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Update [May 11 08] - Some AI / misc updates
Posted: Sun May 11, 2008 8:04 pm
by Red Squirrel
* Mobs will now have less tendancy to attack people who are close to it. This means tamers who are vetting their pet will have a lesser chance of being targeted then people further behind. Though mobs still have a small chance to turn on tamer, just not as high as before.
* Fixed display bug with talismans showing the word Talisman and "Talisman of NN" under, when the "Talisman of.." should be the actual name. This bug was introduced with a tweak and went unnoticed.
* Added buff/debuff icon for reactive armor
* Added buff/debuff icon for protection
* Tweaked some values to hopefully fix the slow pet issue.
* Fishing poles have been moved to the weapon class. This is experimental but should be ok. They can now be used as a mace wep, and can have properties like any other weapon. Due to this change all rods had to be globally deleted. I normally avoid global deletes but this is a very low end item and easy to get so should hopefully pose no issue.
Archived topic from AOV, old topic ID:2863, old post ID:18093
Update [May 11 08] - Some AI / misc updates
Posted: Sun May 11, 2008 8:21 pm
by Red Squirrel
Theres a small bug with the rods, it was a last minute thing, should be ok after next server restart. Just remember, they are macing, not swords. For now it says swords but its macing.
Archived topic from AOV, old topic ID:2863, old post ID:18098
Update [May 11 08] - Some AI / misc updates
Posted: Sun May 11, 2008 8:26 pm
by DOCTOR THUNDER
way back in the day there was a GM fisherman pk on catskills. him and the gm chef pk ruled the area between minoc and yew.
Archived topic from AOV, old topic ID:2863, old post ID:18099
Update [May 11 08] - Some AI / misc updates
Posted: Sun May 11, 2008 10:37 pm
by jrhather
Awesome
Archived topic from AOV, old topic ID:2863, old post ID:18111
Update [May 11 08] - Some AI / misc updates
Posted: Mon May 12, 2008 1:27 pm
by Apple Puff
alright two question do they drop on monsters? and are they enhancable with colored wood?
Archived topic from AOV, old topic ID:2863, old post ID:18127
Update [May 11 08] - Some AI / misc updates
Posted: Mon May 12, 2008 2:52 pm
by Red Squirrel
They wont drop on monsters but they can be enhanced, if you make a runic one or what not.
Archived topic from AOV, old topic ID:2863, old post ID:18131
Update [May 11 08] - Some AI / misc updates
Posted: Mon May 12, 2008 6:40 pm
by harlequin
so i can actually heal pet with out aggroing the shit out of stuff lol
Archived topic from AOV, old topic ID:2863, old post ID:18142
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 9:23 am
by ninja2007
make them drop please it would be stupid not to Oh you can make it but cant get it :/ make it drop on sea serpents and water elens levis and etc water based creatures
Archived topic from AOV, old topic ID:2863, old post ID:18167
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 9:38 am
by Red Squirrel
LOL had an idea.
Make it so fishing rods can get tangled, and you need tinkering to untangle it. There would be different values of tangle, so like sometimes it would be really bad and you can't get it to work, so you chuck it and use another. I could make them drop off creatures too, sometimes tangled but not as bad so even human tinkering would do but others you'd need higher.
Every cast would also have a small chance to have it tangle on you, based on fishing skill.
Archived topic from AOV, old topic ID:2863, old post ID:18168
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 12:02 pm
by jrhather
Red Squirrel wrote:LOL had an idea.
Make it so fishing rods can get tangled, and you need tinkering to untangle it. There would be different values of tangle, so like sometimes it would be really bad and you can't get it to work, so you chuck it and use another. I could make them drop off creatures too, sometimes tangled but not as bad so even human tinkering would do but others you'd need higher.
Every cast would also have a small chance to have it tangle on you, based on fishing skill.
I like this idea. Making the game more detailed and complex, but still very enjoyable.
Archived topic from AOV, old topic ID:2863, old post ID:18171
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 3:39 pm
by Death
Apple Puff wrote:alright two question do they drop on monsters? and are they enhancable with colored wood?
No, they don't drop on monsters but yes they can be enhanced with colored woods.
Archived topic from AOV, old topic ID:2863, old post ID:18178
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 8:13 pm
by d.
DOCTOR THUNDER wrote:way back in the day there was a GM fisherman pk on catskills. him and the gm chef pk ruled the area between minoc and yew.
An old buddy of mine....good 'ol MMK, Minoc Miner Killer =p, name is self explanitory.
Archived topic from AOV, old topic ID:2863, old post ID:18193
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 10:08 pm
by DOCTOR THUNDER
I like the idea of the fishing reels tangling. You could have some different rods, like the different woods or leather. Zebco, spinner, and baitcaster. Each one would have a different chance of tangling, but the spinner and baitcaster would be able to handle bigger bait and line. Throw in craftable downriggers and special lures.
Archived topic from AOV, old topic ID:2863, old post ID:18200
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 10:17 pm
by Death
DOCTOR THUNDER wrote:I like the idea of the fishing reels tangling. You could have some different rods, like the different woods or leather. Zebco, spinner, and baitcaster. Each one would have a different chance of tangling, but the spinner and baitcaster would be able to handle bigger bait and line. Throw in craftable downriggers and special lures.
Actually, lures would be a neat idea. They'd be items in your bag with uses and every time you toss them, you get different chances at different fish. So to get different types of fish, you'd use lures.
Archived topic from AOV, old topic ID:2863, old post ID:18203
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 10:20 pm
by Red Squirrel
And can't forget the chance to loose your favorite lure. +10% chance on expensive ones.
"You snag at the line, but nothing happends"
"You snag at the line, but nothing happends"
"You snag at the line, but nothing happends"
"You snag at the line, and it breaks"
"Select a lure to place on the line"
"ahhh crap"
Archived topic from AOV, old topic ID:2863, old post ID:18204
Update [May 11 08] - Some AI / misc updates
Posted: Wed May 14, 2008 10:22 pm
by harlequin
bah i hate fishing =/
Archived topic from AOV, old topic ID:2863, old post ID:18205