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Bloodwood Spirit

Posted: Fri Nov 30, 2007 12:08 am
by dprantl
So I wear it and it says it's fully charged, but when I double-click it it says it's out of charges...

Archived topic from AOV, old topic ID:1751, old post ID:11223

Bloodwood Spirit

Posted: Fri Nov 30, 2007 9:17 am
by Death
dprantl wrote:So I wear it and it says it's fully charged, but when I double-click it it says it's out of charges...
Oh think I know why. It doesn't have a special power such as ward removal etc, but it has charges so when you try to use a charge, it gets confused because it doesn't know what the charge pertains to. I'll likely need to make one for each power (Such as "A bloodwood spirit of ward removal") kind of deal. I'll take a look at them later.

Archived topic from AOV, old topic ID:1751, old post ID:11240

Bloodwood Spirit

Posted: Fri Nov 30, 2007 9:18 am
by Red Squirrel
Actually think its randomized so we can easily do that.

Archived topic from AOV, old topic ID:1751, old post ID:11241

Bloodwood Spirit

Posted: Fri Nov 30, 2007 9:19 am
by Death
Red Squirrel wrote:Actually think its randomized so we can easily do that.
I'd have to check the code. Been awhile since I touched those scripts.

On second glance, those properties are in the script. Might be something with the charge value it was given.

Archived topic from AOV, old topic ID:1751, old post ID:11243