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In reference to the LUNA housing

Posted: Wed Jun 04, 2008 11:12 pm
by oompa
Do we literally have enough people on the shard to actualy have all of luna inner section filled up or do the same people have multiple housing here. I only ask this is because i dont see the reason for allowing 1 person to own 2 houses in luna. Perhaps make it 1 luna house per IP address. There are plenty of spots in UO that everyone can have 2 more houses else where instead of 1 person owning 3 houses in the inner walls of Luna. Id like to own a luna spot just to place vendors but that isn't possible since all the spaces are taken. If i am wrong and multiple people own many houses in luna instead of one owning multiple houses in luna then my apologizes.

Archived topic from AOV, old topic ID:3013, old post ID:19245

In reference to the LUNA housing

Posted: Wed Jun 04, 2008 11:25 pm
by Death
oompa wrote:Do we literally have enough people on the shard to actualy have all of luna inner section filled up or do the same people have multiple housing here. I only ask this is because i dont see the reason for allowing 1 person to own 2 houses in luna. Perhaps make it 1 luna house per IP address. There are plenty of spots in UO that everyone can have 2 more houses else where instead of 1 person owning 3 houses in the inner walls of Luna. Id like to own a luna spot just to place vendors but that isn't possible since all the spaces are taken. If i am wrong and multiple people own many houses in luna instead of one owning multiple houses in luna then my apologizes.
If you're playing and you can upkeep more than 1 luna house then I don't see a problem. Luna represents less than 1% of the total AOV housing available and even though it's a high traffic area, does not mean that you need to have your house there (Fact: I don't have a luna house). People can rent their vendors to you or you can build one outside luna walls if you like. Some players have been with the shard for ages and have 2 houses on their account VIA veteran rewards and have secured 2 houses in luna (Which is perfectly fine considering the time and resources spent to actually obtain that).

That being said, luna houses are a "first come, first served" basis, usually involving luck and determination (Or great trades). Restricting houses to only 1 per person or account is tedious for staff as we'd have to keep track of these things and we aren't always aware of when houses trade ownership, decay/collapse or get moved. So in parting, if you don't have a luna house, either trade stuff to somebody selling one, wait for a chance to get one or build a house somewhere else (Outside of luna walls has a ton of spots yet).

Archived topic from AOV, old topic ID:3013, old post ID:19247

In reference to the LUNA housing

Posted: Wed Jun 04, 2008 11:55 pm
by onykage
there are vender spots for rent for rent in my shop that are crazy cheap for the trafic my shop gets. my only request with placing a vender there is that you dont compete with me on prices for stuff inside my own shop.

Just look for "Ammo's Armory". on the south side of luna at the south gate entrance.

Archived topic from AOV, old topic ID:3013, old post ID:19248

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 12:24 am
by oompa
Well that was my whole point, it is a high traffic area and i just didnt see the purpose of having more than 1 house in that little area. I do understand first come first serve and thats fine:). Was just a suggestion to allow others the chance of owning prime realistate instead of 1 person owning a few of the houses in that specific area.

Archived topic from AOV, old topic ID:3013, old post ID:19252

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 3:01 am
by goatmaster
It is disappointing to see so many houses there and no one actually using them. There's like a total of 20 vendors in the whole place, spread across like 3 or 4 shops. yet Luna itself is jam packed. I wouldn't be surprised if people own 4 houses there. It's kinda crap because a lot of people would actually use them. (for vendors)

However. That's the way the cookie crumbles.

Archived topic from AOV, old topic ID:3013, old post ID:19255

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 7:15 am
by Red Squirrel
If I had a way to limit I would, but its not really possible, even by IP. (IP's can be changed quite easily even on dsl/cable). I tend to force idoc innactive houses there on a regular basis though. I usually give people about a month. Chances are if they have not logged in that long they don't plan on logging period, anyway.

