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More interaction with explosive/flamable items

Posted: Sat Dec 15, 2007 5:01 pm
by Red Squirrel
I'm working on a system so that items such as land mines, explosion pots, coal etc... are more interactive with each other.

I will extend this to spells as well. For example if you cast a fire field near explosion pots, it will have a chance to trigger them. If its near coal ore, it will possibly catch it on fire, etc...

This will make things more fun and these items will be able to be creatively used as well.

Archived topic from AOV, old topic ID:1887, old post ID:12266

More interaction with explosive/flamable items

Posted: Sun Dec 16, 2007 12:05 am
by Red Squirrel
This is starting to get together pretty well. Doing code cleanup at same time. Stuff like fire fields now make coal catch on fire and stuff.

Archived topic from AOV, old topic ID:1887, old post ID:12279

More interaction with explosive/flamable items

Posted: Sun Dec 16, 2007 3:02 pm
by Red Squirrel
So far this is turning out pretty sweet, I'll post a RPV once most of it is working, I want to pass this through an intense testing phase before releasing though.

Archived topic from AOV, old topic ID:1887, old post ID:12312

More interaction with explosive/flamable items

Posted: Sun Dec 16, 2007 3:33 pm
by Red Squirrel
RPV here:

http://login.uovalor.com/stuff/store/rp ... eitems.rpv

More to come, as I think of other items that can be interactive in this way. The beauty with this system is if I make such item all the others will automatically work with it. Theres different type of triggers, heat, impact, and explosion (explosion is basically heat + impact combined). So impact and heat affect explosion pots, while only impact affects land mines, but land mines produce an explosion, so its both impact and heat.

Archived topic from AOV, old topic ID:1887, old post ID:12314