Update [feb 15 07] - necro spellcasting speed + more
Posted: Thu Feb 15, 2007 7:40 pm
*Wind entrance teleporter changed to require 72 magery and not 7.2, as this is a mistake. (I stumbled upon that on stratics while searching for something else)
*Fixed necromancy spellcasting speeds as they were too fast.
*Added a database corruption safeguard to save against saves that happen durring a backup. Made the backup script create a lock file then delete the lock file. RunUO will not save if this file exists. Believe it or not, such situation - a save durring a backup - will cause the database to corrupt itself and the server to crash. Aparantly it takes a C# newbie like me to fix that critical instability issue.
Keep in mind this does not mean the DB will never corrupt, I'm sure there's otherways to pull it off... But that said I made the backup rotation system a bit better. Also the backups are durring SW, so it should never happen that it tries to save anyway.
Archived topic from AOV, old topic ID:211, old post ID:869
*Fixed necromancy spellcasting speeds as they were too fast.
*Added a database corruption safeguard to save against saves that happen durring a backup. Made the backup script create a lock file then delete the lock file. RunUO will not save if this file exists. Believe it or not, such situation - a save durring a backup - will cause the database to corrupt itself and the server to crash. Aparantly it takes a C# newbie like me to fix that critical instability issue.
Keep in mind this does not mean the DB will never corrupt, I'm sure there's otherways to pull it off... But that said I made the backup rotation system a bit better. Also the backups are durring SW, so it should never happen that it tries to save anyway.
Archived topic from AOV, old topic ID:211, old post ID:869