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Possible skill point increase ..

Posted: Tue Apr 01, 2008 8:28 am
by Minky
Yes, this will most likely be Hadeized (new word for flaming straight into Hades), but since AOS came out, 700 (or 720) really doesn't cut it. Wouldn't it be nice to have a max of 1000 skill points?

You could even make it 950 until you hit a certain time-period spent on the shard. (thinking of it in legendary terms, that's 8 skills at 120, with another 40 leftover)

Before the whole domino-effecters start chiming in with, "Well, why not 1500, why not 4000, why not 200", I'm not looking to open a gate to get it higher, 1k skill points is really all that would be needed, no mas.

Archived topic from AOV, old topic ID:2584, old post ID:16455

Possible skill point increase ..

Posted: Tue Apr 01, 2008 9:47 am
by Red Squirrel
Actually I had thoughts of making the vet cap go up to 800. would take maybe like 3 years to hit that but it would go that high.

But decided against it, as it still is possible to make good templates with 720 points, and items can help increase those points. Just takes more work.

Archived topic from AOV, old topic ID:2584, old post ID:16456

Possible skill point increase ..

Posted: Tue Apr 01, 2008 9:48 am
by d.
Interesting idea, but would give all vets too much of an advantage over younger people. A whole nother skill pretty much to fit into a template is a BIG difference.

Archived topic from AOV, old topic ID:2584, old post ID:16457

Possible skill point increase ..

Posted: Tue Apr 01, 2008 11:03 am
by geezushhchrist
why not just make everyone skill cap 750?

Archived topic from AOV, old topic ID:2584, old post ID:16460

Possible skill point increase ..

Posted: Tue Apr 01, 2008 12:40 pm
by Death
Giving anyone an extra 100 points in a template is a deadly idea. All we need are ninja necromancer mages with massive regen to throw off PVP.

At max 800 and even that's pushing it IMO.

Archived topic from AOV, old topic ID:2584, old post ID:16463

Possible skill point increase ..

Posted: Tue Apr 01, 2008 2:49 pm
by geezushhchrist
noone listens to my suggestions lol

Archived topic from AOV, old topic ID:2584, old post ID:16466

Possible skill point increase ..

Posted: Sun Apr 06, 2008 7:21 am
by j4bber
Since I am still new to the shard, not sure if this has been mentioned, but why not soulstones (or something like them)? I rarely need more than 720 in skills, but I do need to switch around skills and I really hate to have so many toons to do it...

just a thought.

Archived topic from AOV, old topic ID:2584, old post ID:16585

Possible skill point increase ..

Posted: Sun Apr 06, 2008 7:32 am
by sliptongue69
Scope out the Donate link at the top of the page, j4bber.

Archived topic from AOV, old topic ID:2584, old post ID:16586

Possible skill point increase ..

Posted: Sun Apr 06, 2008 12:46 pm
by Death
j4bber wrote:Since I am still new to the shard, not sure if this has been mentioned, but why not soulstones (or something like them)? I rarely need more than 720 in skills, but I do need to switch around skills and I really hate to have so many toons to do it...

just a thought.
Red soulstones may also start appearing in the new veteran reward listings to match OSI.

Archived topic from AOV, old topic ID:2584, old post ID:16599

Possible skill point increase ..

Posted: Mon Apr 07, 2008 9:36 am
by j4bber
Price: $25
HAHA now that is funny. Sorry, I just can't see paying $25 for a soulstone.. I left OSI (along with 50 soulstones) because everyone was becoming $ hungry. Guess I will just have multiple characters....

Archived topic from AOV, old topic ID:2584, old post ID:16656

Possible skill point increase ..

Posted: Mon Apr 07, 2008 9:52 am
by ninja2007
Erm i would like like to have the skill cap at 750 for 3 months vet that would be nice :)

Archived topic from AOV, old topic ID:2584, old post ID:16659

Possible skill point increase ..

Posted: Mon Apr 07, 2008 10:56 am
by Red Squirrel
Unlike OSI the money here goes towards server costs which are over $100/month. So its more a reward for donating, rather then buying something.

Archived topic from AOV, old topic ID:2584, old post ID:16664