Update [Dec 13 07] - Crafting and other misc stuff
Posted: Thu Dec 13, 2007 8:19 pm
* Fixed a craft issue with talismans - talismans with exeptional bonus higher then craft bonus would actually decrease the chances.
* Realized the ML slayers were actually never dropping, fixed, so they will now appear as loot and on talismans.
* The named creature "Grobu" in the painted caves is now a wolf instead of a bear. The reason for this is the OSI quest clilocs refer to him as a wolf so there's a mismatch and it might cause confusion when the quest system is put in.
* Fixed chest of heirloom lock level. They will no longer spawn over the max lock level, which made them impossible to open.
* Runic crafted items as well as loot now has a 1% chance to get a property at 100% intensity. This means even with a low end kit, you can possibly craft something with a high intensity property.
* Crafting powerscrolls no longer drop in champ spawns, instead, they are given as rewards through the new quest driven bod system.
* Bod quest system timer has been lowered to a max of 100 minutes. (aprox 1:30 hours) Remember that giving bods will reset this timer.
* Tinkers can now give quests similar to the blacksmith ones (actually, its the exact same ones) but with different rewards, including runic tinker kits, these have way less charges then standard kits given there are less possible items to make, and these can be very powerful, so don't want them to totally overpower looted items.
* Corpse skin will now result in resists being -15 of the 70 cap, so extra fire/nox resist wont make corpse skin useless.
* Painspike now stops all but natural regeneration
* Paragons no longer spawn in Labyrinth. We found one quote about that a while back but decided that was not enough info to rely on, other sources make us think its not really supose to have paragons.
* Alchemy now gives bonus to potions on top of the EP cap. This is the calculation for EP value:
Archived topic from AOV, old topic ID:1876, old post ID:12191
* Realized the ML slayers were actually never dropping, fixed, so they will now appear as loot and on talismans.
* The named creature "Grobu" in the painted caves is now a wolf instead of a bear. The reason for this is the OSI quest clilocs refer to him as a wolf so there's a mismatch and it might cause confusion when the quest system is put in.
* Fixed chest of heirloom lock level. They will no longer spawn over the max lock level, which made them impossible to open.
* Runic crafted items as well as loot now has a 1% chance to get a property at 100% intensity. This means even with a low end kit, you can possibly craft something with a high intensity property.
* Crafting powerscrolls no longer drop in champ spawns, instead, they are given as rewards through the new quest driven bod system.
* Bod quest system timer has been lowered to a max of 100 minutes. (aprox 1:30 hours) Remember that giving bods will reset this timer.
* Tinkers can now give quests similar to the blacksmith ones (actually, its the exact same ones) but with different rewards, including runic tinker kits, these have way less charges then standard kits given there are less possible items to make, and these can be very powerful, so don't want them to totally overpower looted items.
* Corpse skin will now result in resists being -15 of the 70 cap, so extra fire/nox resist wont make corpse skin useless.
* Painspike now stops all but natural regeneration
* Paragons no longer spawn in Labyrinth. We found one quote about that a while back but decided that was not enough info to rely on, other sources make us think its not really supose to have paragons.
* Alchemy now gives bonus to potions on top of the EP cap. This is the calculation for EP value:
Code: Select all
public static int GetEnhancePot(Mobile m)
{
int val=AosAttributes.GetValue( m, AosAttribute.EnhancePotions );
int cap = 50 + (10*((int)(m.Skills[SkillName.Alchemy].Value/33)));
if(val>cap)val=cap;
val+=(int)(m.Skills[SkillName.Alchemy].Value/5);
return val;
}