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Tinker Quest Problems.

Posted: Sat Feb 16, 2008 3:22 am
by Plastic Man
I got a bronze tinker quest. Ok, so i go to make wind chimes. No good. I go to use my smith char to make somethign that fills his quests, hiro sade (the japanse plate arms) no go. So I give an Ash 60 to the tinker, and try some ring gloves. Still no good. So wtf do I mike for this quest on a char with no smithing. Hes 110 tinkerer.

Archived topic from AOV, old topic ID:2342, old post ID:14998

Tinker Quest Problems.

Posted: Sat Feb 16, 2008 5:21 am
by DOCTOR THUNDER
I *think* I made hatchets when I did a tinker quest a long time ago.

Archived topic from AOV, old topic ID:2342, old post ID:14999

Tinker Quest Problems.

Posted: Sat Feb 16, 2008 9:51 am
by d.
hatchets work at gm only. If you have higher than GM you have to make plate tunics with the appropriate ingot. Even though it's a smith item, the tinker quest will accept it because it's the proper ingot type. Hope this helps.

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Tinker Quest Problems.

Posted: Sat Feb 16, 2008 7:11 pm
by Plastic Man
My smith is a different char than my tinkerer.

Archived topic from AOV, old topic ID:2342, old post ID:15002

Tinker Quest Problems.

Posted: Sat Feb 16, 2008 7:21 pm
by Red Squirrel
I'll have to add an item in tinker menu then that is harder, or modify the skill of an existing. I'll see what I can do. Maybe I can just make a "magical cleaver" or something, and have it require more points.

Archived topic from AOV, old topic ID:2342, old post ID:15003

Tinker Quest Problems.

Posted: Sat Feb 16, 2008 7:59 pm
by Death
Red Squirrel wrote:I'll have to add an item in tinker menu then that is harder, or modify the skill of an existing. I'll see what I can do. Maybe I can just make a "magical cleaver" or something, and have it require more points.
Or allow it to affect more than just weapons. Not every crafting skill makes weapons (Think of carpentry). If that's possible to do, that would fix things up as some items take quite a bit more to make then others (Like fancy carpentry decor and such).

Archived topic from AOV, old topic ID:2342, old post ID:15005

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 7:54 am
by Plastic Man
Ok so the bug at top still exists but also the reward system for tinker is messed up. I have had bronze through Verite quests, and every single one my reward has been a 10 use gold runic kit. Theres something messed up ther. 300 bronze ingots is no where near 300 verite and its all giving the same rewards... I did 3 bronze quests like this 1 gold 2 aga and 1 verite, ALL same reward. *is frustrated*

*Edit* Just got a 5 use Verite kit off an Aga quest. 5 Charges? Seriously? The lowest smith drops is 10 charges... 5? Like for real, 5? Thats like about a slap in the face... I mean the high ends don't drop often to begin with (Anythign past gold), so slapping someone with only 5 charges is getting pretty harsh. And please oh please don't tell me there will EVER be 1 use runics... That I think I'd quit over.

*2nd Edit* And now ive had 3 Aga quests drop 2 DC and one Copper Runic on me all 10 charges..... 200-300 Aga for 10 uses of DC runic. Just wow, I mean really.... WOW. It's not like tinkering has bods to collect so you can save up for that high end runic set of bods and eventually grab a 50 charge val... Instead you can just blow thousands of ingots to get 5 charges of one verite runic. Just wow. So yeah I would personally ask if the reward tables could maybe be looked at XD

Archived topic from AOV, old topic ID:2342, old post ID:21542

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 12:05 pm
by jrhather
Plastic Man wrote:Ok so the bug at top still exists but also the reward system for tinker is messed up. I have had bronze through Verite quests, and every single one my reward has been a 10 use gold runic kit. Theres something messed up ther. 300 bronze ingots is no where near 300 verite and its all giving the same rewards... I did 3 bronze quests like this 1 gold 2 aga and 1 verite, ALL same reward. *is frustrated*

*Edit* Just got a 5 use Verite kit off an Aga quest. 5 Charges? Seriously? The lowest smith drops is 10 charges... 5? Like for real, 5? Thats like about a slap in the face... I mean the high ends don't drop often to begin with (Anythign past gold), so slapping someone with only 5 charges is getting pretty harsh. And please oh please don't tell me there will EVER be 1 use runics... That I think I'd quit over.

