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Update [Nov 27 07] - Craft system additions
Posted: Tue Nov 27, 2007 10:07 pm
by Red Squirrel
*Some changes made to crafting system
- Wood bonuses now work properly (ex: 2 life regen on bloodwood items, etc)
- Wood bonuses are applied also upon enhancing
- arms lore works for ALL craft skills now, not just blacksmithy
- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
(Some of these have been around for a bit but just refreshing on them)
* Added special items in bowfletching and blacksmithy, which use special resources.
*creatures with hiding and stealth will now tend to hide when idle
Archived topic from AOV, old topic ID:1736, old post ID:11087
Update [Nov 27 07] - Craft system additions
Posted: Tue Nov 27, 2007 11:11 pm
by Logan
Red Squirrel wrote:- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
My understanding is, if I craft a bow with GM Arms Lore, the bow will have 40% DI. If I enhance it, it will have +40% DI for a total of 80% DI? Please correct me if I'm wrong.
Archived topic from AOV, old topic ID:1736, old post ID:11089
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 12:19 am
by Death
Logan wrote:Red Squirrel wrote:- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
My understanding is, if I craft a bow with GM Arms Lore, the bow will have 40% DI. If I enhance it, it will have +40% DI for a total of 80% DI? Please correct me if I'm wrong.
35% bonus for making it exceptional + 10% bonus at gm arms lore (So 45% right now). If you can enhance the item afterwards without breaking it, it will gain another 10% dmi for a total of 55% dmi. Be aware that this is a risk vs reward deal. If you want to bring your weapon up an extra 10% dmi, it can be nice but there's a chance you will catastrophically break your weapon (Would suck if it's a really nice runic).
Archived topic from AOV, old topic ID:1736, old post ID:11093
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 12:20 am
by Nexus Graveheart
I think it works like this:
You craft a weapon with 40% DI
You enhance it with a wood that increases DI by let's say 15%
You get a weapon with 55% DI
In which case, you get the bonus two times, but it's not doubling. Of course, you might as well just craft the item with the colored wood in the first place.
I am not sure about this in any degree, I'm just saying what I think.
Archived topic from AOV, old topic ID:1736, old post ID:11094
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 5:46 am
by Logan
Isn't it that at GM Arms Lore when you craft an exceptional weapon, it will yield 40% DI? Anyway, I'd have more time in crafting after I get my hunters suited up. Just got tired of it in D*****.
Archived topic from AOV, old topic ID:1736, old post ID:11096
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 12:15 pm
by Death
Logan wrote:Isn't it that at GM Arms Lore when you craft an exceptional weapon, it will yield 40% DI? Anyway, I'd have more time in crafting after I get my hunters suited up. Just got tired of it in D*****.
It's 45% DMI (35% exceptional + 10% arms lore bonus).
Archived topic from AOV, old topic ID:1736, old post ID:11124
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 12:20 pm
by Logan
5% higher than my previous shard. Great!
Archived topic from AOV, old topic ID:1736, old post ID:11125
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 12:40 pm
by Red Squirrel
Yeah theres lot of tricks too. We made a wep that had like 98 DI. Its hard to get but its doable.
Archived topic from AOV, old topic ID:1736, old post ID:11131
Update [Nov 27 07] - Craft system additions
Posted: Wed Nov 28, 2007 2:19 pm
by Death
Red Squirrel wrote:Yeah theres lot of tricks too. We made a wep that had like 98 DI. Its hard to get but its doable.
After breaking several runic bows we eventually pulled it off lol.
Archived topic from AOV, old topic ID:1736, old post ID:11139