Update [Dec 26 07] - Lotsa Misc stuff
Posted: Wed Dec 26, 2007 8:24 pm
* Explosion potions have a chance to critical, when they critical, the radius of explosion is doubled, and the pvp cap is ignored. In pvm, the damage is doubled. The chance to critical is based on your alchemy skill as well as EP. With max EP and max skill, the chance is about 10%
* Fixed a few issues with recall runes and gate library.
* Coded the final boss to christmas event - it will most likely run this Friday.
* Flame strike does 50% more damage in non pvp situations. For its mana/skill cost it was not doing enough compared to other spells
* TC1 will no longer have staff deeds given out upon server refresh. Instead I will code a special resource stone which will give gold and such to make it easier to test stuff. Theres a few reasons behind this change, such as the possibility that people might not like the idea of anyone able to snoop their items and such. I also want to delete the skill deed script completly as with the new system of updating scripts on live, that script makes it on live, which is kinda dangerous.
* It is now possible to gate from (but not to) ilsh and other restricted areas.
* Slayers now get calculated after the SDI cap. Also mage spell damage calculation has been changed in general, it all adds up, rather then multiplies. (comes up to nearly the same - but this method makes more sense for in the long run, if more SDI modifyers are added)
* Young players cannot use skill deeds anymore. This is to encouraging keeping young status longer by regular skill training, then the deeds can be used after for the hard skills. Currently people loose their young status fast because of the deeds, and may find it harder to continue from that point.
* Added a lot more healer spawns, I found some areas which had too far to go if you died. Mostly all fel/tram roads have healers along them, malas mountains have them all along as well as on paths. Other misc areas as well. Ilshenar has gotten more, but that map was trickyer as its more open and theres lot of mobs that would rez kill.
Archived topic from AOV, old topic ID:1997, old post ID:12967
* Fixed a few issues with recall runes and gate library.
* Coded the final boss to christmas event - it will most likely run this Friday.
* Flame strike does 50% more damage in non pvp situations. For its mana/skill cost it was not doing enough compared to other spells
* TC1 will no longer have staff deeds given out upon server refresh. Instead I will code a special resource stone which will give gold and such to make it easier to test stuff. Theres a few reasons behind this change, such as the possibility that people might not like the idea of anyone able to snoop their items and such. I also want to delete the skill deed script completly as with the new system of updating scripts on live, that script makes it on live, which is kinda dangerous.
* It is now possible to gate from (but not to) ilsh and other restricted areas.
* Slayers now get calculated after the SDI cap. Also mage spell damage calculation has been changed in general, it all adds up, rather then multiplies. (comes up to nearly the same - but this method makes more sense for in the long run, if more SDI modifyers are added)
* Young players cannot use skill deeds anymore. This is to encouraging keeping young status longer by regular skill training, then the deeds can be used after for the hard skills. Currently people loose their young status fast because of the deeds, and may find it harder to continue from that point.
* Added a lot more healer spawns, I found some areas which had too far to go if you died. Mostly all fel/tram roads have healers along them, malas mountains have them all along as well as on paths. Other misc areas as well. Ilshenar has gotten more, but that map was trickyer as its more open and theres lot of mobs that would rez kill.
Archived topic from AOV, old topic ID:1997, old post ID:12967