Something for the "Extra Things to Do" Thread!
Posted: Wed Mar 07, 2007 11:49 am
I have an idea.
This comes from a cross between Parasite Eve and Final Fantasy 7. Don't known if the one will work, but the other should be fairly easy.
Perhaps, (this should definately be in Felucca too, to allow for raids) there could be a tower. Not sure how many stories you can make something as a GM though, but this Tower would be 15-20 stories high. Each level you enter is a different set of monsters, with the passage to the next level up efielded or something so you can't get through until all monsters have been killed. This stops stealthers from just going all the way to the top. Of course with each level getting more and more increasingly difficult. With each spawn, completely RANDOM. That way, you can't necissarily prepare for each floor, you just have to enter the room, hit a switch, and the spawn comes.
When the switch is hit, both the exit to the bottom floor, and the next floor is blocked off, but by a means that would allow dead players to escape to the bottom to enter a res gate, and come back up. If a spawn doesn't have any action for x period of time (something like 20 minutes) then it disappears, and you have to kill the spawn before it again, so on and so forth. So it kinda works like a champion spawn, except the levels of monsters would get absolutely retarded at the very high levels.
Now, at the 2nd to top floor there would be the DOOM INQUIS puzzle! Except, at the center of the room, it allows for 3 people to be transported up, with a res gate in the corner if you fail at the puzzle. When the 3 people are transported up, they are randomly confronted by 2 Random Bosses (Dummed down of course, because there's only 3 of them), that have a 75% chance to drop 1 of each of the best artifacts in the game. Or some other prize you would see fit. As well as, a random artifact (not the best necissarily) would spawn on a pedestal as a stealable. So if you have a thief in there, you get that one for sure. So each person that does damage, would receive a 50% chance.
But thats not it for the people left in the puzzle room! A random boss also spawns for them, with say a 10% chance to drop an artifact.
Also, I would forsee a "safe" room on this floor, with a res gate to allow all dead players to keep going. BUT, if the bosses are up for more then say.... 45 minutes, they say something like "What kind of challenge is this!? You BORE ME!" and then leave, and you get teleported to the spawn room before the puzzle room.
Every floor would also have a gate in a seperate room that would teleport you outside to get res'd, or leave if you have to. Treat it like a fel dungeon, so no recalls or marks or anything like that of course.
Also, I would make it that only players who have done damage to monsters on the current spawned floor will be allowed to move up to the next floor. This will make it so any stealthers can't just sit back and follow the crew along.
Also, each floor has the ability to be exorcised by necromancers to get rid of any player ghosts.
I have no idea if this would work, but I think it would be really cool. From most of what I've said, it doesn't sound like it would be that hard. What do you guys think?
I CALL IT......
[size=24pt]The Tower of Desultory[/size]
DUN DUN DUN!
for those of you who are unfamilliar with the word "desultory"
http://dictionary.reference.com/browse/desultory
Archived topic from AOV, old topic ID:309, old post ID:1488
This comes from a cross between Parasite Eve and Final Fantasy 7. Don't known if the one will work, but the other should be fairly easy.
Perhaps, (this should definately be in Felucca too, to allow for raids) there could be a tower. Not sure how many stories you can make something as a GM though, but this Tower would be 15-20 stories high. Each level you enter is a different set of monsters, with the passage to the next level up efielded or something so you can't get through until all monsters have been killed. This stops stealthers from just going all the way to the top. Of course with each level getting more and more increasingly difficult. With each spawn, completely RANDOM. That way, you can't necissarily prepare for each floor, you just have to enter the room, hit a switch, and the spawn comes.
When the switch is hit, both the exit to the bottom floor, and the next floor is blocked off, but by a means that would allow dead players to escape to the bottom to enter a res gate, and come back up. If a spawn doesn't have any action for x period of time (something like 20 minutes) then it disappears, and you have to kill the spawn before it again, so on and so forth. So it kinda works like a champion spawn, except the levels of monsters would get absolutely retarded at the very high levels.
Now, at the 2nd to top floor there would be the DOOM INQUIS puzzle! Except, at the center of the room, it allows for 3 people to be transported up, with a res gate in the corner if you fail at the puzzle. When the 3 people are transported up, they are randomly confronted by 2 Random Bosses (Dummed down of course, because there's only 3 of them), that have a 75% chance to drop 1 of each of the best artifacts in the game. Or some other prize you would see fit. As well as, a random artifact (not the best necissarily) would spawn on a pedestal as a stealable. So if you have a thief in there, you get that one for sure. So each person that does damage, would receive a 50% chance.
But thats not it for the people left in the puzzle room! A random boss also spawns for them, with say a 10% chance to drop an artifact.
Also, I would forsee a "safe" room on this floor, with a res gate to allow all dead players to keep going. BUT, if the bosses are up for more then say.... 45 minutes, they say something like "What kind of challenge is this!? You BORE ME!" and then leave, and you get teleported to the spawn room before the puzzle room.
Every floor would also have a gate in a seperate room that would teleport you outside to get res'd, or leave if you have to. Treat it like a fel dungeon, so no recalls or marks or anything like that of course.
Also, I would make it that only players who have done damage to monsters on the current spawned floor will be allowed to move up to the next floor. This will make it so any stealthers can't just sit back and follow the crew along.
Also, each floor has the ability to be exorcised by necromancers to get rid of any player ghosts.
I have no idea if this would work, but I think it would be really cool. From most of what I've said, it doesn't sound like it would be that hard. What do you guys think?
I CALL IT......
[size=24pt]The Tower of Desultory[/size]
DUN DUN DUN!
for those of you who are unfamilliar with the word "desultory"
http://dictionary.reference.com/browse/desultory
Archived topic from AOV, old topic ID:309, old post ID:1488