Update [March 22 08] - Damage calculation fixes
Posted: Sat Mar 22, 2008 12:38 pm
* Re-coded a large part of baseweapon damage calculation code. The RunUO one was retardely ugly and messy. Now damage calculations should also be more accurate.
* Fixed creature summon issues (peerless minions, and stuff)
* Added a damage calculation that makes it impossible for a player to be 1 hit killed if hp is near full. (goes by a %). So lets say a mob is about to hit you for 300 but you have 100/105 hp then it will only hit you for 95-105ish damage max. This is a per damage thing so lets say a mob does double strike for 300 each, the first will be capped but since it red lined you, the next one will kill you. Though this is just a "just in case" thing as we try to avoid mobs being able to do such high damage.
* The barrel artifact in Khaldun that can be stolen by gm thieves will have a 10% chance of spawning as a water barrel instead of a normal barrel.
* The yellow bottle artifact in Khaldun has been changed into a different looking bottle. This is to avoid confusion as another item in the game looks exactly the same as it did but serves a completely different purpose.
Archived topic from AOV, old topic ID:2538, old post ID:16158
* Fixed creature summon issues (peerless minions, and stuff)
* Added a damage calculation that makes it impossible for a player to be 1 hit killed if hp is near full. (goes by a %). So lets say a mob is about to hit you for 300 but you have 100/105 hp then it will only hit you for 95-105ish damage max. This is a per damage thing so lets say a mob does double strike for 300 each, the first will be capped but since it red lined you, the next one will kill you. Though this is just a "just in case" thing as we try to avoid mobs being able to do such high damage.
* The barrel artifact in Khaldun that can be stolen by gm thieves will have a 10% chance of spawning as a water barrel instead of a normal barrel.
* The yellow bottle artifact in Khaldun has been changed into a different looking bottle. This is to avoid confusion as another item in the game looks exactly the same as it did but serves a completely different purpose.
Archived topic from AOV, old topic ID:2538, old post ID:16158