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General Contractor
Posted: Tue Jan 22, 2008 8:35 pm
by onykage
Just an idea for a new class, but
you have loads of houses. I mentioned to death before that houses should cost money on top of the building fee. The housing system needs some structure.
example:
someone builds a house on a nice location in luna. Then the player is afk for 6 months or better. So the property isnt being used, and cant be transfered, plus because 3 accts are allowed, any one person could have 3 houses in the same area, all unused, and unoccupied.
solution:
charge taxes on the property based on house size, value, storage, and property size and location. ie, a 18x18 house on the inside of luna would have a game annual tax of say 100gp per unit + a luxury tax for being inside luna gates, so say the annual tax would be 52,400gp (18*18*100+20000). This would automatically remove unused property to allow current players to have nice houses in nice areas.
Also, the use of a general contractor would be a cool implementation. IE, you can use the house placement tool to purchase the land, but you will need to hire a general contractor to build the house for you.
The general contractor class would require something like:
minimum 100 skill in atleast 6 crafting skillsets and have assets totaling say 5mil in the bank. Im basing this on my personal knowledge of contracting in the real world. To be a general contractor for real you have to have licenses in your specific trade or trades and then take a general contractors test plus prove liquid assets of 10,000 dollars, and have proof of general liability insurance with atleast 3mil in coverage.
just some food for thought.
Archived topic from AOV, old topic ID:2227, old post ID:14364
General Contractor
Posted: Tue Jan 22, 2008 8:46 pm
by theindigothief
good idea. Screw over those Luna-ites!!!!!
Archived topic from AOV, old topic ID:2227, old post ID:14366
General Contractor
Posted: Tue Jan 22, 2008 8:59 pm
by Death
Interesting idea but at the same time, some players like to take breaks from uo and will often return after a few months so it's not really beneficial to them as they may have worked for the house but wanted to take a 2 or 3 month break. Then they come back and they see they gotta pay 2mil to keep it all of a sudden.
Archived topic from AOV, old topic ID:2227, old post ID:14367
General Contractor
Posted: Tue Jan 22, 2008 10:42 pm
by Plastic Man
Eh, whats a few mil between friends. Last I check i have enough to pay that fee on all my houses for 3 years+ since only one is in city walls and its a 7x7. lol.
Archived topic from AOV, old topic ID:2227, old post ID:14368
General Contractor
Posted: Tue Jan 22, 2008 11:25 pm
by onykage
well something else that would be benefitial would be to inact a mail system with mail boxes at each house. as far as people finding out, something like that i would expect at least a 3 month warning before it went into effect. that way your breakers would have a chance to prepair for it.
Archived topic from AOV, old topic ID:2227, old post ID:14369
General Contractor
Posted: Tue Jan 22, 2008 11:34 pm
by Death
onykage wrote:well something else that would be benefitial would be to inact a mail system with mail boxes at each house. as far as people finding out, something like that i would expect at least a 3 month warning before it went into effect. that way your breakers would have a chance to prepair for it.
Mail boxes were talked about a while back in order to spread shard news and send items to players so those are always a real possibility.
Archived topic from AOV, old topic ID:2227, old post ID:14370
General Contractor
Posted: Wed Jan 23, 2008 4:03 am
by Finlander
i say no, just becouse you dont have time to play doesnt mean you should lose all your propety inside a game, many people also got all their wealth in their houses
Archived topic from AOV, old topic ID:2227, old post ID:14372
General Contractor
Posted: Wed Jan 23, 2008 8:03 am
by onykage
Finlander wrote:i say no, just becouse you dont have time to play doesnt mean you should lose all your propety inside a game, many people also got all their wealth in their houses
thats fine, thats why there is a bank box. Im trying to help find ways to build the community, not continue to kill it. And i can tell you, one really good reason why its not growing is new people come in and get pissy about the fighting system, and then after being in the game awhile, you begin to notice all this stuff, and you have nothing, and there is hardly anyone on, but there is all this nice stuff around you, but there is hardly nobody on, but there is all this nice stuff, and nobody will give new players any good gear, mebbe some gold, and some advice, but there is all this nice stuff.
do you get my point? and yes i know this because i am new, and i also brought in 5 friends, and all quit and went back to other things for guess why. So either the shard can grow or it can stay full of all this nice stuff that nobody is around to use, and die. You choose.
Archived topic from AOV, old topic ID:2227, old post ID:14379
General Contractor
Posted: Wed Jan 23, 2008 8:47 am
by Red Squirrel
5 people and they all quit? I think people arn't realizing how easy this shard is compared to others and are not giving it a chance.