*2nd Edit* And now ive had 3 Aga quests drop 2 DC and one Copper Runic on me all 10 charges..... 200-300 Aga for 10 uses of DC runic. Just wow, I mean really.... WOW. It's not like tinkering has bods to collect so you can save up for that high end runic set of bods and eventually grab a 50 charge val... Instead you can just blow thousands of ingots to get 5 charges of one verite runic. Just wow. So yeah I would personally ask if the reward tables could maybe be looked at XD
QFT This is immensely aggravating. I don't do tinker simply because of these issues.

Archived topic from AOV, old topic ID:2342, old post ID:21556

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 12:30 pm
by Red Squirrel
We have plans to revamp the table system. ATM runics are dropping too much and there's not enough prize variety. We may slightly bump recipe chances as well but not sure yet. I also need to change the quest around a bit as far as the crafting portion goes so that it works with more items. The issue is that items that are not armor or weapons do not have a concept of material. When I redo the property system I may make it so ALL items can have a material. Lot of this stuff should of been done at the core level since day 1 but RunUO devs left lot of that stuff out making it really messy to work with.

Archived topic from AOV, old topic ID:2342, old post ID:21563

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 12:33 pm
by jrhather
Offhand... I've done at least 150-200 tailor quests. gotten some good shit and all, but only one horned bod and no barbed bods. :) Just thought Id mention that.

Archived topic from AOV, old topic ID:2342, old post ID:21565

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 12:55 pm
by Death
jrhather wrote:Offhand... I've done at least 150-200 tailor quests. gotten some good shit and all, but only one horned bod and no barbed bods. :) Just thought Id mention that.
Ya everything is mixed as far as prizes and bods go which is pretty much what we'll be reconstructing. There's also some prizes that aren't dropping as far as I can tell (Stretched hides, colored anvils).

Archived topic from AOV, old topic ID:2342, old post ID:21568

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 1:34 pm
by jrhather
Seer Death wrote:
jrhather wrote:Offhand... I've done at least 150-200 tailor quests. gotten some good shit and all, but only one horned bod and no barbed bods. :) Just thought Id mention that.
Ya everything is mixed as far as prizes and bods go which is pretty much what we'll be reconstructing. There's also some prizes that aren't dropping as far as I can tell (Stretched hides, colored anvils).
The rewards are a little askew... just dropped 450 leather for 1 PoF and a bone bod.

Archived topic from AOV, old topic ID:2342, old post ID:21571

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 2:49 pm
by Death
jrhather wrote:
Seer Death wrote:
jrhather wrote:Offhand... I've done at least 150-200 tailor quests. gotten some good shit and all, but only one horned bod and no barbed bods. :) Just thought Id mention that.
Ya everything is mixed as far as prizes and bods go which is pretty much what we'll be reconstructing. There's also some prizes that aren't dropping as far as I can tell (Stretched hides, colored anvils).
The rewards are a little askew... just dropped 450 leather for 1 PoF and a bone bod.
Ya I know. The new system's rewards and bods are going to be similar to the ones featured on tower of roses (Which is basically how the last bod system was except better chances at getting the large bods). The prize list will be similar except with other prizes tossed into the mix (Like the lesser runics and such).

Archived topic from AOV, old topic ID:2342, old post ID:21575

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 3:36 pm
by jrhather
Seer Death wrote:
jrhather wrote:
Seer Death wrote:
Ya everything is mixed as far as prizes and bods go which is pretty much what we'll be reconstructing. There's also some prizes that aren't dropping as far as I can tell (Stretched hides, colored anvils).
The rewards are a little askew... just dropped 450 leather for 1 PoF and a bone bod.
Ya I know. The new system's rewards and bods are going to be similar to the ones featured on tower of roses (Which is basically how the last bod system was except better chances at getting the large bods). The prize list will be similar except with other prizes tossed into the mix (Like the lesser runics and such).
Ever thought of other '1337 itens' a la the sandals where you can get something that doesn't spawn, or doesn't spawn in a particular shade??

