Crash Bug (hopefully) Fixed
Posted: Mon Mar 05, 2007 1:51 am
I fixed what I believe was the cause of the random .net crashes. Oddly, it was a script bug, but yet never did the standard crash procedure. It turns out my null checks are useless since a null creature is not always actually null, but it can equal to the creature in which the check is coded for. But I won't get technical.
I want to stop adding stuff for a while now so I can run new stuff through more intense local testing beforehand.
Wow, its like 2 hours past my regular week bed time. Assembly class should be fun tomorrow!
Archived topic from AOV, old topic ID:296, old post ID:1437
I want to stop adding stuff for a while now so I can run new stuff through more intense local testing beforehand.
Wow, its like 2 hours past my regular week bed time. Assembly class should be fun tomorrow!
Archived topic from AOV, old topic ID:296, old post ID:1437