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few minor craft changes
Posted: Tue Dec 11, 2007 11:41 pm
by Red Squirrel
Soon there will be a few fixes relating to runic kits, and craft chances in general, relating to talismans. Just a heads up so if anyone has runic kits you'll probably want to hold on to them till this update.
I decided to do like OSI and add the chance that a property will be 100% no matter which kit your using. I applied that to loot too. Still need to test though. It's on TC1 right now.
Archived topic from AOV, old topic ID:1859, old post ID:12078
few minor craft changes
Posted: Wed Dec 12, 2007 7:03 am
by d.
interesting. I'll have to do some pvm later to test this out, maybe do some bod quests too =p.
Archived topic from AOV, old topic ID:1859, old post ID:12085
few minor craft changes
Posted: Wed Dec 12, 2007 7:46 pm
by Red Squirrel
Ok I should retitle this to major, since well, you'll see, and love, the new changes.
Well not really changes, more or less additions.
Not sure if they'll be ready for SW though, I have to have everything zipped up and uploaded by the next 15 minutes.
Archived topic from AOV, old topic ID:1859, old post ID:12104
few minor craft changes
Posted: Wed Dec 12, 2007 9:48 pm
by d.
*cries*
I burnt all my remaining runics like 2 weeks ago when i started playing here again lol. oh wells.
Archived topic from AOV, old topic ID:1859, old post ID:12108
few minor craft changes
Posted: Wed Dec 12, 2007 9:49 pm
by Red Squirrel
You can try to get ahold of lower end ones easily, even those will have more use now, as if you get lucky and get a 100% intensity mod. This update did not go through though, it will go in next SW.
Archived topic from AOV, old topic ID:1859, old post ID:12109
few minor craft changes
Posted: Wed Dec 12, 2007 9:51 pm
by d.
yea, i guess i'll just start having to do bods or some junk.
Archived topic from AOV, old topic ID:1859, old post ID:12110