topic from AOV, old topic ID:323, old post ID:1606
DST Change
Posted: Mon Mar 12, 2007 7:27 pm
by Red Squirrel
Looks like Windows wants to be stuburn with me. It changed the clock back 1 hour. So SW will now be later until I figure out a way to make the time stay put. There is a patch, but they want me to enable automatic update service, which is the last thing I want to do on a production server since it will start installing a bunch of crap including the WGA "tool"... not good. There is a registry patch however and I'll look into that.
Archived topic from AOV, old topic ID:323, old post ID:1654