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Update [Nov 08 07] - misc fixes

Posted: Thu Nov 08, 2007 8:55 pm
by Red Squirrel
* Windsong is now a shortbow, not composite. To avoid having to global delete them I just changed the ID and special moves, but this should make no difference from a player perspective.

* Fixed humus minion fire collumns - they used to make pets attack the owner or other pets

* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.

* Tree resource banks now hold more logs - that means you get more from each tree

* Elves now have better chance of getting colored resources while harvesting. (mining or lumberjacking)

Archived topic from AOV, old topic ID:1621, old post ID:10298

Update [Nov 08 07] - misc fixes

Posted: Fri Nov 09, 2007 8:22 am
by Finlander
I dont know how you always find something to add :D
nice

Archived topic from AOV, old topic ID:1621, old post ID:10310

Update [Nov 08 07] - misc fixes

Posted: Fri Nov 09, 2007 8:29 am
by Tugex
just a bit off topic, but is the human to elf quest active/working? cause my lumberjack is human (curses!) :P

Archived topic from AOV, old topic ID:1621, old post ID:10312

Update [Nov 08 07] - misc fixes

Posted: Fri Nov 09, 2007 8:37 am
by Death
Tugex wrote:just a bit off topic, but is the human to elf quest active/working? cause my lumberjack is human (curses!) :P
Nope, bod quest took priority. There's also a few other things on the agenda. The human/elf quest is not as simple to put in compared to a skill/kill quest due to the hair/skin gumps (Gumps are a PIA to work with).

Archived topic from AOV, old topic ID:1621, old post ID:10315

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 7:47 am
by sliptongue69
Red Squirrel wrote:* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
This is actually funny. Instead of giving the whiney players the advice they needed (making a better template), you crippled something that was actually rather fun. Sucks hard core for new players, but wah. I got over it and so should everyone else.

Archived topic from AOV, old topic ID:1621, old post ID:10362

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 10:28 am
by DOCTOR THUNDER
Red did the right thing with the monster nerf. We need a server that appeals to everyone, not just the uber mages like yourself. Red and staff have good ideas, like making stuff more challenging. But with the monster AI, it was more frustration than challenge. If you want challenging monsters, fight bosses or peerless.

Newer players didn't stand a chance against the old AI. They log in, see us in our all arty suits, and try to go get some of the cool custom stuff. 10 seconds later they die to monsters that are pushovers on most other servers.

We need a way to get people hooked on Valor. Not just log in, not like it, and log off. Bring back the fun stuff. Make some stuff easy, some moderate, and other stuff hard. Red realized what needed to be done, even though you and him don't like it.

Archived topic from AOV, old topic ID:1621, old post ID:10367

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 11:28 am
by Death
sliptongue69 wrote:
Red Squirrel wrote:* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
This is actually funny. Instead of giving the whiney players the advice they needed (making a better template), you crippled something that was actually rather fun. Sucks hard core for new players, but wah. I got over it and so should everyone else.
This change mostly applies to smaller monsters like pixies, imps and rat mages. Things that will walk up in a group and mana dump on you worst than a group of reds from a house made completely out of waterfalls. Bigger things that were famous for raping souls (Peerless bosses, virulent, etc) will still very much be able to make you face plant.

Archived topic from AOV, old topic ID:1621, old post ID:10369

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 11:45 am
by DOCTOR THUNDER
I popped a semidar last week at hoppers bog. It spawned 2 seconds after I valored the idol. I got 1 wither off and died. In less than 10 seconds. From imps. So yeah, maybe Enkel thinks thats fun. But the rest of us are thankful for the monster nerf.

Archived topic from AOV, old topic ID:1621, old post ID:10374

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 3:23 pm
by dprantl
I'm glad this was changed. A group of pixies or imps should not be able to gank a very good suited player in 2 seconds... If you think about it, you know it's true.

Archived topic from AOV, old topic ID:1621, old post ID:10376

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 6:19 pm
by Death
dprantl wrote:I'm glad this was changed. A group of pixies or imps should not be able to gank a very good suited player in 2 seconds... If you think about it, you know it's true.
Agreed, although I did like some of the comboes they did (Rather Sneaky). The AI on a whole is rather sweet but the intensity was way too high, I agree.

Archived topic from AOV, old topic ID:1621, old post ID:10378

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 6:25 pm
by Red Squirrel
The AI is meant to be "player like". if you gave 2/6 and the exact same stats of a pixie to a group of players, they'd kick ass as well. Then same with bigger mobs like dragons. The key with how the AI works is its all based on mana % as well as mana cost for each possible spell it can cast. All those go through some simple binary calculations to determine whats the best abilities to use and when.

It will still work that way, but there will be a delay between each ability.

Archived topic from AOV, old topic ID:1621, old post ID:10380

Update [Nov 08 07] - misc fixes

Posted: Sat Nov 10, 2007 9:01 pm
by Dumples
Yes I agree. The scaling back on intensity was very helpful. I think the overall rework of the AI was ingenius though, and cool that it is scalable.

Archived topic from AOV, old topic ID:1621, old post ID:10388