I get your point with houses though. Seems lot of people come, make a house, then only come to refresh occasionally.
I'd be all for making a tax system or other fee, but think it would backfire. People who hardly ever play would loose their house then just quit.
Archived topic from AOV, old topic ID:2227, old post ID:14380
General Contractor
Posted: Wed Jan 23, 2008 8:50 am
by Finlander
I still dont understand the connection between house taxes and new players staying on the shard.
Theres plenty of spots outside luna walls, not many titles further than the ones inside luna walls, those players who own house inside luna are lucky, nothing to do with how new or old they are.
And dont try feed me the impression that people here arent helpfull, cause thats not true, if your friends were even somewhat polite when they asked for help, iam 100% sure they'd get it.
Now you prolly think that i love my luna spot(s) so much that thats why iam agasint this. Well, maybe it changes your point of view that i just yesturday sold two luna spots next to ach other to one relatively new player, felicia.
And moved myself to one really crappy spot, middle of spawn and quite far from luna.
Sorry i just dont see the bond between new players and taxes at luna spots, tho it isnt me who decides it.
Edit: that line where you say that noone gives new players good gear or a lot of gold makes me see red. Ask those who i gave 1mill bank checks that do players here help, or those who have gotten quite rare gear at the players. But i myself wont give anything if the player isnt even trying to start, just begs.
Archived topic from AOV, old topic ID:2227, old post ID:14381
General Contractor
Posted: Wed Jan 23, 2008 10:28 am
by Death
That's rather interesting as it really is not too hard to get great gear on the shard.
First thing, loot intensity is a lot better than other shards with even a lizardman dropping something decent for a new player.
Second of all, crafting is a really good way to get awesome gear. Make a crafter and do a bit of work and get some crafting quests. Boom, runic kit, make some better armor.
Also, there's several easy spots in tokuno where a new player can kill easy creatures and get their fair shot at some treasures of tokuno. Get a bunch of greaters and you got a decent suit right there.
There are many houses on the shard with a load of artifacts on them. Should players expect houses like that? Maybe, if the work hard enough for it. Keeping in mind that a player like Altar has been around since the life of the shard and has done a lot more than other players, hence why he has so much goodies.
It seems players look at items like demitel artifacts and are all "Okay, I want that" and go fight a demitel with noob armor and without the right tactics. Chances are if it's real good, expect to work for it. Don't expect it to pop into your bag out of the blue if you land one shot in but die another 20.
It seems as though players end up going into things that are way over their heads (I have noticed this). Like new players going to fight demitels first day or new players trying to solo some areas that are wayyy advanced. Perhaps the problem exists where there's not enough "new player" areas, but we're working on that (Trammel dungeons getting some life to become easier and more rewarding). Also, we are constantly working to bring down the level of all kinds of dungeons (Including UOML dungeons). However, the initial difficulty of the creatures will not change (A balron is a balron, it won't change and become a mongbat). My $0.02
Archived topic from AOV, old topic ID:2227, old post ID:14384
General Contractor
Posted: Wed Jan 23, 2008 1:11 pm
by dprantl
It's funny, I always thought showcasing stuff on my house would serve to show people what you can get and make them want to stay to acquire these items for themselves. I remember I would go around looking at stuff on other peoples' houses and say omg I want one of those. Then I would work at it and eventually get it. Isn't that one of the fun things about UO, or any game for that matter?
It's not like these things no longer drop like "other" shards. That's one thing that really pissed me off and made me eventually leave.
Also, does anyone really think it was easy for me to get all my stuff? I mean, it took basically one year for me to get more than 10 grim reapers' strikes. Why? Because I was determined to get them all and worked at it. I once paid squirrel 13 million gold for *one*.
Archived topic from AOV, old topic ID:2227, old post ID:14391
General Contractor
Posted: Wed Jan 23, 2008 1:42 pm
by Plastic Man
If your five friends were the ones that sat around luna back and just constantly asked me for stuff, continuously and took no heed on how I said make a crafter first and I'll help you get setup. Then yes, I didn't give and would never give them anything.
If they are the annoying newbies that wont tell me what skills they are going to use no matter how many times I ask (so I can help them get or give them appropriate items) then no i didnt just hand them all gear. It's not because I won't help new players, its because if you just want me to give you stuff at random so that you can have things then gtfo.
If someone actually starts a character and wants to figure out what kind of character it will be, then I will help them. So say for example you start a mage, and you need to find armor. Well if you refuse to tell me that and ask me for armor I won't give anything to you. But if you were to tell me that you were a mage, I'd help you get a decent suit that is meddable.
