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Update [June 08 08] - misc fixes

Posted: Sun Jun 08, 2008 7:58 pm
by Red Squirrel
* Green thorns now work correctly in non fel/tram maps

* Treasure chests in dungeons can now be destroyed with explosions and impact (explosion pots, land mines near it, EQ spell)

* Did some fixes to region travel restrictions, this will require me to go around and fix some in game settings, so stuff may be out of whack in custom regions till its all done. I'll post in this thread once I did those fixes.

* Fixed bug where hides stopped producing 2 leather when cut

* Re-added gold fishing rods to fisherman, they were commented out by error

* Gold Machines have an updated sound and firing look (Instead of arrows, actually looks like you're firing chunks of gold). The base damage was also adjusted to match normal bows.

* Gold Machines had to be removed from the craft system because of conflicts with clilocs if one were to be created as a masterpiece (Two labels would get overwritten so it was possible to lose the masterpiece points label). We are looking into a solution at this moment so they cannot be created, enhanced or repaired until we fix the flag. They can still be looted off corpses.

Archived topic from AOV, old topic ID:3049, old post ID:19486

Update [June 08 08] - misc fixes

Posted: Sun Jun 08, 2008 8:30 pm
by Red Squirrel
Travel should now work like normally in proper regions. Report any issues if you find any.

There is a known issue where teleport is considered a travel spell, I will look into changing that.

Archived topic from AOV, old topic ID:3049, old post ID:19489

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 9:47 am
by jrhather
I JUST now did Earthquake 3 times next to a locked chest and nothing happened.

Archived topic from AOV, old topic ID:3049, old post ID:19499

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 9:53 am
by jrhather
But it works in trammel. I was in Fel and it did nothing.

Archived topic from AOV, old topic ID:3049, old post ID:19500

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 10:17 am
by Red Squirrel
Its 10% chance. Try chucking explosion pots at it, eventually it should work.

They are also now wooden (new ones) as it makes more sense then metal, given they can be blown up.

Archived topic from AOV, old topic ID:3049, old post ID:19501

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 2:28 pm
by oompa
this doesnt mean that if the chest explodes that the items falls on the ground does it? That would defeat the whole purpose of having lock picking

Archived topic from AOV, old topic ID:3049, old post ID:19518

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 2:40 pm
by jrhather
oompa wrote:this doesnt mean that if the chest explodes that the items falls on the ground does it? That would defeat the whole purpose of having lock picking
Destroys the items.

Archived topic from AOV, old topic ID:3049, old post ID:19519

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 2:48 pm
by Death
oompa wrote:this doesnt mean that if the chest explodes that the items falls on the ground does it? That would defeat the whole purpose of having lock picking
Nah, destroys the items. Red had planned on putting in a low percent chance that some of the items would not be damaged and would fall on the ground but whether he went with this idea is unknown.

Archived topic from AOV, old topic ID:3049, old post ID:19521

Update [June 08 08] - misc fixes

Posted: Mon Jun 09, 2008 3:37 pm
by Red Squirrel
75% of items get destroyed, the rest fall to the ground. So like a level 6 chest will drop a couple items and possibly gold, but you are way better off lock picking it to get everything.

Archived topic from AOV, old topic ID:3049, old post ID:19523