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Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 8:24 pm
by Red Squirrel
* Explosion potions have a chance to critical, when they critical, the radius of explosion is doubled, and the pvp cap is ignored. In pvm, the damage is doubled. The chance to critical is based on your alchemy skill as well as EP. With max EP and max skill, the chance is about 10%

* Fixed a few issues with recall runes and gate library.

* Coded the final boss to christmas event - it will most likely run this Friday.

* Flame strike does 50% more damage in non pvp situations. For its mana/skill cost it was not doing enough compared to other spells

* TC1 will no longer have staff deeds given out upon server refresh. Instead I will code a special resource stone which will give gold and such to make it easier to test stuff. Theres a few reasons behind this change, such as the possibility that people might not like the idea of anyone able to snoop their items and such. I also want to delete the skill deed script completly as with the new system of updating scripts on live, that script makes it on live, which is kinda dangerous.

* It is now possible to gate from (but not to) ilsh and other restricted areas.

* Slayers now get calculated after the SDI cap. Also mage spell damage calculation has been changed in general, it all adds up, rather then multiplies. (comes up to nearly the same - but this method makes more sense for in the long run, if more SDI modifyers are added)

* Young players cannot use skill deeds anymore. This is to encouraging keeping young status longer by regular skill training, then the deeds can be used after for the hard skills. Currently people loose their young status fast because of the deeds, and may find it harder to continue from that point.

* Added a lot more healer spawns, I found some areas which had too far to go if you died. Mostly all fel/tram roads have healers along them, malas mountains have them all along as well as on paths. Other misc areas as well. Ilshenar has gotten more, but that map was trickyer as its more open and theres lot of mobs that would rez kill.

Archived topic from AOV, old topic ID:1997, old post ID:12967

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 8:29 pm
by d.
what is considered "max ep" on here. you can get 100% off items, but what is it capped at?

Archived topic from AOV, old topic ID:1997, old post ID:12970

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 9:05 pm
by Red Squirrel
EP is capped at 50 if you have 0 alchemy. The cap goes to 80 if you have 100 alchemy, and alcheymy itself gives you natural 20 EP.

So you can get up to 100EP with 100 alchemy. Lower alchemy has an effect to.

This is the function used:

Code: Select all

		
		public static int GetEnhancePot(Mobile m)
		{
		if(m==null)return 0;
		int val=AosAttributes.GetValue( m, AosAttribute.EnhancePotions );
		
		int cap = 50 + (10*((int)(m.Skills[SkillName.Alchemy].Value/33)));
		
		if(val>cap)val=cap;
		
		
		val+=(int)(m.Skills[SkillName.Alchemy].Value/5);
		
		return val;
		}
Archived topic from AOV, old topic ID:1997, old post ID:12972

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 9:13 pm
by d.
so if alchemym raises the cap and it gives u a natural 20, does that mean you need 80% on items to get the cap? or dod u need 100 on items and alchemy puts +25% over the cap?

Archived topic from AOV, old topic ID:1997, old post ID:12973

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 9:20 pm
by Red Squirrel
To hit the item cap you need 80, but if you only have 60, then you'll have 80 because of the natural 20. If you have no EP, the skill will still give you 20. Basically that 20 just stacks on after the EP item property is calculated and capped.

Archived topic from AOV, old topic ID:1997, old post ID:12974

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 9:29 pm
by d.
but if i have 100 ep, does it count as 120 when i get the "critical" or do i have a higher chance to do crit with 120 ep, or if i have 120 alchemy + 100 ep? and if i crit wont i do much more damage since crit is not capped?

Archived topic from AOV, old topic ID:1997, old post ID:12975

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 10:24 pm
by Red Squirrel
crit is just not capped for damage, not EP. So lets say your pot was going to do 100 damage, and you crit, then it just skips the damage cap check. So having higher EP may help, but it wont be what directly helps, its the fact that the damage cap just gets ignored.

Archived topic from AOV, old topic ID:1997, old post ID:12978

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Wed Dec 26, 2007 11:50 pm
by theindigothief
Any way you can make this FS boost only play sided? It now means that any big boss can wtfpwn you with a FS unless Im mistaken :/

Archived topic from AOV, old topic ID:1997, old post ID:12980

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Thu Dec 27, 2007 3:46 pm
by d.
the criticals on explo pots dont work. i was testing them with a char with:
100 alchemy
75% ep
21%

i tested around 150 explo pots, didnt get a single crit.

Archived topic from AOV, old topic ID:1997, old post ID:12992

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Fri Dec 28, 2007 8:18 pm
by Nosferatu
technically if a player is gating from a location in ish while a bunch of people are waiting for a gate in luna and they go into the gate isnt that gating to the location?

Archived topic from AOV, old topic ID:1997, old post ID:13033

Update [Dec 26 07] - Lotsa Misc stuff

Posted: Fri Dec 28, 2007 8:35 pm
by Red Squirrel
Yeah, but what I mean is you can't mark, then go in luna and open a gate, only other way around. Though what one could do is stay in ilsh then gate to luna for rest to go through, too.

Archived topic from AOV, old topic ID:1997, old post ID:13034