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Dark Jedi and AI
Posted: Thu Feb 07, 2008 2:29 pm
by dprantl
I was just wondering whether mobs have the same limitations on spamming AI and other special shots as players. The reason I ask is that I had a Dark Jedi spam AI on me 4 times in a row at the capped swing speed. It was like *ching*, *ching*, *ching*, *ching* one after another. It's a good thing I have 130HP, but I had to run away FAST.
Archived topic from AOV, old topic ID:2298, old post ID:14774
Dark Jedi and AI
Posted: Thu Feb 07, 2008 2:39 pm
by Red Squirrel
They do have the same limit as far as I know but I'd have to double check, could be the special shot is being called at wrong spot and it only invalidates after it's hit. 4 times that fast sounds way too often though, I'll have to check the probability code.
Archived topic from AOV, old topic ID:2298, old post ID:14775
Dark Jedi and AI
Posted: Thu Feb 07, 2008 2:43 pm
by d.
yea, the two things i would really like to see go are:
-monsters spamming ai/bleed/mortal back to back with no special timer.
-monsters with necromancy doing bloodoath. Giving them necro makes them already extremely chalenging, bloodoath just makes pvm stupid when you instantly die because you spend months perfecting a suit to dish out nice damage.
Archived topic from AOV, old topic ID:2298, old post ID:14777
Dark Jedi and AI
Posted: Thu Feb 07, 2008 4:34 pm
by Death
d. wrote:yea, the two things i would really like to see go are:
-monsters spamming ai/bleed/mortal back to back with no special timer.
-monsters with necromancy doing bloodoath. Giving them necro makes them already extremely chalenging, bloodoath just makes pvm stupid when you instantly die because you spend months perfecting a suit to dish out nice damage.
The special timer is probably a good idea between special shot use. I had sabrix AI me several times in a row and it would have been nice to have a small delay between that AI.
For blood oath, there's always remove curse or resist spells to help counter its effects. Seems whenever I fight master mikael, he always seems to know when I've hit perfection before casting that spell.
Archived topic from AOV, old topic ID:2298, old post ID:14778
Dark Jedi and AI
Posted: Thu Feb 07, 2008 11:44 pm
by dprantl
Seer Death wrote:d. wrote:yea, the two things i would really like to see go are:
-monsters spamming ai/bleed/mortal back to back with no special timer.
-monsters with necromancy doing bloodoath. Giving them necro makes them already extremely chalenging, bloodoath just makes pvm stupid when you instantly die because you spend months perfecting a suit to dish out nice damage.
The special timer is probably a good idea between special shot use. I had sabrix AI me several times in a row and it would have been nice to have a small delay between that AI.
For blood oath, there's always remove curse or resist spells to help counter its effects. Seems whenever I fight master mikael, he always seems to know when I've hit perfection before casting that spell.
Hey, what about that blood oath reduction that I posted that went on OSI? I even included the formula
Archived topic from AOV, old topic ID:2298, old post ID:14794
Dark Jedi and AI
Posted: Fri Feb 08, 2008 12:01 am
by Death
Repost it in this thread if you can.
Archived topic from AOV, old topic ID:2298, old post ID:14797
Dark Jedi and AI
Posted: Fri Feb 08, 2008 12:39 am
by dprantl
http://www.uovalor.com/forum/viewtopic.php?t=2093
Archived topic from AOV, old topic ID:2298, old post ID:14800
Dark Jedi and AI
Posted: Sat Feb 09, 2008 12:22 am
by Red Squirrel
I'll have to ponder on adding that. Blood oath on this shard does have a cooldown, so that kind of componsates for the resist spells thing, though I'll have to test and see if its viable to add that. Just don't want to make BO useless in pvp either. I may add the formula but just curve it a bit, not sure.
As for pvm, it can be tricky but just be sure you don't do damage higher then what you have in hp.
Archived topic from AOV, old topic ID:2298, old post ID:14825