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Runic and Material Bonus?

Posted: Wed Jun 04, 2008 10:02 pm
by Shaggy
I am wondering if the material bonuses are all the same as osi?

My other question is, what is the range for intensities/mods for all the runics.

Archived topic from AOV, old topic ID:3012, old post ID:19240

Runic and Material Bonus?

Posted: Wed Jun 04, 2008 10:03 pm
by Death
Shaggy wrote:I am wondering if the material bonuses are all the same as osi?

My other question is, what is the range for intensities/mods for all the runics.
Same as OSI cept for maybe the "other" section for wood (Although you can make items out of that wood).

http://guide.uo.com/itemproperties_2.html

Archived topic from AOV, old topic ID:3012, old post ID:19241

Runic and Material Bonus?

Posted: Wed Jun 04, 2008 11:04 pm
by oompa
I know OSI has been hinting around about doing similar mods with ingots as they do with wood. Think you guys could do this for this shard:)

Archived topic from AOV, old topic ID:3012, old post ID:19243

Runic and Material Bonus?

Posted: Wed Jun 04, 2008 11:14 pm
by Death
oompa wrote:I know OSI has been hinting around about doing similar mods with ingots as they do with wood. Think you guys could do this for this shard:)
Ya we were hoping to bring that in as well and changing it up so that metal bonuses are similar to that of wood. We were also hoping to make scales give some great mods because of their difficulty. Would work nicely with the mining system. What those bonuses would be I'm not quite sure. However, anything in the craft system is a pain to code because it ties so many systems together (Poorly) so we're not planning to change it up until necessary (Necessary being if OSI releases their own metal bonus list that we can just follow suit on or we finish some of the other systems and head to that one).

Archived topic from AOV, old topic ID:3012, old post ID:19246

Runic and Material Bonus?

Posted: Wed Jun 04, 2008 11:57 pm
by nihan
i was wondering if woods are random like ores too. i mean if u get ash from a place do u keep getting ash from there?

Archived topic from AOV, old topic ID:3012, old post ID:19249

Runic and Material Bonus?

Posted: Thu Jun 05, 2008 12:25 am
by Death
nihan wrote:i was wondering if woods are random like ores too. i mean if u get ash from a place do u keep getting ash from there?
All veins are random so ore and wood won't be the same in each spot.

Archived topic from AOV, old topic ID:3012, old post ID:19253

Runic and Material Bonus?

Posted: Thu Jun 05, 2008 2:03 am
by nihan
oh ok thanks

Archived topic from AOV, old topic ID:3012, old post ID:19254

Runic and Material Bonus?

Posted: Thu Jun 05, 2008 8:40 am
by jrhather
nihan wrote:oh ok thanks
annoying eh?

Archived topic from AOV, old topic ID:3012, old post ID:19264

Runic and Material Bonus?

Posted: Thu Jun 05, 2008 9:16 am
by Death
jrhather wrote:annoying eh?
Got used to it for lumberjacking as it's not too too bad (Cept frostwood seems to elude me), but mining algorithm's a little funny so I'll be looking at that one.

Archived topic from AOV, old topic ID:3012, old post ID:19269

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 2:04 pm
by nihan
jrhather wrote:
nihan wrote:oh ok thanks
annoying eh?
lol meh i can survive both ways
and yeh getting frostwood is pain in the ...

Archived topic from AOV, old topic ID:3012, old post ID:19351

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 4:35 pm
by DOCTOR THUNDER
since this was brought up... I am having a problem with trees changing what wood I get from them. I get a nymph, chase it down and kill it, and the tree will give me a different type of wood. Yes, I am sure its the same damn tree. It changes even if I move only one tile away. Yes I am sure its the same tree. Yes I am sure its the same tree. It usually works in my favor, but its confusing.

Just to clear up any doubt, I know for 100% sure its the same goddamn tree.

Archived topic from AOV, old topic ID:3012, old post ID:19364

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 5:26 pm
by Red Squirrel
Chances are you get the last wood out of it, at that point when the vein resets (Ex: by the time you chased down the nymph and killed it) then it resets to something new.

I do have plays to review the odds of getting the rarer resources though, they are a bit on the low side. I upped them to 10x what OSI has em at and its still rather low.

Archived topic from AOV, old topic ID:3012, old post ID:19366

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 6:03 pm
by DOCTOR THUNDER
but I want you to know, it was the same tree.

Archived topic from AOV, old topic ID:3012, old post ID:19368

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 6:51 pm
by Death
DOCTOR THUNDER wrote:since this was brought up... I am having a problem with trees changing what wood I get from them. I get a nymph, chase it down and kill it, and the tree will give me a different type of wood. Yes, I am sure its the same damn tree. It changes even if I move only one tile away. Yes I am sure its the same tree. Yes I am sure its the same tree. It usually works in my favor, but its confusing.

Just to clear up any doubt, I know for 100% sure its the same goddamn tree.
Sure it was the same tree? :twisted:

Archived topic from AOV, old topic ID:3012, old post ID:19372

Runic and Material Bonus?

Posted: Fri Jun 06, 2008 8:11 pm
by onykage
im with doc, that happens even if you dont move, ive gotten frost, blood, and oak all from the same tree. and if it spawns a nymph, chances are there will only be 1 to spawn if its a high lumber, and when it does the color changes to a lower grade. and no, i dont move, i kill the nymph in place, while steady chopping.

Archived topic from AOV, old topic ID:3012, old post ID:19376