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Pet Shrink Potions
Posted: Tue Jun 17, 2008 12:37 pm
by jrhather
It would simply shrink the pet into a statue, retaining its color and name only. They would be saleable on a vendor. Caveat emptor, they wouldn't give any stats.
This would enable tamers to make mad cash off of taming pets for vending. This DOES circumvent the stables, but the potions shouldn't be cheap to make. You could also make it recipe based like the peerless ones.
Archived topic from AOV, old topic ID:3106, old post ID:19788
Pet Shrink Potions
Posted: Tue Jun 17, 2008 1:07 pm
by Death
jrhather wrote:It would simply shrink the pet into a statue, retaining its color and name only. They would be saleable on a vendor. Caveat emptor, they wouldn't give any stats.
This would enable tamers to make mad cash off of taming pets for vending. This DOES circumvent the stables, but the potions shouldn't be cheap to make. You could also make it recipe based like the peerless ones.
Ohhhhhh, I gotcha now. Was wondering the incentive for pet selling. That's a rather nifty idea actually. It's subject to some thought so that it can't be abused, but I rather like the idea.
Archived topic from AOV, old topic ID:3106, old post ID:19791
Pet Shrink Potions
Posted: Tue Jun 17, 2008 4:09 pm
by jrhather
Like I said, make the potions exponentially expensive to make with lots of odd ingredients to it. Nothing uber rare. say...
1 bottle
50 nightshade
50 nox crystal
100 daemon blood
10 diamonds
15 fertile dirt
1 red leaf
45% chance to make at GM skill
weighs 5 stone
has a 20 second delay between use and statue form when the pet cannot move or defend itself
something like this y'know? This way it'll take a while and some serious farming to get them made and even then, its not for sure. But to be able to stock your vendor full of chaos steeds and black unicorns and such and have them sell for a mill or two apiece because of the cost and time incurred....
Archived topic from AOV, old topic ID:3106, old post ID:19795
Pet Shrink Potions
Posted: Tue Jun 17, 2008 4:10 pm
by jrhather
I'm interested in who's voting no and why.
Archived topic from AOV, old topic ID:3106, old post ID:19797
Pet Shrink Potions
Posted: Tue Jun 17, 2008 4:11 pm
by Death
jrhather wrote:Like I said, make the potions exponentially expensive to make with lots of odd ingredients to it. Nothing uber rare. say...
1 bottle
50 nightshade
50 nox crystal
100 daemon blood
10 diamonds
15 fertile dirt
1 red leaf
45% chance to make at GM skill
weighs 5 stone
has a 20 second delay between use and statue form when the pet cannot move or defend itself
something like this y'know? This way it'll take a while and some serious farming to get them made and even then, its not for sure. But to be able to stock your vendor full of chaos steeds and black unicorns and such and have them sell for a mill or two apiece because of the cost and time incurred....
The rarity would depend on numerous factors such as how logical it is the sell the beasts VS the profit one could receive. The resources required would reflect the overall benefits. Could be anywhere from common ingredients like mage/necromancer reagents all the way to peerless resources such as muculent or blight.
This is also assuming the idea goes through. Still haven't heard the big cheese's thoughts on it.
Archived topic from AOV, old topic ID:3106, old post ID:19799
Pet Shrink Potions
Posted: Tue Jun 17, 2008 4:20 pm
by jrhather
i'd love to stock a vendor with aw's and reptalons and fire beetles etc, all at a premium of course. Way I figure it, each pot should cost 1k or more to make at minimum.
hitching post:
stationary
could incur cost
only one item as opposed to many, many potions
potion:
portable, can be used on the spot, esp. in non-gateable dungeons
can incur cost and serious amount of time
there will be many of them
Archived topic from AOV, old topic ID:3106, old post ID:19801
Pet Shrink Potions
Posted: Tue Jun 17, 2008 4:47 pm
by Red Squirrel
Would be cool and think add a whole new market.
Though I don't see myself coding these in a very long time, as there are too many things to consider. The statue is base Item so it would have to artificially retain all of the Mobile's stats. Now generaly speaking thats not too bad, can just have a variable for dex, str, int, mana max, hits max, resists etc... but then when you get into specialized pets like swamp dragons that have a barding applied and variables that apply to only that type of pet, we'd be looking at a spegatti code of if statements to handle all special pets.
But it is doable. I could maybe even just make it stable the pet, but have a certain flag so it actually can't be removed from stable or appear in list.
Archived topic from AOV, old topic ID:3106, old post ID:19806
Pet Shrink Potions
Posted: Tue Jun 17, 2008 5:00 pm
by jrhather
and use the statue as a kind of token to extract it from the stables?
sounds good!!!
Archived topic from AOV, old topic ID:3106, old post ID:19809
Pet Shrink Potions
Posted: Tue Jun 17, 2008 5:44 pm
by oompa
On some servers there is already an item that shrinks the pets. its like an old guild stone that does it.
Archived topic from AOV, old topic ID:3106, old post ID:19814
Pet Shrink Potions
Posted: Tue Jun 17, 2008 6:40 pm
by Death
oompa wrote:On some servers there is already an item that shrinks the pets. its like an old guild stone that does it.
We prefer coding these things ourselves as other people's code is rarely exactly what we are looking for (Not to mention buggy + holes). At best we would use the code as an example.
