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Blood Oath
Posted: Sun Feb 25, 2007 8:39 pm
by WarriorMan
You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.
Archived topic from AOV, old topic ID:261, old post ID:1154
Blood Oath
Posted: Sun Feb 25, 2007 8:55 pm
by Lymus
Or have "Cure" or something heal Blood Oath. =3
Archived topic from AOV, old topic ID:261, old post ID:1158
Blood Oath
Posted: Sun Feb 25, 2007 8:59 pm
by Red Squirrel
I'm pretty sure on OSI stuff blood oaths, while we are not an OSI clone, I try to make some of the base stuff like OSI, or close enough.
Wow, I sooo sounded like asayre there, with the whole OSI excuse. Freaky.
In all seriousness I know what you mean though. Try tanking a DF with demon slayer.
I can solo em, but its not easy.
Archived topic from AOV, old topic ID:261, old post ID:1160
Blood Oath
Posted: Sun Feb 25, 2007 8:59 pm
by Gaiava Arkkaza
lol Doenst curse weapon or life leech solves that?
Archived topic from AOV, old topic ID:261, old post ID:1161
Blood Oath
Posted: Sun Feb 25, 2007 9:27 pm
by Red Squirrel
Well with vamp + 100% life leech wep + curse you leech just as much hp as you do damage, so yeah, it will nullifie the oath but you won't leech more so the DF attacks will damage you, and if one of those 3 life leech mechanisms stops (most likely curse wep) then you won't be leeching enough. You'll leech 100% of the time because vamp is 100 life leech, but you won't leech 100% of the hp.
So really the only thing to do is stop attacking, or in my case, run, and hope the DF does not teleport on my sword. For DF its nice to have a necro around simply spamming oath on it so it cant oath the person tanking.
Archived topic from AOV, old topic ID:261, old post ID:1162
Blood Oath
Posted: Sun Feb 25, 2007 10:02 pm
by dprantl
I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char...
Archived topic from AOV, old topic ID:261, old post ID:1164
Blood Oath
Posted: Sun Feb 25, 2007 10:29 pm
by Lymus
dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char...
http://uo.stratics.com/content/arms-arm ... es.php#sdi
9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI
How are you getting that extra 10 SDI?
Archived topic from AOV, old topic ID:261, old post ID:1165
Blood Oath
Posted: Sun Feb 25, 2007 11:08 pm
by Death
Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.
Archived topic from AOV, old topic ID:261, old post ID:1166
Blood Oath
Posted: Sun Feb 25, 2007 11:09 pm
by Lymus
Bartok wrote:Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.
And the Apple of Great Strenght. xD
Archived topic from AOV, old topic ID:261, old post ID:1167
Blood Oath
Posted: Sun Feb 25, 2007 11:10 pm
by Death
Lymus wrote:Bartok wrote:Lymus wrote:Or have "Cure" or something heal Blood Oath. =3
They do, the paladin's remove curse spell is supposed to reduce the effects and remove curses. I suppose you could get black to implement the remove curse apples that can be made by a cook who has the recipe.
And the Apple of Great Strenght. xD
Thought those were grapes of wrath
Archived topic from AOV, old topic ID:261, old post ID:1168
Blood Oath
Posted: Sun Feb 25, 2007 11:16 pm
by Red Squirrel
Oh true, remove curse wont work on BO, something else for the todo list.
Archived topic from AOV, old topic ID:261, old post ID:1169
Blood Oath
Posted: Sun Feb 25, 2007 11:32 pm
by Death
Red Squirrel wrote:Oh true, remove curse wont work on BO, something else for the todo list.
Apparently it shortens the effect of it which I find to be retarded. If you're going to cast a spell that costs 20 mana, you'd think it would be more helpful and instantaneous, especially as blood oath can simply be casted again. Come to think of it, if it's anything like demise, I believe it also did not work on mind rot (which it should).
Archived topic from AOV, old topic ID:261, old post ID:1170
Blood Oath
Posted: Mon Feb 26, 2007 12:12 am
by Red Squirrel
Yeah it should just remove it completely. Another thing, though this would be hard, is make it so you can't stack blood oath, ex: if it wears out, you can't be oathed again for like 10 seconds. Otherwise the opponent can just keep casting it. I've been guilty of that myself...
Archived topic from AOV, old topic ID:261, old post ID:1171
Blood Oath
Posted: Mon Feb 26, 2007 7:23 am
by Lymus
Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.
But I'm not going to get into that.
Archived topic from AOV, old topic ID:261, old post ID:1174
Blood Oath
Posted: Mon Feb 26, 2007 9:28 am
by Red Squirrel
Never heard that one, but if you can find a stratics link I can check that.
Archived topic from AOV, old topic ID:261, old post ID:1175
Blood Oath
Posted: Mon Feb 26, 2007 2:26 pm
by dprantl
Lymus wrote:dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char...
http://uo.stratics.com/content/arms-arm ... es.php#sdi
9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI
How are you getting that extra 10 SDI?
