The Wraith Doom Arty
Posted: Wed Jun 11, 2008 7:34 pm
Code: Select all
using System;
using Server;
namespace Server.Items
{
public class Thewraith : NoDachi
{
public override int ArtifactRarity{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Thewraith()
{
ItemID = 0x27A2;
Hue = 0x22;
WeaponAttributes.HitFireball = 75;
WeaponAttributes.ResistFireBonus = 20;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
Attributes.WeaponSpeed = 40;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
pois = cold = nrgy = 0;
phys = 25;
fire = 75;
}
public Thewraith( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x5119 )
ItemID = 0x5118;
}
}
}
Archived topic from AOV, old topic ID:3068, old post ID:19592