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Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 2:42 pm
by Red Squirrel
* Grim Reapers strike and Staff of moses delay has been changed to use the new delay system

* Fixed bug where anatomy was not raising when inflicting weapon damage

* Fixed a damage calculation scalar issue for new players. New players with low skill should now be doing enough (but still low) damage to kill quest related mobiles.

* SSI cap has been changed from 70 to 75 to accomodate berzerker maul which is 75. Not sure how this works on OSI as the cap is 60 there.

* The legendary steed spawners have been put back in. Their lore will be included in the documentation later this week. Chaos steeds can be found on the dark side of malas and holy war horses can be found on the light side of malas. Dark unicorns can spawn anywhere around ilshenar except in dungeons.

* Ore can now be smelted on burning coal

Archived topic from AOV, old topic ID:2569, old post ID:16367

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 3:03 pm
by Plastic Man
Red Squirrel wrote:* Grim Reapers strike and Staff of moses delay has been changed to use the new delay system
What is this new delay system and aproxamately how long are the cooldowns now.

I don't see how staf of moses having any cool down is needed, I've never seen any way to really abuse it at the old speed, so if ya don't mind, what is the reasoning (Mostly just curious)

Archived topic from AOV, old topic ID:2569, old post ID:16369

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 3:11 pm
by Death
This should probably be in the news section....

Archived topic from AOV, old topic ID:2569, old post ID:16370

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 3:11 pm
by Red Squirrel
Staff of moses actually had a hard cap that was global to the whole server, but I changed it to a slightly longer per user cap. Its around 30 seconds.

I want to eventually revamp it though, so that it actually makes a straight line to the next available land, instead of just a circle around the user. That staff is very server intensive so the delay is pretty much just due to that.

The grim reapers now has a recharge time on a per staff basis like before but also a per user delay of 5 minutes. The staff recharge time is 30 minutes. But with that, I've been looking at it and decided to remove the crappy mobs from it and keep everything from skeletal knight and better (lich, lich lord etc) to componsate for this. Have to test this so that part wont go live yet.

Archived topic from AOV, old topic ID:2569, old post ID:16371

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 3:36 pm
by Plastic Man
Still gunna keep the skele drags right? Getting one or two of them is the biggest key XD

Archived topic from AOV, old topic ID:2569, old post ID:16373

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 3:37 pm
by Red Squirrel
Yeah might even get more now. Just have to test to ensure its not too much.

Archived topic from AOV, old topic ID:2569, old post ID:16374

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 7:00 pm
by geezushhchrist
whats the light and dark side of malas lol

Archived topic from AOV, old topic ID:2569, old post ID:16377

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 7:55 pm
by Death
geezushhchrist wrote:whats the light and dark side of malas lol
Light = luna side
Dark = umbra side

Archived topic from AOV, old topic ID:2569, old post ID:16382

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Sun Mar 30, 2008 10:04 pm
by geezushhchrist
cool txs

Archived topic from AOV, old topic ID:2569, old post ID:16387

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 11:17 am
by dprantl
I really am sorry, but every new update I read about makes me want to play here less and less :(

Archived topic from AOV, old topic ID:2569, old post ID:16411

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 12:37 pm
by geezushhchrist
i thought u would want to get legend steeds

Archived topic from AOV, old topic ID:2569, old post ID:16416

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 1:20 pm
by Death
dprantl wrote:I really am sorry, but every new update I read about makes me want to play here less and less :(
We apologize for people who did have a ton of grim strikes but it was necessary. Think about somebody who has 50 grim strikes (Which is possible through trades and such). Being able to use each staff independently without a delay is absurd.

Delays are necessary. We did not have a good delay system in the past so things like that slipped by until we found a solution. Same idea with talisman abilities being used on each talisman. You could pack like 50 of them and just keep swapping talismans and using the bonuses again and again.

We have done our best to ensure that you get more power out of one staff and if you choose to use another staff, you can within reason (Still affected by delays and cool downs but still possible to use, just not like it was before).

Hell, we might even consider removing the daemon bone requirement now as that was mainly put in to deter from spawning tons and tons of undead so easily.

