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A thought....
Posted: Thu Jul 03, 2008 10:16 am
by jrhather
I'd like to see macing opened up to resource gatherers via the hammer pick and war axe. Could we make them usable?
Archived topic from AOV, old topic ID:3213, old post ID:20421
A thought....
Posted: Thu Jul 03, 2008 10:27 am
by Death
jrhather wrote:I'd like to see macing opened up to resource gatherers via the hammer pick and war axe. Could we make them usable?
I see no reason why not.
Archived topic from AOV, old topic ID:3213, old post ID:20422
A thought....
Posted: Thu Jul 03, 2008 10:45 am
by jrhather
Not able to fish while on a sea horse.... intentional?
Archived topic from AOV, old topic ID:3213, old post ID:20423
A thought....
Posted: Thu Jul 03, 2008 11:06 am
by Nexus Graveheart
Can't fish on any mount actually.
Archived topic from AOV, old topic ID:3213, old post ID:20425
A thought....
Posted: Thu Jul 03, 2008 11:24 am
by Death
jrhather wrote:
Not able to fish while on a sea horse.... intentional?
Hehe, you can't fish while on a mount. I'd have to think if there's any practical use for this. Possibly because you need some reigns to hold on to while casting into the waters.
As odd as it may be, I find the fact that you don't need to equip a fishing rod to fish more bizarre. That's some pretty wicked telekinesis going on there.
That and deep sea serpents not giving horned hides (But regular ones do). For those wondering, we added that to AOV but normally, they don't (Check demise for example).
Archived topic from AOV, old topic ID:3213, old post ID:20426
A thought....
Posted: Thu Jul 03, 2008 12:03 pm
by onykage
why did you intentionally make the aquariums turn black on move?
and wth is rope for?
Archived topic from AOV, old topic ID:3213, old post ID:20430
A thought....
Posted: Thu Jul 03, 2008 12:34 pm
by Red Squirrel
Thats not intentional, its a bug and has us stumped of why its doing that. We're on it.
As for the hammer picks I'm not quite sure what is being asked.
Archived topic from AOV, old topic ID:3213, old post ID:20433
A thought....
Posted: Thu Jul 03, 2008 12:37 pm
by jrhather
make hammer picks able to be used for mining ore etc and war axes usable for lumberjacking
watergems don't stack
Archived topic from AOV, old topic ID:3213, old post ID:20434
A thought....
Posted: Thu Jul 03, 2008 12:51 pm
by Death
onykage wrote:why did you intentionally make the aquariums turn black on move?
and wth is rope for?
Aquariums are not intentional. They are actually coded like that in the way base addon works (The parent class it derives from tracks the closest hue from the highest z index, in the case of aquariums, it's the black cover). This is why when you axe a table, it will retain its hue.
I have overided it on my dev shard. The fixes will be in next update.
Rope is decorative. Acid Proof ropes which can be crafted with carpentry are used to enter the palace of paroxysmus.
Archived topic from AOV, old topic ID:3213, old post ID:20437
A thought....
Posted: Thu Jul 03, 2008 12:54 pm
by Death
Red Squirrel wrote:Thats not intentional, its a bug and has us stumped of why its doing that. We're on it.
As for the hammer picks I'm not quite sure what is being asked.
He's asking to give hammer picks and axes "uses remaining" so that they can be used in mining and lumberjacking.
BTW, I partially fixed the problem with the aquarium black deeds but forgot to include it in the backup folder I sent yesterday so I'll tell you more about that later.
Archived topic from AOV, old topic ID:3213, old post ID:20438
A thought....
Posted: Thu Jul 03, 2008 12:55 pm
by Death
jrhather wrote:
watergems don't stack
I can fix that for convenience. I didn't anticipate the need for stacking during development.
Archived topic from AOV, old topic ID:3213, old post ID:20439
A thought....
Posted: Thu Jul 03, 2008 12:57 pm
by jrhather
Man I love you guys. Is it that easy to apply the same code to arcane gems and moonstones?
Archived topic from AOV, old topic ID:3213, old post ID:20440
A thought....
Posted: Thu Jul 03, 2008 12:59 pm
by Death
jrhather wrote:Man I love you guys. Is it that easy to apply the same code to arcane gems and moonstones?
It all depends if the code has a stack id. Arcane gems "might" have it. Moonstones might possibly have it but I doubt it. Even though we can stack other items without stack IDs (Such as sand), I rather avoid doing that as it looks funny.
Archived topic from AOV, old topic ID:3213, old post ID:20442
A thought....
Posted: Thu Jul 03, 2008 1:00 pm
by Nexus Graveheart
Moonstones should have a stack ID because they are the same graphic as the old necro reg Pumice. Which if I remember correctly, was stackable.
Archived topic from AOV, old topic ID:3213, old post ID:20443
A thought....
Posted: Thu Jul 03, 2008 1:05 pm
by Death
Nexus Graveheart wrote:Moonstones should have a stack ID because they are the same graphic as the old necro reg Pumice. Which if I remember correctly, was stackable.
Oh you're right, it is pumice. I thought it might have been a stand-alone item. Water gems will also be do-able because they're just hued citrines.
Archived topic from AOV, old topic ID:3213, old post ID:20446
A thought....
Posted: Thu Jul 03, 2008 1:10 pm
by Nexus Graveheart
Stackable water gems would be great. They're taking up a lot of room at the moment.
Archived topic from AOV, old topic ID:3213, old post ID:20447