Or, I dunno, possibly include a daily rare in the reward bag, gold wire, Silver ingots, hanging herbs and spices, horseshoes etc?

What about hued iron ingots as a reward? They can keep their hue when crafted with. Have it follow the same color scheme as the reward cloth for tailoring! No other bonuses, just hue. I'd be down for that!

You've got the colored anvils...what about matching forges that can be obtained via tinkering for example? They wouldn't be anywhere near as useful as the donation ones, mebbe they should be cursed?

I really enjoy getting the PS as they are basically low-end free spin tickets...


edit: I just thought of doing really rare reward granite colors, just like the tailoring reward cloth, but for carpentry quests. You could do colored sand for tink and colored wood for the bowyer.

Archived topic from AOV, old topic ID:2342, old post ID:21581

Tinker Quest Problems.

Posted: Fri Jul 25, 2008 3:43 pm
by Death
jrhather wrote: Ever thought of other '1337 itens' a la the sandals where you can get something that doesn't spawn, or doesn't spawn in a particular shade??

Or, I dunno, possibly include a daily rare in the reward bag, gold wire, Silver ingots, hanging herbs and spices, horseshoes etc?

What about hued iron ingots as a reward? They can keep their hue when crafted with. Have it follow the same color scheme as the reward cloth for tailoring! No other bonuses, just hue. I'd be down for that!

You've got the colored anvils...what about matching forges that can be obtained via tinkering for example? They wouldn't be anywhere near as useful as the donation ones, mebbe they should be cursed?

I really enjoy getting the PS as they are basically low-end free spin tickets...
There are several news items which will be incorporated into that system. For example, stretched hides being available in different flavors (So a barbed stretched hide and such).

There needs to be enough prizes to keep interest but not load the game up with (Such as powder of fortification).

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 3:56 pm
by jrhather
Seer Death wrote:There needs to be enough prizes to keep interest but not load the game up with (Such as powder of fortification).
The 1 charge PoF was a horrible idea. No offence. I mean if you could combine them with others, that wouldn't be such a bad idea... but as is... yeah.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 4:18 pm
by Red Squirrel
Thats in the lower end list of things thats why. We need to have some lower end stuff or the lower end quests will give high end stuff. Our main issue is trying to figure out what else to add in there without totally flooding market with something useless (like deco - if its easy to get it will get too useless). perishable items are the best thing for these low end items.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 5:57 pm
by Plastic Man
Yeah, but 1 used POFs are really too low end IMO. I mean a gargoyle pick is low end but is at least useful. Maybe it you could stack then itd be a lil better, but 1 use on POF is just so useless, especially since Ive gotten that off things like 400 spined leather. It's kinda like a kick in the teeth.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 6:35 pm
by jrhather
Plastic Man wrote:Yeah, but 1 used POFs are really too low end IMO. I mean a gargoyle pick is low end but is at least useful. Maybe it you could stack then itd be a lil better, but 1 use on POF is just so useless, especially since Ive gotten that off things like 400 spined leather. It's kinda like a kick in the teeth.
qft i get it all the time. huge waste of resources. i'd rather do the old bodrunning system of duhmise over the double waste of resources we have now.

just an opinion.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 6:47 pm
by Red Squirrel
Yeah but old bod system is like impossible to get the good stuff. I forget the exact number, but I had calculated the odds of getting a specific bod (which is a requirement - like 7 times, for a single large bod) and it was like 1 in 100mil when you consider all the different types of items to craft, then bod sizes etc...


Though one thing that is in the works is to fix the reward random range. The range is still too high.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 6:51 pm
by DOCTOR THUNDER
I don't do a lot of crafting, but I like the new system. BUT, please correct the chance at high end ore. Its retartedly low, even with my miner who is at 140 skill. A miner that high should be digging up valorite a lot more often.

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Tinker Quest Problems.

Posted: Fri Jul 25, 2008 6:52 pm
by Death
DOCTOR THUNDER wrote:I don't do a lot of crafting, but I like the new system. BUT, please correct the chance at high end ore. Its retartedly low, even with my miner who is at 140 skill. A miner that high should be digging up valorite a lot more often.
There's already a ticket opened for that.

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