Archived topic from AOV, old topic ID:2569, old post ID:16418

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 1:47 pm
by Red Squirrel
Just think of it this way. You're doing a champ spawn, the champ comes out, someone comes in with 50 grim strikes kills the champ in about 10 seconds and you don't even have time to realize it came out yet until you realize its dead.

Archived topic from AOV, old topic ID:2569, old post ID:16420

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 2:40 pm
by dprantl
Red Squirrel wrote:Just think of it this way. You're doing a champ spawn, the champ comes out, someone comes in with 50 grim strikes kills the champ in about 10 seconds and you don't even have time to realize it came out yet until you realize its dead.
That's not possible since you need over 100 mana in order to spawn a decent amount of mobs and you need to be at full mana in order to use a grim strike.

So basically I can now still do what I did before I would just need to keep logging out/in 5 different players to do it with 15 grim strikes, and I will probably be able to spawn faster that way anyway.

Archived topic from AOV, old topic ID:2569, old post ID:16422

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 2:46 pm
by Death
dprantl wrote:
That's not possible since you need over 100 mana in order to spawn a decent amount of mobs and you need to be at full mana in order to use a grim strike.

So basically I can now still do what I did before I would just need to keep logging out/in 5 different players to do it with 15 grim strikes, and I will probably be able to spawn faster that way anyway.
You kind of have a point there about the mana but there's other methods of gaining mana. Meditation, high MR, mana leeching at a champ spawn, wisps, all those contribute to giving you mana so even if you do exhaust a large percent of your mana, it won't take long to get back (Under a minute).

Archived topic from AOV, old topic ID:2569, old post ID:16423

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 3:35 pm
by dprantl
I guess what I'm saying is that no one on the server has as many grim strikes as me (and it took me months to get them all), and I still had trouble soloing champs. Anyone that thinks I just double-clicked on the nice red set of pixels on my paperdoll a few times and waited inbetween is wrong, especially with the new monster AI. In fact, it was still impossible for me to do some of them alone and I died quite frequently when trying it (yeah, nice insurance hits). I worked very hard and for a long time to be able to work around the 10 minute delay and daemon bones that you guys added and finally succeeded, then one day *bam* you can't do that anymore. I mean, who else on the shard could this affect?

And Death, of course I had a wisp and was in lich form with 115 med and a bunch of MR and pets for protection. There is no way in hell I could do something like what is being suggested, and I consider myself very good at PvM.

People say it's silly to quit over one thing. But it's like someone punching you in the arm. The first time it's like, whatever you wimp. The second time, it hurts a little. After the 10th time in the same spot when you start to bleed on the inside, you start to question why you're just standing there...

Archived topic from AOV, old topic ID:2569, old post ID:16428

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 4:31 pm
by DOCTOR THUNDER
yeah, I agree with Altar. You guys keep fucking with stuff that effects the vets the hardest. Its not as easy to use multiple Grims as you think it is. Even with mana leeching in wraith form, you are still vulnerable right after using the grim, so you really gotta use them wisely. No one is gonna run champs all day long anyways, they will get raided.

I knew I should not have helped red with that elemental champ. I bet thats why the grim strikes got nerfed.

Archived topic from AOV, old topic ID:2569, old post ID:16431

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 4:44 pm
by Red Squirrel
The delay thing was a bug or more or less a flaw in the coding, we just never bothered to fix it since I wanted to code a better system to keep track of various item based delays. So we did not nerf anything, we just fixed a bug that we kept leaving off on the back burner.


You have to realize that the power this staff gives is equivalent to like 10 necros animating bodies - without even needing bodies! So being able to do it every 5 minutes seems pretty reasonable to me. Specially with the way it was changed, you'll get more skeletal dragons, liches etc... as the wimpy stuff got removed from the random list.

Archived topic from AOV, old topic ID:2569, old post ID:16432

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 5:29 pm
by Death
DOCTOR THUNDER wrote:yeah, I agree with Altar. You guys keep fucking with stuff that effects the vets the hardest. Its not as easy to use multiple Grims as you think it is. Even with mana leeching in wraith form, you are still vulnerable right after using the grim, so you really gotta use them wisely. No one is gonna run champs all day long anyways, they will get raided.

