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Champ spawns in T2A

Posted: Sat Mar 29, 2008 12:39 pm
by Munson
ummm today me and Watulto decided to do a Rikktor champ that we found in the T2A near khaldun. So we worked the champ all the way unitl there were about 2 red candles left. As we fought and fought, the white candles kept building up on the inside and reseting, it would go to about 3 white candles then they would dissappear. we fought for quite awhile trying to finish it and it would to the same thing over and over, get to 3 white skulls, then reset, never gaining any red skulls around the outside. Whats the problem here? Im not sure if any other ones are the same, but this one is definatly screwed.

Archived topic from AOV, old topic ID:2566, old post ID:16348

Champ spawns in T2A

Posted: Sat Mar 29, 2008 1:19 pm
by d.
you wre too slow....that's all. If you think you guys were killing fast, then perhaps the reset timer is high =p. easy to check.

Archived topic from AOV, old topic ID:2566, old post ID:16351

Champ spawns in T2A

Posted: Sat Mar 29, 2008 1:53 pm
by Death
When the candles reset it means you haven't killed enough in that period of time (I believe it's around 10 minutes). With T2A it's harder to kill a lot in a certain time frame because the buggers like to spawn on the direct opposite of the map or inside trees, making it more challenging to get to them so there usually ends up being a point on the map where there's like 50 things in one area. It's easier to kill in a dungeon like say, destard, because everything is confined in a smaller area and the creatures are easier to get to.

Archived topic from AOV, old topic ID:2566, old post ID:16352

Champ spawns in T2A

Posted: Sat Mar 29, 2008 3:03 pm
by Munson
icic

Archived topic from AOV, old topic ID:2566, old post ID:16358