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prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 11:02 am
by Tugex
so i uninstalled UO, downloaded the mondains legacy client, updated to 6050, installed the latest version of razor and so on, all worked out fine. now then i take out my elfy lumberjack, and go get some wood. chop meself some ash and oak and stuff, then i try to make boards out of it. now heres the problem. it says "You cannot work this strange and unusual wood". methinks i installed everything alright, just tried out spell weaving, it works np.

any ideas ?

no need, seems that you need more than 0 carpentry to make special wood types to boards

Archived topic from AOV, old topic ID:1779, old post ID:11412

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 11:18 am
by Death
Tugex wrote:so i uninstalled UO, downloaded the mondains legacy client, updated to 6050, installed the latest version of razor and so on, all worked out fine. now then i take out my elfy lumberjack, and go get some wood. chop meself some ash and oak and stuff, then i try to make boards out of it. now heres the problem. it says "You cannot work this strange and unusual wood". methinks i installed everything alright, just tried out spell weaving, it works np.

any ideas ?

no need, seems that you need more than 0 carpentry to make special wood types to boards
You need the required skill in lumberjacking to cut those special hued logs into boards. Likely because in theory, cutting boards falls under the same systems as crafting (So if you're making a bloodwood armoire or cutting boards, it's within the same system as "crafting"). We might be able to override the board cutting part though and make an exception.

Archived topic from AOV, old topic ID:1779, old post ID:11415

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 11:47 am
by sliptongue69
Yeah. Make board conversion pre-aos, just use an axe on logs. :P

Archived topic from AOV, old topic ID:1779, old post ID:11419

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 12:43 pm
by Death
sliptongue69 wrote:Yeah. Make board conversion pre-aos, just use an axe on logs. :P
Actually, that's not a bad idea to incorporate that. That way you can hack the boards on the ground instead of always having to put the buggers in your bag THEN make the boards.

Archived topic from AOV, old topic ID:1779, old post ID:11423

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 1:31 pm
by sliptongue69
EXACTLY! A lot of pre-aos stuff made so much more sense.


...It's been so long tho, I forget a lot of the things I noticed changed with aos.

Archived topic from AOV, old topic ID:1779, old post ID:11424

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 1:44 pm
by Dumples
I noticed a while back when the change went into effect that allowed you to make boards out of all your colors of wood at once, that you had to have regular wood in your bag as well.

Archived topic from AOV, old topic ID:1779, old post ID:11427

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 2:27 pm
by Death
sliptongue69 wrote:EXACTLY! A lot of pre-aos stuff made so much more sense.


...It's been so long tho, I forget a lot of the things I noticed changed with aos.
Like metal armor giving better resists than leather! zomg hax. Seriously though, what were they thinking.

Archived topic from AOV, old topic ID:1779, old post ID:11429

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 6:20 pm
by sliptongue69
It's all about their attempt to make the lesser player happy.

Archived topic from AOV, old topic ID:1779, old post ID:11435

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 10:28 pm
by dprantl
A long time ago I started playing AOS for the first time (before that I played UO beta as a GM blacksmith). First thing I did was kill some orcs to make some gold and went to buy full plate armor. It was disappointing...

Archived topic from AOV, old topic ID:1779, old post ID:11455

prolly not a bug, but me failing

Posted: Mon Dec 03, 2007 10:34 pm
by Death
dprantl wrote:A long time ago I started playing AOS for the first time (before that I played UO beta as a GM blacksmith). First thing I did was kill some orcs to make some gold and went to buy full plate armor. It was disappointing...
I remember trying to pull off the tiled explosion potion trick where you paralyzed what was in the middle and launched a pot to cause a chain reaction of KO goodness. I was quite surprised when that demon only took one blast of the explosion potion then marched over and told me off.

Archived topic from AOV, old topic ID:1779, old post ID:11459

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 2:27 pm
by Tugex
Image


not gonna start new thread just for this, but thats a lot of durability

(rouletted that for bag of mage regents. priceless...)

Archived topic from AOV, old topic ID:1779, old post ID:11513

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 2:45 pm
by Finlander
i got a pair which are blessed 8)

Archived topic from AOV, old topic ID:1779, old post ID:11515

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 3:20 pm
by Death
Tugex wrote:Image


not gonna start new thread just for this, but thats a lot of durability

(rouletted that for bag of mage regents. priceless...)
lol ya I remember that one. Need to research exactly what the durability property attains to before fixing that. I'll add that to the list.

Archived topic from AOV, old topic ID:1779, old post ID:11519

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 4:01 pm
by Red Squirrel
Yeah think its suppose to be that way, since what else would it be for?

Archived topic from AOV, old topic ID:1779, old post ID:11523

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 4:15 pm
by Death
Red Squirrel wrote:Yeah think its suppose to be that way, since what else would it be for?
Ya that's actually what it's supposed to do but surpassing the normal max durability cap might not be exactly right. They changed that on demise which leads me to believe it's supposed to add that extra durability percentage but not surpass the max (255/255).

Archived topic from AOV, old topic ID:1779, old post ID:11527

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 4:25 pm
by Tugex
dont think ive ever seen anything over 255/255, so just thought to bring this up. pretty odd, thats all ima saying :P

Archived topic from AOV, old topic ID:1779, old post ID:11530

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 4:28 pm
by Death
Tugex wrote:dont think ive ever seen anything over 255/255, so just thought to bring this up. pretty odd, thats all ima saying :P
Leggings of bane is the only exception :P. Other items usually don't get as high as 255 durability before that durability percent bonus is applied.

Archived topic from AOV, old topic ID:1779, old post ID:11532

prolly not a bug, but me failing

Posted: Tue Dec 04, 2007 5:58 pm
by Red Squirrel
Yeah personally I say we keep it, gives a better meaning to that property, for that item specially.

Archived topic from AOV, old topic ID:1779, old post ID:11538