Page 1 of 1

Help test the house system changes

Posted: Sun Nov 04, 2007 2:23 pm
by Red Squirrel
I made some changes to the house/account system which will enable setting max # of houses on a per account basis. Later on this may be incorporated as a vet reward.

But to ensure this system goes in smooth, I'd like everyone to help test it by placing houses on TC1 with the same account. Currently everyone is set to 5 houses max per account. Note that new accounts as of november 3 07 will default to 1.

Once things look good I might extend the test to the live shard and allow testers to actually keep that extra slot, but not yet sure whether I will do that or not.

basically I just want to make sure the system wont make the 2nd house go idoc or get deleted, etc.

Archived topic from AOV, old topic ID:1602, old post ID:10112

Help test the house system changes

Posted: Sun Nov 04, 2007 4:24 pm
by DOCTOR THUNDER
we get 5 houses per acct?

Archived topic from AOV, old topic ID:1602, old post ID:10113

Help test the house system changes

Posted: Sun Nov 04, 2007 4:31 pm
by Death
DOCTOR THUNDER wrote:we get 5 houses per acct?
Not 5, but possibly 2.

Archived topic from AOV, old topic ID:1602, old post ID:10114

Help test the house system changes

Posted: Sun Nov 04, 2007 4:53 pm
by Red Squirrel
5 is just a test value on TC1, 2 will be a vet reward. I'll probably make it a deed that costs a crazy amount of cash that you buy off the specialty dealer, and it only lets you use it if you have a certain amount of days on your account. I'm thinking like a year.

Archived topic from AOV, old topic ID:1602, old post ID:10115

Help test the house system changes

Posted: Sun Nov 04, 2007 9:30 pm
by Red Squirrel
The system has been rather heavily tested by me and I'm 99.9% sure its stable. I've also added it to live shard, but everyone is still set to 1 house.

I'm thinking of implementing my vet idea, but also doing a special promo of some sort.

Archived topic from AOV, old topic ID:1602, old post ID:10123

Help test the house system changes

Posted: Mon Nov 05, 2007 11:38 am
by Red Squirrel
Theres a known issue with this system. Seems extra houses start going idoc immediately.

The idoc timer system is screwed up, I will be recoding it soon.

Archived topic from AOV, old topic ID:1602, old post ID:10134

Help test the house system changes

Posted: Mon Nov 05, 2007 1:07 pm
by Nexus Graveheart
I tried this on Test. Nothing happened when I placed the second house, but I just checked it and my original house had gone to slightly worn instead of the new house.

Archived topic from AOV, old topic ID:1602, old post ID:10136