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Extra things to do

Posted: Mon Mar 05, 2007 10:28 pm
by Red Squirrel
To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.

Archived topic from AOV, old topic ID:302, old post ID:1447

Extra things to do

Posted: Mon Mar 05, 2007 10:37 pm
by Gaiava Arkkaza
lol what about... Hmm... Pokemon gyms?! :D

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Posted: Mon Mar 05, 2007 11:43 pm
by dprantl
What I suggested to Brunus the other day that I saw on another shard was an evolving pet. You would have to get an egg from a queen dragon, then hatch it and it would go through different stages of evolution as you train it. I think it was mongbat -> imp -> giant serpent -> drake -> dragon -> ancient wyrm -> ??? It took a very long time to do this and in the end it was a very powerful pet.

Archived topic from AOV, old topic ID:302, old post ID:1451

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Posted: Mon Mar 05, 2007 11:59 pm
by Red Squirrel
Hmm that seems interesting. Something to think about. Though that would involve totally revamping how taming works, as the dragons and such would not be tamable. Though an option is to have both, pretames or the ones that evolve, but the evolving ones would be much more powerful.

Archived topic from AOV, old topic ID:302, old post ID:1454

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Posted: Tue Mar 06, 2007 5:08 am
by Draco
dprantl wrote:What I suggested to Brunus the other day that I saw on another shard was an evolving pet. You would have to get an egg from a queen dragon, then hatch it and it would go through different stages of evolution as you train it. I think it was mongbat -> imp -> giant serpent -> drake -> dragon -> ancient wyrm -> ??? It took a very long time to do this and in the end it was a very powerful pet.
NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!

Archived topic from AOV, old topic ID:302, old post ID:1457

Extra things to do

Posted: Tue Mar 06, 2007 3:45 pm
by Death
Red Squirrel wrote:To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.
People always like quests. Something people can do so that they don't get bored. Give them a reason to continue playing. Like how they did in UOML. You have to do quests to be able to go to new dungeons and get more stuff. I hate to say it but people like items in the game. That being said, too many items is not the best idea either.

I personally, like seeing things gone to an extra level. For example, humus minions and their special attacks which make them unique. You can plop millions of monsters with varying hitpoints and just bore me to tears. The crystal demon is an excellent example of going the extra level. That boss has a crystal attack and spawning attack which makes it unique. That way, you have to figure out how to kill it instead of just running up to it and attacking.

Archived topic from AOV, old topic ID:302, old post ID:1463

Extra things to do

Posted: Tue Mar 06, 2007 5:42 pm
by Red Squirrel
Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW. :P

Archived topic from AOV, old topic ID:302, old post ID:1466

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Posted: Tue Mar 06, 2007 5:45 pm
by WarriorMan
Bartok wrote: I personally, like seeing things gone to an extra level. For example, humus minions and their special attacks which make them unique. You can plop millions of monsters with varying hitpoints and just bore me to tears. The crystal demon is an excellent example of going the extra level. That boss has a crystal attack and spawning attack which makes it unique. That way, you have to figure out how to kill it instead of just running up to it and attacking.
Yea thats the truth, the demitels are a great idea, Humus as his flame attacks, the crystal demon has its crystal fields, the Blood thing bleeds which eventually turns into Blood Elementals, and Malikus leechs like theres no tommarow, even though I hate it, it does make it intresting.

Archived topic from AOV, old topic ID:302, old post ID:1467

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Posted: Tue Mar 06, 2007 7:21 pm
by Death
Red Squirrel wrote:Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW. :P
What was the issue?

Archived topic from AOV, old topic ID:302, old post ID:1468

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Posted: Tue Mar 06, 2007 7:27 pm
by Gaiava Arkkaza
Next boss to be added: Lord Khaos
Next boss to be (hugely) improved: Almincrus

Archived topic from AOV, old topic ID:302, old post ID:1470

Extra things to do

Posted: Tue Mar 06, 2007 7:31 pm
by Red Squirrel
Bartok wrote:
Red Squirrel wrote:Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW. :P
What was the issue?
The bosses were just taking all the damage we gave them, and just standing there doing nothing. :P They were way too laid back in their fighting. Turns out the fightrange variable is the range at what they'll stop attacking you, it's range perception that controls how far they'll see you from, I guess. So I set the fightrange to 1. I had globally set the variable on all demitel bosses in the base class. So now it should be fixed.

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Posted: Tue Mar 06, 2007 7:58 pm
by Death
Gaiava Arkkaza wrote:Next boss to be added: Lord Khaos
Next boss to be (hugely) improved: Almincrus
I hope improved involves more arties. You could have him call creatures of khaldun to his aid or spawn a few ancient lich.