That being said, ya, I wouldn't mind adding those in (Provided there's a good method to add them).
Archived topic from AOV, old topic ID:3106, old post ID:19816
Pet Shrink Potions
Posted: Wed Jun 18, 2008 11:39 am
by geezushhchrist
on one shard idk if its around anymore but u had to kill a red balron called diablos (which was with the imps and daemons on that shard harder then a twalou supreme) and a lot of imps and daemons to get like a 30 charge pet shrinker in the shape of a bridle
Archived topic from AOV, old topic ID:3106, old post ID:19838
Pet Shrink Potions
Posted: Wed Jun 18, 2008 11:39 am
by geezushhchrist
oh btw the shard was gothic myths
Archived topic from AOV, old topic ID:3106, old post ID:19839
Pet Shrink Potions
Posted: Wed Jun 18, 2008 4:32 pm
by Nexus Graveheart
I voted no purely because I've seen this on some other shards and it was severely abused. Namely, players would use it when a pet was close to death, thereby being able to run away, un-shrink it, heal it, then run back to the boss.
In fact, because of this, every regular player on the shard was a tamer. Being a warrior or mage on that shard was impossible because the monsters were too hard to battle without a meat shield.
It also allowed tamers to bypass the limit on how many pets they could store in the stables. So whenever they hit their limit, they just started shrinking them and placing them in crates at their house.
Although, the pet shrinker there was a code the devs just downloaded from RunUO and put in the scripts file, and the shrinker itself was easy to obtain. I don't think they did much testing on it, so it was buggy and bland.
So I would be willing to change my vote if, as you say, the potion would be difficult or expensive to get. As well as properly coded to keep tamers from gaining a huge advantage over other PvM templates.
I like the idea, I'm just skeptical of the consequences.
Archived topic from AOV, old topic ID:3106, old post ID:19851
Pet Shrink Potions
Posted: Wed Jun 18, 2008 4:41 pm
by Red Squirrel
Yeah thats where I'm at, we'd have to consider every possible abuse that can happen.
There would definably be limits, like you can't use it if the pet is actively fighting or if tamer is fighting.
Archived topic from AOV, old topic ID:3106, old post ID:19852
Pet Shrink Potions
Posted: Wed Jun 18, 2008 5:42 pm
by jrhather
the pet would have to be unflagged and undamaged
Archived topic from AOV, old topic ID:3106, old post ID:19855
Pet Shrink Potions
Posted: Wed Jun 18, 2008 6:30 pm
by Death
Nexus Graveheart wrote:I voted no purely because I've seen this on some other shards and it was severely abused. Namely, players would use it when a pet was close to death, thereby being able to run away, un-shrink it, heal it, then run back to the boss.
In fact, because of this, every regular player on the shard was a tamer. Being a warrior or mage on that shard was impossible because the monsters were too hard to battle without a meat shield.
It also allowed tamers to bypass the limit on how many pets they could store in the stables. So whenever they hit their limit, they just started shrinking them and placing them in crates at their house.
Although, the pet shrinker there was a code the devs just downloaded from RunUO and put in the scripts file, and the shrinker itself was easy to obtain. I don't think they did much testing on it, so it was buggy and bland.
So I would be willing to change my vote if, as you say, the potion would be difficult or expensive to get. As well as properly coded to keep tamers from gaining a huge advantage over other PvM templates.
I like the idea, I'm just skeptical of the consequences.
The pet would have to be at 100% health and not in combat for it to work. Also, when double clicking the potion, a stable check would be called. If you can't stable the pet, you cannot release it. Likewise, a slot check would also be done so if you don't have enough pet slots opened, you cannot summon it.
Archived topic from AOV, old topic ID:3106, old post ID:19860
Pet Shrink Potions
Posted: Wed Jun 18, 2008 6:33 pm
by jrhather
I could see ppl trying to get a hoard of AWs this way....
Archived topic from AOV, old topic ID:3106, old post ID:19863
Pet Shrink Potions
Posted: Wed Jun 18, 2008 6:39 pm
by Death
jrhather wrote:I could see ppl trying to get a hoard of AWs this way....
If it's coded correctly where you need to have slots available in your stable and on your character then there shouldn't be any issues.
Archived topic from AOV, old topic ID:3106, old post ID:19867
Pet Shrink Potions
Posted: Fri Jun 20, 2008 9:26 am
by dprantl
You don't need this to hoard pets and get around the stable limitation. You can just have stable mules...
Archived topic from AOV, old topic ID:3106, old post ID:19968
Pet Shrink Potions
Posted: Sun Jul 27, 2008 8:41 pm
by Hocco
It would be lovely if there would be a way to shrink animals.
Coding:
I am not sure how the code structure is, but I just try to outline how it may be possible without very much coding afford and relativly safe.
First you need another "stable" (like Squirrel allready mentioned)
This is for storing all pets. So the daily cost and the slots should be removed.
In the creature class you add a flag: shrinked: 0/1
If you shrink a pet, (after checking if it can be shrinked: 100% health, controller, etc.)
- The pet gets the "shrink" flag and moves to the new stable
- A corresponding statue is created with the reference to this pet.
Un-Shrinking would be just like "claim"
Archived topic from AOV, old topic ID:3106, old post ID:21678