Runics
Posted: Sat Dec 15, 2007 1:38 pm
Would be kewl to get runics on the roulette table.
Archived topic from AOV, old topic ID:1885, old post ID:12257
Archived topic from AOV, old topic ID:1885, old post ID:12257
Formally anythingforums.com, iceteks.com, uovalor.com and uogateway.com Forums.
https://www.anyf.ca/
Code: Select all
if(10>Utility.Random((chancefactor/2)+15))
{
Item winitem=null;
switch(Utility.Random(Utility.Random(15)))
{
case 14:
switch ( Utility.Random( 4 ))
{
case 0:
winitem = new RunicSewingKit(CraftResource.BarbedLeather);
winitem.Name = "Barbed Runic Sewing Kit";
break;
case 1:
winitem = new RunicHammer(CraftResource.Agapite);
winitem.Name = "Agapite Runic Hammer";
break;
case 2:
winitem = new RunicSaw(CraftResource.Bloodwood);
winitem.Name= "Bloodwood Runic Saw";
break;
case 3:
winitem = new RunicFletchingKit(CraftResource.Bloodwood);
winitem.Name = "Bloodwood Runic Fletchin Kit";
break;
}
break;
case 13:
winitem = new BankCheck(10000000);
winitem.Name="the 10 mil Jackpot";
break;
case 12:
winitem = new BankCheck(5000000);
winitem.Name="the 5 mil Jackpot";
break;
case 11:
winitem = new BankCheck(1000000);
winitem.Name="the 1 mil Jackpot";
break;
case 10:
winitem = new ClothingBlessDeed();
winitem.Name="Clothing Bless Deed";
break;
case 9:
winitem = new FabledFishingNet();
winitem.Name="Fabled Fishing Net";
break;
case 8:
switch ( Utility.Random( 4 ))
{
case 0:
winitem = new RunicSewingKit(CraftResource.HornedLeather);
winitem.Name = "Horned Runic Sewing Kit";
break;
case 1:
winitem = new RunicHammer(CraftResource.ShadowIron);
winitem.Name = "Shadow Iron Runic Hammer";
break;
case 2:
winitem = new RunicSaw(CraftResource.Oakwood);
winitem.Name="Oak Runic Saw";
break;
case 3:
winitem = new RunicFletchingKit(CraftResource.Oakwood);
winitem.Name = "Oak Runic Fletching Kit";
break;
}
break;
case 7:
winitem = new RandomPowerScroll();
winitem.Name = "a Power Scroll";
break;
case 6:
winitem = new PowderOfTemperament(Utility.Random(1,3)*5);
winitem.Name = "Powder of Fortification";
break;
case 5:
winitem = new BagOfMasterpieceResources( Utility.Random(5,7));
winitem.Name="a Bag of Masterpiece Resources";
break;
case 4:
winitem = new BagOfNecroReagents(200*Utility.Random(1,5));
winitem.Name="a Bag of Necromancer Reagents";
break;
case 3:
winitem = new BagOfReagents( 200*Utility.Random(1,5));
winitem.Name="a Bag of Mage Reagents";
break;
case 2:
winitem = new skilldeed();
break;
case 1:
winitem = new PowderOfTranslocation(100);
winitem.Name="Powder of Translocation";
break;
case 0:
winitem = new BagOfSending();
if(Utility.Random(10)==5)winitem.LootType=LootType.Blessed;
winitem.Name="a Bag of Sending";
break;
}
if(winitem==null)winitem=new BankCheck(100); //default crappy prize :P (should not hit that)
Win(from,winitem,item);
return;
}
There have been. I know because the naming system was weird on them because we had set the win message (Which also changed the tag on the item so it looked funny). There have been horned kits given out and all that fun stuff. The listing was fixed a while back so that a wider variety of kits drop (runic saws, runic fletch kits, runic hammers etc).sliptongue69 wrote:Out of all that's been spun on there, I wonder if anyone has gotten any from it.