Archived topic from AOV, old topic ID:3013, old post ID:19258

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 8:07 am
by E.Machine
I know of two or three people that own 2 or 3 houses in luna walls. :)

Archived topic from AOV, old topic ID:3013, old post ID:19260

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 8:07 am
by oompa
Ya red I totally understand man, but that was my issue is the main reason for owning a luna spot is for vendors and there is really only 1 vendor house in that whole area. That was my purpose of obtaining one is for vendors. Im not mad:) Just thought id suggest something of the sort

Archived topic from AOV, old topic ID:3013, old post ID:19261

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 8:38 am
by jrhather
I'm dying to get my hands on a vendor house in Luna.I only want mini-plot...

Archived topic from AOV, old topic ID:3013, old post ID:19263

In reference to the LUNA housing

Posted: Thu Jun 05, 2008 9:07 am
by Death
It would be nice if some of the larger luna house owners would put up some vendor deeds.

Archived topic from AOV, old topic ID:3013, old post ID:19267

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 11:45 am
by goatmaster
or Red could write some uber market system :)

Instead of vendors, or possibly, in conjunction with vendors..... a simple (laugh) system that allows you to buy/sell items via some sort of Market Window/Shopping Gump system written in to RunUO :)

Probably already been done?

You could even have it so that you still have normal vendors, and those normal vendor items are listed within the market system..

Anyway, just a thought. I'd love a Luna house though :)

Speaking of houses, if you can place a castle at a specific spot on Marble isle on OSI, but not valor, anything we can do about that? :) (I own a marble isle castle on an OSI shard so I could prove it :P)

Archived topic from AOV, old topic ID:3013, old post ID:19507

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 12:04 pm
by Death
goatmaster wrote:or Red could write some uber market system :)

Instead of vendors, or possibly, in conjunction with vendors..... a simple (laugh) system that allows you to buy/sell items via some sort of Market Window/Shopping Gump system written in to RunUO :)

Probably already been done?

You could even have it so that you still have normal vendors, and those normal vendor items are listed within the market system..

Anyway, just a thought. I'd love a Luna house though :)

Speaking of houses, if you can place a castle at a specific spot on Marble isle on OSI, but not valor, anything we can do about that? :) (I own a marble isle castle on an OSI shard so I could prove it :P)
We have plans of incorporating an automated auction system into the game where players have the opportunity to sell their items at auction for gold. This auction will put a strong emphasis on gold to buy/trade unique items and provide a great gold sink. Because of the way red set up the event system, this is possible but it is a lot of work (Not to mention, other event types take precedence). Hopefully one day this type of system will make it into the game. In the meantime you'll have to use the existing methods of selling and trading.

Runuo housing is very picky (For those who haven't noticed). There are many little things that block houses (Sticks, rocks, plants, etc). These objects are under the invalid list. In fact, last I recall (From my previous house placing issues on a certain other "As close to OSI" shard), they have an outdated list of items that block houses (For example, I believe certain rocks and twigs are supposed to allow the house to be placed over them but the code does not allow it). That's likely the reason your house cannot be placed on marble isle.

Archived topic from AOV, old topic ID:3013, old post ID:19509

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 12:25 pm
by Red Squirrel
Odly when the rubble thing broke for the 5th time the house restriction broke too - it now allows to place over certain statics such as rocks. But left it that way, since way I see it, if it does not go past the foundation it makes sense, you could build a house like that IRL over a small rock. A tree on the other hand is a different story (assuming you cant cut it down for whatever reason :P)


What I've thought of doing though is coming up with a way that you must have at least 1 vendor or public vendor deed on your house to have a house in luna, otherwise it goes idoc right away. So if you play every day you are safe but if you leave for like 10 days it drops. this would force to use luna for its intended purpose. Of course I'd have to announce that way ahead to warn people.

