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Proposed weapon changes
Posted: Wed Jan 09, 2008 10:36 pm
by Red Squirrel
I was thinking of doing the following changes to weapons:
Currently this is in place:
Melee capped at 1.5sec and capped at 70 damage (pvp)
Ranged capped at 1.75sec and capped at 70 damage (pvp)
What I proppose to do is this, if you have 150 real dex, the ss cap would change in some cases. If you have 150 real str the damage caps would change in some cases. Here's which cases:
Swords would stay capped at 1.5, but do 100 damage
Fencing would be capped at 1.25 but stay at 70 damage
Macing would stay capped at 1.5 but do 150 damage
For bows, the damage cap would stay but ssi would be 1.5.
This would make the 3 melee skills have their pros and cons. So if you want speed you go fencing, but if you want mass damage you go macing.
This is completly draft and theres no plans to implement unless most like the idea, so just thought I'd shoot it out. Values could change.
Also may be it would be too unbalanced, as I did not even test any of this, so its just to see what people think, at this point.
Archived topic from AOV, old topic ID:2125, old post ID:13795
Proposed weapon changes
Posted: Wed Jan 09, 2008 10:41 pm
by d.
interesting concept, but it really only helps the people who are already fully geared to the point were they can get the bous. The people who aren't fully suited are even further behind then. I think weapons are fairly balanced as they are, and that there are more important things for the server.
Archived topic from AOV, old topic ID:2125, old post ID:13796
Proposed weapon changes
Posted: Wed Jan 09, 2008 11:21 pm
by Red Squirrel
Yeah good point, since the 149 to 150 dex/str would do a huge leap, which is not really good.
Archived topic from AOV, old topic ID:2125, old post ID:13797
Proposed weapon changes
Posted: Wed Jan 09, 2008 11:38 pm
by d.
yea. plus most templates based mainly on weapons (archers/dexxer) are pretty effective already, the change would only help them and not the mages.
(side question)- why is a crossbows base damage changed on here? i noticed that it has a higher base damage than a yumi now, and elven longbows are 19-23, with a range of 10 and speed of 27, and it has serpent arrow, infinitley better than say a heavy xbow. Just caught my attention. Bows are modded to be pretty good on here, but i haven't seen any changes to any meele weps.
Archived topic from AOV, old topic ID:2125, old post ID:13798
Proposed weapon changes
Posted: Wed Jan 09, 2008 11:46 pm
by Red Squirrel
Hmm I'd have to check, tbh I had modded some weps to be as per osi, but maybe the data I got was wrong, then again archers are gimp on osi so maybe it was a bad idea.
I'd have to revisit the base damages and see if some are too high.
Archived topic from AOV, old topic ID:2125, old post ID:13799
Proposed weapon changes
Posted: Thu Jan 10, 2008 1:11 am
by theindigothief
I say bump melee base dmg or something. We have to chase chase chase and still do less dmg vs an archer.
And the SSI bump is more of a PvM boost than PvP. Rarely do you get two hits off with the way people run.
Archived topic from AOV, old topic ID:2125, old post ID:13802
Proposed weapon changes
Posted: Thu Jan 10, 2008 2:23 am
by Plastic Man
Instead of stat based you could make it Skill based. Like 105 in a wep skill gets a slight boost and then 110 and then 115 and at 120 you get full bonus.
Makes more sense to me than making it stat based. 1st of all because it would kinda make sense for a legendary to be a little faster or deal a little more damage (IE more accurate with where they land the blows).
Secondly because it is WAY easier to get a skill PS than it is a stat PS (hell half the time people will give you 105/110 if they got it.
And Third it would make people really want to think about which skills they are going to scroll.
Oh and an Idea for doing mages and necros kinda similar
You could do it so that 105 = +.5 FCR 110= 1FCR 115=f FCR and 120=1FC/2FCR or something like that. Dunno if FC/FCR, but make it so that its only the spell type you have that skill level in (IE 120 Mage would NOT get bonus when casting necro spells) i dunno if FC/FCR would be the way to go or not, but maybe SDI instead, or maybe a mix like 110=1fcr 115=2FCR and 120 = 5% SDI + 2FCR.
Archived topic from AOV, old topic ID:2125, old post ID:13804
Proposed weapon changes
Posted: Thu Jan 10, 2008 2:27 am
by theindigothief
No, he is trying to make it so it actually takes a dexxer to aquire these perks. Every pvper uses 120 PSs.
Archived topic from AOV, old topic ID:2125, old post ID:13805
Proposed weapon changes
Posted: Thu Jan 10, 2008 2:42 am
by Plastic Man
Ya ok, then build in part of the perks to Tacts/ Anat. Because i know not all use 5x120 and 1x 100
Archived topic from AOV, old topic ID:2125, old post ID:13808
Proposed weapon changes
Posted: Thu Jan 10, 2008 3:09 am
by theindigothief
I dunno. I think it being stat based is nice. Gives people something to shoot for. I mean, as it stands stam is crazy lame(Cause of the SSI cap and %s) and str is kinda useless(because of the + hps)
Archived topic from AOV, old topic ID:2125, old post ID:13811
Proposed weapon changes
Posted: Thu Jan 10, 2008 6:12 am
by sliptongue69
beep beep
Archived topic from AOV, old topic ID:2125, old post ID:13813
Proposed weapon changes
Posted: Thu Jan 10, 2008 8:04 am
by Finlander
This kind of topics will not work, we seen it in the past.
Oppinions are like asshole, everyone has one.
Archived topic from AOV, old topic ID:2125, old post ID:13814