base hit chance
Posted: Tue Dec 19, 2006 3:11 pm
Ok, anyone who plays a dexxer knows how annoying it is to always miss... even with 120 skill and 45 hci, your actual hit chance is like maybe 70%, or even lower depending on the target's skill and DCI.
So what I'm thinking of doing is simply tweaking the hit chance script to higher hit chance globally. I'll simply add like 20% bonus to the base formula, so at least a dexxer with only gm skill and very low hci, will still be usable. I'll make the bonus more effective in pvm then pvp but it will affect pvp as well.
Also I was thinking of simply making it so DCI works only for parry (chance to parry) but think I will keep it as it is but simply make base hit chance better.
Another option is basing this bonus on hunger level. It seems eating helps a bit already, but I can't find anywhere in the code where hunger level is considered, so think this is more of a theory then reality. But to make hunger level useful, I could make this part of the bonus.
Before I go ahead with changes like this I want to see what everyone thinks.
Archived topic from AOV, old topic ID:30, old post ID:106
So what I'm thinking of doing is simply tweaking the hit chance script to higher hit chance globally. I'll simply add like 20% bonus to the base formula, so at least a dexxer with only gm skill and very low hci, will still be usable. I'll make the bonus more effective in pvm then pvp but it will affect pvp as well.
Also I was thinking of simply making it so DCI works only for parry (chance to parry) but think I will keep it as it is but simply make base hit chance better.
Another option is basing this bonus on hunger level. It seems eating helps a bit already, but I can't find anywhere in the code where hunger level is considered, so think this is more of a theory then reality. But to make hunger level useful, I could make this part of the bonus.
Before I go ahead with changes like this I want to see what everyone thinks.
Archived topic from AOV, old topic ID:30, old post ID:106