I knew I should not have helped red with that elemental champ. I bet thats why the grim strikes got nerfed.
There's no event that really sparked why grim got "nerfed". In fact, I hate to use that word. Grim did not get "nerfed" as the damage is the exact same it was before, actually its damage is planned to be "bumped" even.

Grim's strike had a problem. We found a better solution so we fixed a problem that was there from the start.

It's not just grim's strike that has (Or will be getting) this fix, anything that requires a timer WILL receive one (Talismans, cry of the kraken, etc etc).

Archived topic from AOV, old topic ID:2569, old post ID:16435

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Mon Mar 31, 2008 7:30 pm
by d.
Grim was overpowered and was not working how it should. You took advtange of that and got a bunch of them so you could farm spawns. Now it's over, learn to really do spawns without some gimp item. Damien and me used to solo all sorts of spawns without grims with no problems at all, it's not like changing GRS is the end of the world. When you realize some like GRS is so overpowered and start massing them YOU run the risk of loosing the investment due to a possible nerf. Now look what happend, you have no one/nothing to be angry at but yourself.

Archived topic from AOV, old topic ID:2569, old post ID:16444

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Tue Apr 01, 2008 10:42 am
by dprantl
d. wrote:Grim was overpowered and was not working how it should. You took advtange of that and got a bunch of them so you could farm spawns. Now it's over, learn to really do spawns without some gimp item. Damien and me used to solo all sorts of spawns without grims with no problems at all, it's not like changing GRS is the end of the world. When you realize some like GRS is so overpowered and start massing them YOU run the risk of loosing the investment due to a possible nerf. Now look what happend, you have no one/nothing to be angry at but yourself.
d. I'm starting to get tired of your BS (somehow I just knew you would post something just like this). I was here months before you even knew this server existed. I bet you didn't know that there wasn't even a delay on grim's before, and it wasn't because it "wasn't working how it should". WTF makes you so special that you can go around and tell people to "learn to really do spawns"? Get over yourself, you have no idea of my skill level. Seriously, just STFU if you don't have anything constructive to add.

Archived topic from AOV, old topic ID:2569, old post ID:16459

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Tue Apr 01, 2008 11:43 am
by d.
I did start collecting GRS, damien and me got 10 of them, but then figured they would get nerfed because they were so damn good, so we started trading them instead of using them. I didn't say I was god, or that you were a noob at spawns. What I did say was that you are acting like this nerf is the end of the world and now spawns are impossible. Ever sicne AoS came out spawns have been easy, and will probably always be easy. If you are so skilled and expert at this game, think of other ways to do spawns besides GRS, there are many different strategies that make spawns now only easy but fast and efficient as a form of profit.

Archived topic from AOV, old topic ID:2569, old post ID:16461

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Tue Apr 01, 2008 12:43 pm
by Death
d. wrote:I did start collecting GRS, damien and me got 10 of them, but then figured they would get nerfed because they were so damn good, so we started trading them instead of using them. I didn't say I was god, or that you were a noob at spawns. What I did say was that you are acting like this nerf is the end of the world and now spawns are impossible. Ever sicne AoS came out spawns have been easy, and will probably always be easy. If you are so skilled and expert at this game, think of other ways to do spawns besides GRS, there are many different strategies that make spawns now only easy but fast and efficient as a form of profit.
I can name at least several ways to solo spawns with 1 player, not counting grim strike. I really need to try this one day:

Necromancer mage withering, with a frost beetle and greater conflagaration (Slap on some EP hotness)

Archived topic from AOV, old topic ID:2569, old post ID:16464

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Tue Apr 01, 2008 1:45 pm
by Red Squirrel
I've actually soloed every spawn but oaks with my necro dexxer. Though I had trouble with elemental spawn and ended up needing help as it was taking too long for the last candle, rest were ok. Yes even semidar.

Archived topic from AOV, old topic ID:2569, old post ID:16465

Update [Mar 30 08] - misc fixes + legendary steeds

Posted: Tue Apr 01, 2008 4:31 pm
by Death
Red Squirrel wrote:I've actually soloed every spawn but oaks with my necro dexxer. Though I had trouble with elemental spawn and ended up needing help as it was taking too long for the last candle, rest were ok. Yes even semidar.
That orc spawn also ruined you.

Archived topic from AOV, old topic ID:2569, old post ID:16469