Brace: 11
Ring: 8
Necklace: 5
Essence of Spellcasting: 15
Red Wind Gloves: 12
Mystical Hat of Arkazza: 12
Inscription: 10
Ok, so it's 73 right now (I did say "like"). You forgetting about them arties? I could theoretically have 24 more for a grand total of 97 (12 on earrings, 12 on ring (+4), 12 on brace (+1) and 12 on necklace (+7)). I also have 63% LMC on that suit just by default, 100 LRC and 19 MR
. Now I just gotta work on the resists a little more.
Archived topic from AOV, old topic ID:261, old post ID:1178
Blood Oath
Posted: Mon Feb 26, 2007 4:16 pm
by Death
Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.
But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.
Archived topic from AOV, old topic ID:261, old post ID:1180
Blood Oath
Posted: Mon Feb 26, 2007 4:43 pm
by dprantl
Bartok wrote:Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.
But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.
From
http://uo.stratics.com/content/guides/p ... ties.shtml
Code: Select all
Dispel Evil: Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana damage. Caster's Karma and Chivalry, and Target's Fame and Necromancy affect Dispel Chance."
Archived topic from AOV, old topic ID:261, old post ID:1181
Blood Oath
Posted: Mon Feb 26, 2007 5:53 pm
by Chili
WarriorMan wrote:You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.
Your an idiot. Try making a remove curse hotkey.
When its fixed.
Archived topic from AOV, old topic ID:261, old post ID:1185
Blood Oath
Posted: Mon Feb 26, 2007 6:14 pm
by Death
Chili wrote:WarriorMan wrote:You should drop Blood Oath from the Monster Necro list, sort of retarded when you get Blood Oathed and you hitting 200's.
Your an idiot. Try making a remove curse hotkey.
When its fixed.
I don't think the "idiot" was necessary. However, one of the "perks" of getting chivalry is to prevent blood oath. Nobody says you need 100 chivalry, 50 might even do it.
Archived topic from AOV, old topic ID:261, old post ID:1187
Blood Oath
Posted: Mon Feb 26, 2007 6:45 pm
by Lymus
dprantl wrote:Lymus wrote:dprantl wrote:I totally killed myself on my mage last night when I frikkin casted energy bolt on a shadow wyrm that oathed me. I had a talisman slayer and I have like 65% SDI on that char...
http://uo.stratics.com/content/arms-arm ... es.php#sdi
9 (Spellbook)
12 (ring)
12 (ring)
12 (ring)
10 (Inscription)
55 SDI
How are you getting that extra 10 SDI?
Brace: 11
Ring: 8
Necklace: 5
Essence of Spellcasting: 15
Red Wind Gloves: 12
Mystical Hat of Arkazza: 12
Inscription: 10
Ok, so it's 73 right now (I did say "like"). You forgetting about them arties? I could theoretically have 24 more for a grand total of 97 (12 on earrings, 12 on ring (+4), 12 on brace (+1) and 12 on necklace (+7)). I also have 63% LMC on that suit just by default, 100 LRC and 19 MR
. Now I just gotta work on the resists a little more.
Remember, MR is maxed at 16, LMC is maxed at 40. And yeah, I'm not used to all of them arties yet =P Too used to OSI, honestly. But is it an all 70s and 2/6 suit? Just curious. If so, sounds nice.
Archived topic from AOV, old topic ID:261, old post ID:1188
Blood Oath
Posted: Mon Feb 26, 2007 7:12 pm
by dprantl
Remember, MR is maxed at 16,
Are you 100% sure that Mana Regeneration is capped? I'm pretty sure it isn't on Demise and OSI, just max attainable from items which happens to be 16.
Also, stratics explicitly notes whether something is capped or not. In the case of regenerating properties, they do not state there is a cap, just max attainable with normal items (12) and with arties (16):
http://uo.stratics.com/content/arms-arm ... erties.php
Archived topic from AOV, old topic ID:261, old post ID:1189
Blood Oath
Posted: Mon Feb 26, 2007 7:19 pm
by Lymus
I thought it was capped at 16. Try lich form, med without a wisp, then med with it. Check if there's a difference.
Archived topic from AOV, old topic ID:261, old post ID:1190
Blood Oath
Posted: Mon Feb 26, 2007 7:21 pm
by Lymus
dprantl wrote:Bartok wrote:Lymus wrote:Dispell Evil should also do Mana/Stamina damage to necromancers, which it doesn't.
But I'm not going to get into that.
I can vouch for this one as well. It also fightens aggressive monsters away from the caster.
From
http://uo.stratics.com/content/guides/p ... ties.shtml
Code: Select all
Dispel Evil: Attempts to dispel evil summoned creatures and cause other evil creatures to flee from combat. Transformed Necromancers may also take Stamina and Mana damage. Caster's Karma and Chivalry, and Target's Fame and Necromancy affect Dispel Chance."
Try spamming it against a vampire form archer like BS. Doesn't do crap.
Archived topic from AOV, old topic ID:261, old post ID:1191
Blood Oath
Posted: Mon Feb 26, 2007 7:58 pm
by Red Squirrel
Yeah its broken, something to fix.
Archived topic from AOV, old topic ID:261, old post ID:1194