In general people on this shard not only try to help newbies, but most of us will go the extra mile for them IF they show that they want to learn to play for themselves and not just have everything handed to them on a silver platter.
And Case in Point: I started on the shard 28 days ago. I came to the shard because Beelz told me about it. My first day he gave me a 120 Archery and a 120 Disco PS and a +15 Stat Scroll. He also dropped me 100k for insurance money and gave me a decent 60+ to all resist suit.
My second day on the shard I was running Coons with his help, and by the end of the first week I had 2 houses, one inside Luna (a 7x7) and one right outside (an 15x18 that I earned myself. By the end of my second week I had 3 chars in 70 Suits with a few artys worked in, and I had a 3rd house (18x18), and I had been running Demintels for a few days (started that about 10 days in).
Now right near one month on shard I have about 5 mil in the bank, a very successful vendor pulling in at least 100k a day. I have 4 Chars in Arty Heavy 70s suits and 4 crafters with legendary skills.
How did I get all this? Someone on the shard gave me a leg up and I used that to get going under my own steam and earned it. I didn't ask him to give me anything, he just did so. I didn't sit at the luna bank and ask people to give me anything. I went out and I played and I made a crafter and I tried to get there, and in doing that, people saw me and helped me because I was trying.
And that is all most vets ask. Try to do it on your own, if we see you struggle almost all of us will come help. Or ask us nicely and don't act as if its required for anyone to help you, be appriciative if they do help you, say thank you. I know most of that sound simple, but you'd be surprised how few new players are actually polite, gracious, and appriciative of help when they do receive it.
I mean I know I am 400 times more likely to help somone who doesn't ask often for anything, when they do they say please, and when I have helped they say thank you, than I am to help someone that stands at the bank and says "I need armor." "I need a weapon" "I need Blah".
Ok my diatribe is over, I apologize if I was overly verbose on the subject but your statement that we wont help really pissed me off too.
Archived topic from AOV, old topic ID:2227, old post ID:14393
General Contractor
Posted: Wed Jan 23, 2008 3:03 pm
by Death
onykage wrote:
thats fine, thats why there is a bank box. Im trying to help find ways to build the community, not continue to kill it. And i can tell you, one really good reason why its not growing is new people come in and get pissy about the fighting system, and then after being in the game awhile, you begin to notice all this stuff, and you have nothing, and there is hardly anyone on, but there is all this nice stuff around you, but there is hardly nobody on, but there is all this nice stuff, and nobody will give new players any good gear, mebbe some gold, and some advice, but there is all this nice stuff.
do you get my point? and yes i know this because i am new, and i also brought in 5 friends, and all quit and went back to other things for guess why. So either the shard can grow or it can stay full of all this nice stuff that nobody is around to use, and die. You choose.
There are a lot of players who will often take a new player under their wing. I often see new players coming in and tagging around with a veteran who, in most cases, have completely suited them up with spare parts and powerscrolls. Not everyone can be this fortunate and if a veteran is not helping you out, they're either, not able to or are too occupied at the moment to help. Player attitude is also a definitive factor:
"Hi, I'm a new player starting out on the shard, can you tell me where to hunt or possibly help me out a bit?" as opposed to:
"Hey, can I get an arty sword for free?"
Here's the rule of thumb for players starting out:
1) Start off building your skill and seeing a template that works for you. See what you're best at and what skills work well together.
2) Fight in areas suited to your skill level. UOML dungeons and demitel are NOT for players without a lot of experience. For some players it can take a month, for others it can take several months.
3) Make a crafter for scrap armor (Something decent but you can afford to lose). Do some crafter quests to get rewards you can put towards bettering your suits and weapons.
4) Once you're able to fight, you can't go wrong with trammel dungeons (Fel if you're feeling risky). Killing small things in trammel dungeons will help you better skill and help you build up a bit of insurance and maybe find some useful items along the way. Did I mention you can receive artifacts in all trammel anti-virtue dungeons just by killing things? It may take awhile but killing that final ettin and getting Katrina's Crook makes you feel special
. For a change of scenery, head to tokuno to try your hand at some creatures with special, unheard of abilities and start collecting some tots (Treasures of Tokuno).
5) Once you're built from there, now's the time to start hitting bigger targets. Try your hand at some magic monsters such as blood elementals and titans. You can head down further into trammel dungeons where the nastiest creatures lie (Balrons and such). Now would also be a good time to cruise around Ilshenar. Ilshenar is spread out and is more advanced then trammel dungeons. There's a lot of creatures that are spaced out but there may be clusters of them in one area (Such as ratman mine). This is a great time to test out fighting more than one creature at a time. Also, you may get lucky and find a paragon or two to challenge (Keep within your difficulty level. Paragon balrons are not easy).
