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events
Posted: Sun Feb 11, 2007 1:28 pm
by fuzzy
how are they comming? we should do some soon, set the paragon orbs again, but more advanced. we should do some thing like that, maybe a turny or some thing of the sort
Archived topic from AOV, old topic ID:196, old post ID:802
events
Posted: Sun Feb 11, 2007 1:38 pm
by Red Squirrel
Yeah I need to start coding the mob race event. It's basically a track full of mobs ranging from liches to darkfathers and ancient wyrms and first one to make it to the end alive wins. It's all setup, I just need to code special teleporters and other controls for it.
There's a tourny system already coded too, I should get that going some time. I also want to do a valentine's day monster bash. Evil cupid storm troopers or something.
Archived topic from AOV, old topic ID:196, old post ID:803
events
Posted: Tue Feb 13, 2007 12:11 am
by Red Squirrel
I started working on the PVP arena. There will only be 1 arena so 1 duel at a time, but think it makes the event more fun as you get to watch all the duels. Demise has a nice setup for tourneys but for a small shard 1 arena will do and make the event last longer. When I run the tourney I'll usually run more then one consecutively as well. I could even look into coding it so it's best out of 3 or what not but I'll stick with the standard script for now.
For those curious check the moongate in the event lobby, right now green acres is fully accessible so feel free to wander off in the green void.
Archived topic from AOV, old topic ID:196, old post ID:820
events
Posted: Tue Feb 13, 2007 7:29 am
by Lymus
Lol. For this first event, I say you make a Bronze, Silver, and Gold eagle. Have them say like "First Place-AoV's First PvP Championship"
Archived topic from AOV, old topic ID:196, old post ID:822
events
Posted: Wed Feb 14, 2007 10:14 am
by Gaiava Arkkaza
lol You guys dont want me to participate into that 1v1, not with a treefellow that is.
Archived topic from AOV, old topic ID:196, old post ID:836
events
Posted: Wed Feb 14, 2007 11:23 am
by Red Squirrel
I'll go with my admin for kicks. I'll give him regular items and stats and nerf his eval a tad...
Archived topic from AOV, old topic ID:196, old post ID:840
events
Posted: Wed Feb 14, 2007 4:25 pm
by Lymus
Gaiava Arkkaza wrote:lol You guys dont want me to participate into that 1v1, not with a treefellow that is.
I've never dueled Treefellow. xD
I know me and you can be about even on your other non-admin made chars.
Archived topic from AOV, old topic ID:196, old post ID:849
events
Posted: Wed Feb 14, 2007 5:27 pm
by Gaiava Arkkaza
lol Other than [set itemid so I dont look ugly and a few event stuff, I dont remember using my admin for item-wise stuff.
Archived topic from AOV, old topic ID:196, old post ID:850
events
Posted: Wed Feb 14, 2007 7:02 pm
by Lymus
*cough*Mana Barrier *cough*
Huh?
Archived topic from AOV, old topic ID:196, old post ID:855
events
Posted: Mon Feb 26, 2007 1:06 am
by Red Squirrel
Ok as most of you know the event tourney system is badly bugged. I worked on it most of the day, then an unrelated bug striked, well two, one was transparent to the users but gave me about 5 minutes to fix or it would of made it in the update after SW, but I fixed it on time, the other bug was more serious.
Then back to the tourney system. It's about an hour past my bed time, but I think I fixed most of the major bugs. Some of these are:
- being able to use ball of pet summoning (to summon a horse, for example)
- being able to mount (in case one finds another clever way to get a mount)
- bypassing the restricted spells - was simply a region priority issue, fixed the region script and all spell/skill restrictions work now
- if a player disconnects, he is still put into the duel, but invisible, so you can end up dueling with yourself, and end up loosing to a DCed player since the only want to end it is to kill yourself. (oh this cruel world...)
Only thing left is the mysterious vanishing mounts and random times where your stuff does not go back in your pack. I have yet to reproduce these so I'll work on it again tomorrow, but the rest is fixed and simply requires some testing. I also need to test things like if it allows uneven teams, or if it randomizes teams properly, etc
I also added an automatic bank check feature for the winner and is GM configurable for each tournament.
So the tournament system is coming along nicely, with the bug fixes. Though I wonder why it was released in this state to begin with, considering all the critical bugs I have to fix.
Though this is not as bad as the region control bugs though.
:
I've learned not to trust other people's code though, I should test it just as much as I would test my own, if more.
Archived topic from AOV, old topic ID:196, old post ID:1172