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Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 3:45 pm
by Dumples
I can see not using gate spells, and the potential of not being able to mark runes in Felucca Dungeons, Its just a ruleset of the map. Would it be possible to add the ability of being able to recall out at least? One of the main reasons I would choose Deceit in Trammel over Felucca is the ease of getting in and out. It is probably one fo the reasons why Destard in Felucca is so popular among other reasons is its ease of getting in to farm stuff, and get out.
Just a thought anyway.
It would be cool to be able to mark runes in there as well, but not as important.
Archived topic from AOV, old topic ID:1561, old post ID:9870
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:03 pm
by E.Machine
yeah, that would just make pvp so much fun.
"Guys, here comes Kenneth Kaniff.... RUN FOR YOUR LIVES!!!"
"Why run, when we can RECALL!"
*makes annoying recall sound*
Archived topic from AOV, old topic ID:1561, old post ID:9872
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:12 pm
by Death
E.Machine wrote:yeah, that would just make pvp so much fun.
"Guys, here comes Kenneth Kaniff.... RUN FOR YOUR LIVES!!!"
"Why run, when we can RECALL!"
*makes annoying recall sound*
That is exactly the reason why this will not be in. Felucca is a dangerous facet and that would ruin pvp. Imagine somebody going in to raid a few people of their powerscrolls when all you see is several recall mantras above everyone's heads.
Archived topic from AOV, old topic ID:1561, old post ID:9873
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:25 pm
by DOCTOR THUNDER
Recalling in and more importantly out of fel dungeons would take a lot of the thrill out fel. For both the pvmers and the pvpers. Vader used to be like that, I still have an unusable rune marked for vader. That was great, I did vader every morning like clockwork. Say "all guard", recall in 10 tiles away from him, disco, pick up gold. But it really didn't feel like fel. And then there were times where Reco or Ratboy would recall in right next to me and kill my tamer... at least in other dungeons you had a few seconds notice. Brac of travel used to let you recall out of fel dungeons, that was very handy.
I just had an idea, maybe it would get the silly argentinians into fel. If you join factions, you lose no insurance money for dieing in pvp. Not sure if that is hard to code, but it might help solve 2 problems.
Just out of curiosity, what is in deceit that is so special?
Archived topic from AOV, old topic ID:1561, old post ID:9875
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:31 pm
by Red Squirrel
deceit has that random creature spawn brazier.
And yeah the no recall will stay as is for the reasons covered. Same with brace of travel and moonstones, they will not work in fel dungeons.
Archived topic from AOV, old topic ID:1561, old post ID:9876
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:51 pm
by Dumples
DOCTOR THUNDER wrote:
Just out of curiosity, what is in deceit that is so special?
I just used that as an example. It has been revamped with more accurate spawners and is a somewhat difficult dungeon. I like some of the things like lich lords for masterpiece resources and possible AoA's and stuff. Running through 4 levels to get to the end and back is a lot of running though. Otherwise, not really much special about it. I can always to the Trammel one I suppose when I want to just crawl around and do a dungeon run though.
Archived topic from AOV, old topic ID:1561, old post ID:9880
Traveling to and from Felucca Dungeons
Posted: Sun Oct 28, 2007 4:57 pm
by DOCTOR THUNDER
You can take the teleporters to get to the bottom of deceit. Take the fire gate, run through despise, teleporter on the right, run past AW, then the teleporter on the left.
Archived topic from AOV, old topic ID:1561, old post ID:9883