Archived topic from AOV, old topic ID:3013, old post ID:19511

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 12:41 pm
by Death
Red Squirrel wrote:Odly when the rubble thing broke for the 5th time the house restriction broke too - it now allows to place over certain statics such as rocks. But left it that way, since way I see it, if it does not go past the foundation it makes sense, you could build a house like that IRL over a small rock. A tree on the other hand is a different story (assuming you cant cut it down for whatever reason :P)


What I've thought of doing though is coming up with a way that you must have at least 1 vendor or public vendor deed on your house to have a house in luna, otherwise it goes idoc right away. So if you play every day you are safe but if you leave for like 10 days it drops. this would force to use luna for its intended purpose. Of course I'd have to announce that way ahead to warn people.
Not everyone will want their houses public. Mind you, they can just set access levels.

Archived topic from AOV, old topic ID:3013, old post ID:19512

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 2:59 pm
by oompa
Ya i mean you can do doors and teleporters only accessable to who ever you want basically.

Archived topic from AOV, old topic ID:3013, old post ID:19522

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 9:25 pm
by Plastic Man
First off I count 24 vendors inside Luna. Not less than 20. 2nd I know there are people with vendors outside the walls. 3rdly I see 3 free vendor rental contracts, at two of the 3 large vendor houses in luna. 1 at Gir's, 2 at Ammo's. Both of them play daily or almost every day, so if you wanted to place another vendor I'm sure you could talk to them. So I don't understand this I can't place a vendor in luna mentality.

I mean granted there aren't as many vendors in luna as some other shards, but guess what, we don't have the population of some other shards.

Archived topic from AOV, old topic ID:3013, old post ID:19540

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 9:34 pm
by DOCTOR THUNDER
i planned on putting vendors at the Head Garden, but I want to get the roof full of heads first. So keep going to fel and help support my new vendor mall.

Archived topic from AOV, old topic ID:3013, old post ID:19541

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 9:44 pm
by goatmaster
DOCTOR THUNDER wrote:i planned on putting vendors at the Head Garden, but I want to get the roof full of heads first. So keep going to fel and help support my new vendor mall.
Haha I saw that house and I thought it may have been yours. I should have bought a lottery ticket. That's a fair few heads there.

Plastic Man, you're right, we could get Luna Vendor easy enough if we tried. It's just if one person has more than one Luna house AND they're not even using vendors on them, it is being a *little* greedy. But that's the way the goats milk is poured & the goats cheese is cut. Rules are rules & nothing stops u from owning luna :>

Archived topic from AOV, old topic ID:3013, old post ID:19542

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 9:49 pm
by Plastic Man
Don't imply that I own multiple Luna plots. I don't, the one period of time I did was because I had grabbed a 7x7 slot in luna and 2 weeks later gave it to a newbie whop joined my guild. All I own IN the walls is the JLA guildhall, and that has 9 Vendors on the roof. So just hush whiners.

Archived topic from AOV, old topic ID:3013, old post ID:19543

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 10:24 pm
by goatmaster
Plastic Man wrote:Don't imply that I own multiple Luna plots. I don't, the one period of time I did was because I had grabbed a 7x7 slot in luna and 2 weeks later gave it to a newbie whop joined my guild. All I own IN the walls is the JLA guildhall, and that has 9 Vendors on the roof. So just hush whiners.
I hope you don't think I was implying that.

Anyway, lets look at this.

IF there was a one-house per account, one-account per person rule, right? Don't you think we would see more vendors in Luna? or do you honestly believe that what is currently there would be all there ever is regardless of the housing situation?

We're pointing fingers at those who are greedy. :) Whomever they may be :)

You have said "we don't have the population of some other shards." Well this should reiterate the fact that people should not own multiple LUNA houses because it stunts growth. Seriously.

Anyhow, I couldn't care less, when I need a vendor I will seek one from one of the friendly lads, but this is just the principle of the matter. Okay so i'm whining :)

Archived topic from AOV, old topic ID:3013, old post ID:19546

In reference to the LUNA housing

Posted: Mon Jun 09, 2008 10:45 pm
by Plastic Man
Honestly I doubt we would see more active/stocked vendors in luna with 1 hours per person, although we might see more dead vendors.

Archived topic from AOV, old topic ID:3013, old post ID:19548