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A question about crafting
Posted: Sat Jun 07, 2008 10:42 am
by nihan
Hi i was wondering if i can make UBWS(Use Best Weapon Skill) Archery weps with my runic fletcher tools or only arty ones have ubws?
Also is there such a +ljack bonus items like mining? LOL
Archived topic from AOV, old topic ID:3033, old post ID:19401
A question about crafting
Posted: Sat Jun 07, 2008 11:06 am
by DOCTOR THUNDER
As of right now you cannot make UBWS archery weapons. They have dropped as loot before, somewhere I have a few. Perhaps if they drop as loot again you might be able to craft them, but it would most likely be a bug and you would do so at your own risk.
Archived topic from AOV, old topic ID:3033, old post ID:19403
A question about crafting
Posted: Sat Jun 07, 2008 12:02 pm
by oompa
I have a question, Instead of masterpeice why not make it that all weapons have a chance of adding mods to it. Nothing insane but put a cap on the intensity of the crafted weps. The cool thing i enjoyed about WoW was that you were allowed to add Gems into Armor and Weapons. Maybe allow those masterpeice ingreidences to be used in crafting it self. Not even sure how hard it is to do or even if it is possible. Just think it would be cool to beable to do a thing like that.
Archived topic from AOV, old topic ID:3033, old post ID:19405
A question about crafting
Posted: Sat Jun 07, 2008 12:07 pm
by oompa
ehh i dont mind the masterpeices hehe i just wanna use my ingridiences but dont wanna waste them right now because of the talks about you upping the #ers on the weps. Would it be hard to upp it soon or is it alot of coding?
Archived topic from AOV, old topic ID:3033, old post ID:19406
A question about crafting
Posted: Sat Jun 07, 2008 2:09 pm
by Death
oompa wrote:ehh i dont mind the masterpeices hehe i just wanna use my ingridiences but dont wanna waste them right now because of the talks about you upping the #ers on the weps. Would it be hard to upp it soon or is it alot of coding?
Cannot up the values until all of the resources are revised to the new point system (Which I can tell you, is a grueling task). It's easier to change the values prior to the point increase then afterwards.
There are some UBWS bows from long ago lingering around but they are no longer obtainable (As the craft system for bows was to use metals before the introduction of woods).
In the future, the only way to create a UBWS bow would be through the masterpiece system (You will need to get your hands on a chunk of myridium. You can see the resource section on how to obtain it). We'll want to make this hard enough to obtain as to not take away from getting archery.
Archived topic from AOV, old topic ID:3033, old post ID:19411
A question about crafting
Posted: Sat Jun 07, 2008 2:11 pm
by Death
oompa wrote:I have a question, Instead of masterpeice why not make it that all weapons have a chance of adding mods to it. Nothing insane but put a cap on the intensity of the crafted weps. The cool thing i enjoyed about WoW was that you were allowed to add Gems into Armor and Weapons. Maybe allow those masterpeice ingreidences to be used in crafting it self. Not even sure how hard it is to do or even if it is possible. Just think it would be cool to beable to do a thing like that.
Well seeing as the masterpiece system is already in place, there's really no point to transferring it over now as it would involve too much work and planning to make sure that weapons can still fall inside their designated boundaries.
Think if you will, 40+ different properties for weapons and having to cap each one individually. That gets to be quite a nasty task.
Archived topic from AOV, old topic ID:3033, old post ID:19412
A question about crafting
Posted: Sat Jun 07, 2008 3:41 pm
by oompa
Ya man thats cool:) I was just Curious. I hope its a decent # because hopefully at least allow maybe 4 properties at 30 to 40 each but anything is better than 97 points on weps ive been seeing:). Not trying to rush ya just not sure how everything works in coding:)
Archived topic from AOV, old topic ID:3033, old post ID:19419
A question about crafting
Posted: Sat Jun 07, 2008 3:44 pm
by Death
oompa wrote:Ya man thats cool:) I was just Curious. I hope its a decent # because hopefully at least allow maybe 4 properties at 30 to 40 each but anything is better than 97 points on weps ive been seeing:). Not trying to rush ya just not sure how everything works in coding:)
Because of their rarity, some of the ultra rare resources will roughly take about 5 to 10 points (That's low considering that many of them do extraordinary things to your weapon). Of course, this is an estimate and further testing will likely change it.
Archived topic from AOV, old topic ID:3033, old post ID:19420
A question about crafting
Posted: Sat Jun 07, 2008 4:43 pm
by nihan
=(
Archived topic from AOV, old topic ID:3033, old post ID:19432
A question about crafting
Posted: Sun Jun 08, 2008 12:33 pm
by oompa
So in that case what do you think your points are gonna range in how many will be on a wep? Can you give an average so i can drool over it more.
Archived topic from AOV, old topic ID:3033, old post ID:19465
A question about crafting
Posted: Sun Jun 08, 2008 2:41 pm
by Death
oompa wrote:So in that case what do you think your points are gonna range in how many will be on a wep? Can you give an average so i can drool over it more.
115 - 135 Crafting
135 - 155 Supreme
135 - 175 Peerless
175 - 200 Rare Peerless
Is planned thus far.
Archived topic from AOV, old topic ID:3033, old post ID:19473