Page 1 of 1

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 1:13 am
by Apple Puff
bbvcbrffds fdsf

Archived topic from AOV, old topic ID:3190, old post ID:20293

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 1:20 am
by Shaggy
Whats wrong with a looter? Saves time, even though quite often it grabs junk and you need to clear your pack.

Archived topic from AOV, old topic ID:3190, old post ID:20295

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:00 am
by Plastic Man
It's not a problem under most circumstances, the reason people have an issue with it when it comes to Apple is because he uses it on Peerless bosses and such where the loot drops to the corpse and so he usually gets 80%+ of the ingredients and such which is dishonorable and rude when there were many people working on killing the peerless and he gets all or most of the reward.

Archived topic from AOV, old topic ID:3190, old post ID:20297

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 1:14 pm
by Tom
I will say this again. How about individual corpses for top three damage peeps. Then after said time all three corpses merge back together. OSI and several other shards use it. The funny thing about it is once you move an item it goes in all the other corpses so people could grap it before the corpses unite.

Archived topic from AOV, old topic ID:3190, old post ID:20310

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:08 pm
by dprantl
Tom wrote:I will say this again. How about individual corpses for top three damage peeps. Then after said time all three corpses merge back together. OSI and several other shards use it. The funny thing about it is once you move an item it goes in all the other corpses so people could grap it before the corpses unite.
Yep, that's called instanced corpses, and IMO the most important feature for any PvM group activity that involves looting.

Archived topic from AOV, old topic ID:3190, old post ID:20312

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:11 pm
by Red Squirrel
Thats in the works when I redo the loot system.

Archived topic from AOV, old topic ID:3190, old post ID:20313

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:11 pm
by Shaggy
It is very nice... has to be the only thing i miss from osi. I do think it requires a lot of coding, and there were some bugs with it on osi if i remember right.

Archived topic from AOV, old topic ID:3190, old post ID:20314

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:16 pm
by Death
Shaggy wrote:It is very nice... has to be the only thing i miss from osi. I do think it requires a lot of coding, and there were some bugs with it on osi if i remember right.
It requires a lot of coding, I can assure you of that.

Archived topic from AOV, old topic ID:3190, old post ID:20315

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:24 pm
by Red Squirrel
Yeah to give a slight idea here's how corpses work:

Corpses are actually containers with a special item ID, a special packet is sent to determine the monster's body + equipment (if its a human like body). So when you double click it, it opens the container with the items (loot) in it.

So to make instanced corpses I will need to do an edit to how containers work, there will need to be "sub containers" that are invisible and show the items in root container. When a mob dies there will be 5 sub containers and the top 5 people with most luck / damage (I'll figure out a formula for this) will be assigned one of those containers.

When they open the corpse they will see the items in their own container as well as the root container, the others will need to be set inaccessable so drag/drop requests wont work (just because you can't see the items does not mean you can't get them)

Also need to apply a formula where it divides up stacks based on the luck/damage so top 1 gets 1000/2000 gold, top 2 gets 500/remaining 1000 and so on.

Then after NN time these sub containers are all moved to root one.

That's the idea I have in mind on how to do it anyway. The sub containers would be more or less, arrays. I'll either have to code this right at the core container script or make packet exceptions for corpses. (will need to read from 2 arrays to send the packets)

Archived topic from AOV, old topic ID:3190, old post ID:20316

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 2:49 pm
by Shaggy
My question on the 5 top get looting rights is... Say we are doing melisande with 6 people. Will the person who doesnt get looting rights still get an artifact chance?

Is it possible to make it so everyone gets their own loot pack as long as they get rights? Because I could see this dropping the amount of group activities being done, if not everyone can get a loot pack. Who wants to go do a travisty with 7 people if only 5 get a chance for ingreds, deco, etc.

Just my two cents... since im not the one spending my time coding it i cant really ask for to much.

Archived topic from AOV, old topic ID:3190, old post ID:20317

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 3:00 pm
by Death
Shaggy wrote:My question on the 5 top get looting rights is... Say we are doing melisande with 6 people. Will the person who doesnt get looting rights still get an artifact chance?

Is it possible to make it so everyone gets their own loot pack as long as they get rights? Because I could see this dropping the amount of group activities being done, if not everyone can get a loot pack. Who wants to go do a travisty with 7 people if only 5 get a chance for ingreds, deco, etc.

Just my two cents... since im not the one spending my time coding it i cant really ask for to much.
There would likely be 5 top attackers who would get the "special" loot or good items. There might possibly be smaller lootpacks for those who did damage but nothing overly special. If you haven't done enough damage to merit a lootpack, then you didn't earn it like the other people have. You'd basically get the scraps when the instanced lootpacks merge into the large lootpack with the leftovers of the other looters.

Archived topic from AOV, old topic ID:3190, old post ID:20319

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 3:33 pm
by Red Squirrel
What I have in mind is when adding loot (say, 10 total ingrediants) 2/3 of it would go to the special loot packs, rest would go in main one. so those who did not fall in top 5 would still get a chance at loot. Stuff like gold and general loot would be split in same way.

In the case of less then 5 people, then I'm not sure yet how I'll do it. Probably just have it all split differently. in case of 1 person, then there would be one special loot pack with 2/3 of the loot then rest in public pack. (for cases like fel where anyone can loot)

Also I can't make it so loot is duplicated, it has to be split, on OSI I think it's duplicated but theres tricks to get more loot then suppose to by dropping the party at key point etc... I want to avoid exploits like that.

Archived topic from AOV, old topic ID:3190, old post ID:20320

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 6:49 pm
by Shaggy
I like how there is still an open loot pack for those who came but didnt get top damage. Mainly because when new people come to the shard and do such things as peerless with a group, they wont be able to pull off the damage to get in the top 5 more time than not. Also it would suck to go with 6 tamers, and miss the top 5 by a few hits.

Archived topic from AOV, old topic ID:3190, old post ID:20326

do u think that i use a looting Script ?

Posted: Mon Jun 30, 2008 7:18 pm
by DOCTOR THUNDER
the problem is that it is very well known that Apple's moral standards could fit into a teaspoon. You reap what you sow Apple. I know you are young, its natural to be like that when you are young. In a few years, with a little more maturity, you will learn the importance of your reputation. Not just in video games, I am also talking about real life.

Archived topic from AOV, old topic ID:3190, old post ID:20332