6) After Ilshenar and you feel fairly comfortable, now may be the time to team up to hit bigger targets. Talk to some players and see if you can get friended and put into a guild. If that does not work, start your own. Guilds are more likely to accept players with experience in battle as opposed to "pure out of haven" newbies. Now you got players to fight with, thus making the game more interesting. Now you can go to felucca to do champions and get a ton of gold and powerscrolls to level up your abilities to legendary heights. At this point, you're at about an intermediate play level.
7) When you're not with your guild, start going out to felucca to hunt for artifacts of assimilation (Felucca marties). All your favorite trammel dungeons exist here but may be a bit more challenging this time around. Having done champions in fel before, you'll now know how to defend yourself from a raid or a PK threatening to steal your bounty.
8) After you've mastered that, start going for the hardest areas. At this point, after some PVM and PVP experience and having mastered your character and suited up with gear, you can take on the hardest areas. Start off your pre-veteran path with your guild buddies and battle through the nasty UOML dungeons to challenge some of the hardest bosses. If you feel like dying a bunch of times for something shiny, go kill the Demitel bosses.
9) Once you've seen it all and passed on from the veteran path to a veteran elder, take a new player under your wing and teach them the ropes. You'll relive the old days, watching the youngling die to a paragon mongbat, and you'll laugh a little inside and say "That was me once"
Archived topic from AOV, old topic ID:2227, old post ID:14395
General Contractor
Posted: Wed Jan 23, 2008 6:58 pm
by onykage
I was going to reply to this with some examples, but this thread has gotten way to bitter to fast. So, im going to make it blunt, and if i hurt anyones feelings, sorry, but you need a wakup call.
First, your tring to populate a mmo game that is over 10 years old. You guys keep talking about other shards. What if there is no other shard. Nobody cares about this shard or that shard. They care about game play. Now i get it. I get exactly where this heat comes from. You get greedy little pissant noobs who come around from other shards and start shit to try and get people to migrate.
I came to AoV because of red, and i stick around because of red, i donated because of red, im offering suggestions because of red, so anyone who thinks im pointing this stuff out because its so much worse then some other shard, let me educate you, Im trying to help you people out, and as far as im concerned; there is no other shard.
As far as items and houses, lets just drop it. I was trying to point out ways to make people be more active. But when it comes to gear and items, i understand. There is Greed, mixed in with some inert value, and pleasure from having loads of stuff. I was the second richest mofo on bnet for the entire length of my d2lod experience, and i still to this day pop in and renew my characters every 60 days so they dont expire, just so when someone i know decides they want to play d2, ive got a kickn char to help suit them up.
If you really want the shard to die, then lets leave it alone, red and death are workin themselves to-death trying to make it great little by litte. But, if you want it to survive, which will continue to get harder everyday, then some drastic changes have to be made here and there. If some people get pissed and quit, then they probably weren't around enough to matter anyway. Dedicated players will hang around until there is nothing left.
I made the suggestion for a really good reason. If you step back and look at my comments from a noobs pov, you might see it in a different light.
And im going to stop there. I suck with arguments because i normally have so many different things which lead me to believe the way i do, and if i tried to explain them in a forum it would end up being a book.
ps, those 5 friends of mine, im not even going to comment, because i take that offensive, re-read your comments and appologize if you feel the need.
Archived topic from AOV, old topic ID:2227, old post ID:14398
General Contractor
Posted: Wed Jan 23, 2008 8:08 pm
by Death
Unfortunately with games such as this one, player greed is just terrible. People would kill their own guildmembers for a stack of colored pixels. I'm not saying everyone will do it, but these days it's all "items items items".
My best memories in uo are linked to guilds and fights. Best times I've had on uo were fighting new creatures and exploring new areas (For those uo vets, think back maybe 2 years+ when you just walked around all of britain to see how large it was, and got lost somewhere around vesper).
In aos+ types of shards, it's hard to emphasize on other things as items are focused on as being too important. That's another reason why we want to bring back skill instead of items (More emphasis and power through learning a skill than an item with properties). Not to mention that skills were simpler than items.
But ah, how the times have changed. People expect an arty in their bags and would not want to go this method. Non-arty play made the game even. The ones who won either had a lot of practice, good tactics or a crap load of allies. That or hax...but we won't go there.
Archived topic from AOV, old topic ID:2227, old post ID:14399