Update [nov 04 07] - misc small changes and Sanctuary
Posted: Sun Nov 04, 2007 8:17 pm
*Using house placement tool now reveals you
*Insurance in pvm now costs 300gp instead of 600gp
*Hovering over a recipe scroll now shows the properties of the item it will craft.
*Try cutting yourself (I'll leave it at that, try to figure it out DO THIS IN GAME NOT IRL!!! )
NOTE: Recipe scroll had last minute issues so it will be going in next update
Also, the sanctuary dungeon is fully spawned. Sanctuary is quite large and populated with a ton of humanoid creatures like ogres, ettins, titans, cyclops, etc. There's a lot to kill in there and is not too hard if you have good enough armor and repond slayer weapons and talismans. There are three named creatures in sanctuary that you can kill for minor artifacts. If you want to check out sanctuary, it exists in both trammel and felucca. There are gates in the gate library.
Archived topic from AOV, old topic ID:1603, old post ID:10119
*Insurance in pvm now costs 300gp instead of 600gp
*Hovering over a recipe scroll now shows the properties of the item it will craft.
*Try cutting yourself (I'll leave it at that, try to figure it out DO THIS IN GAME NOT IRL!!! )
NOTE: Recipe scroll had last minute issues so it will be going in next update
Also, the sanctuary dungeon is fully spawned. Sanctuary is quite large and populated with a ton of humanoid creatures like ogres, ettins, titans, cyclops, etc. There's a lot to kill in there and is not too hard if you have good enough armor and repond slayer weapons and talismans. There are three named creatures in sanctuary that you can kill for minor artifacts. If you want to check out sanctuary, it exists in both trammel and felucca. There are gates in the gate library.
Archived topic from AOV, old topic ID:1603, old post ID:10119