Archived topic from AOV, old topic ID:302, old post ID:1476

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Posted: Tue Mar 06, 2007 9:13 pm
by Red Squirrel
Yeah thats another thing too, I want to occasionally add new arties in various drops (fel, demitel bosses, etc), so people have new stuff to look forward to in terms of items. BUT I will never totally remove an item, like osi did with tots. That just screws everyone who did not get the chance at it. Even if it's not a good item its always good to know it drops.

Archived topic from AOV, old topic ID:302, old post ID:1479

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Posted: Wed Mar 07, 2007 6:26 am
by Draco
Bosses to be made(!?):
Minax, follower of Mondain (Tankmage)
Mondain, the evil wizard (powerfull mage)
The ghost of Lord Crawworth (paladin)
Sage Wislow, the wicked. (savage mage)


to start with.

(Real UO Lore people)

Archived topic from AOV, old topic ID:302, old post ID:1484

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Posted: Wed Mar 07, 2007 7:51 am
by Gaiava Arkkaza
I pked Minax with Brunus two months ago, and so happened to Moundain.

My Idea for Lord Khaos is to make a necro warrior. Once he is below 30-50% HP, he will summon "the devourer of light", which is a monster with a random bodyvalue, hued a bright color, it cant be killed and hits pretty retardedly hard, it will only be destroyed once Khaos dies.

Archived topic from AOV, old topic ID:302, old post ID:1486

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Posted: Wed Mar 07, 2007 12:26 pm
by Death
Gaiava Arkkaza wrote:I pked Minax with Brunus two months ago, and so happened to Moundain.

My Idea for Lord Khaos is to make a necro warrior. Once he is below 30-50% HP, he will summon "the devourer of light", which is a monster with a random bodyvalue, hued a bright color, it cant be killed and hits pretty retardedly hard, it will only be destroyed once Khaos dies.
can we make a boss that's not anti-melee. Something that does more damage to long range opponents would be sick (Kind of like how a fan dancer throws her fans at people who attack with arrows). It'll be a nice twist/change to the usual methods of killing a champion.

Archived topic from AOV, old topic ID:302, old post ID:1491

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Posted: Wed Mar 07, 2007 1:49 pm
by E.Machine
go read the big post i made below this one.

Archived topic from AOV, old topic ID:302, old post ID:1494

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Posted: Wed Mar 07, 2007 2:22 pm
by Gaiava Arkkaza
Yeah, I've been planning into a anti-ranged one... still looking the code though.

Archived topic from AOV, old topic ID:302, old post ID:1496

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Posted: Wed Mar 07, 2007 2:28 pm
by dprantl
Doesn't the elemental lord shoot arrows? I was wtfpwned by him recently from long range and could have sworn it was an arrow (for like 180dmg).

Archived topic from AOV, old topic ID:302, old post ID:1499

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Posted: Wed Mar 07, 2007 5:06 pm
by Red Squirrel
Yup thats one of the changes I made, and those arrows go FAR. :P It was originally suppose to do that but the bow was not SC so as soon as it would cast a spell the bow would disarm. The anti long range boss sounds like a fun idea. Would be fairly easy to code too, just need to do a range check at the ondamage function and the farther away, the more powerful some special attack could be, like a life leech or something.

Archived topic from AOV, old topic ID:302, old post ID:1505

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Posted: Sat Mar 10, 2007 4:54 pm
by Lymus
Draco wrote:Bosses to be made(!?):
Minax, follower of Mondain (Tankmage)
Mondain, the evil wizard (powerfull mage)
The ghost of Lord Crawworth (paladin)
Sage Wislow, the wicked. (savage mage)


to start with.

(Real UO Lore people)
If you killed Minax, there would be no "followers of Minax", would there? So that's a bye bye to the Minax Faction.
Mondain is already dead. He was killed by the avatar. I doubt anyone could ressurect him, seeing he was cast into some dismal plane thinger ma bobber.
An NPC paladin would be difficult. Crawworth also wouldn't make sense to fight against with postive-karma characters.
Wislow is actually a good idea. That'd work with UO lore, to a degree. There's some technicalities to be worked out, but that'd work.

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Posted: Sat Mar 10, 2007 5:02 pm
by dead-eye
Red Squirrel wrote:To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.
Its called roleplay.

Archived topic from AOV, old topic ID:302, old post ID:1592

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Posted: Sat Mar 10, 2007 5:04 pm
by Red Squirrel
I'm not into rp myself but if you have suggestions on how I can make it better let me know. In fact it would be cool to make brit bank a rp area.

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Posted: Sat Mar 10, 2007 5:32 pm
by Lymus
Me and Brunus are the only RPers. =\n
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Posted: Sun Mar 11, 2007 1:02 am
by dead-eye
I RP.

infact since i cant acually play on this shard, whenever im on UO its on a full blown RP shard.

Also warriorman rp's hes the one who showed me the RP shard.

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