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Bug/Feature Progress view
Posted: Mon Oct 22, 2007 9:59 pm
by Red Squirrel
This is a link where you can view real time status of bug/features being worked on:
***obsolete***
Archived topic from AOV, old topic ID:1520, old post ID:9567
Bug/Feature Progress view
Posted: Mon Oct 22, 2007 10:12 pm
by Hypntick
this is actually very neat, nice to now exactly what you're working on
Archived topic from AOV, old topic ID:1520, old post ID:9571
Bug/Feature Progress view
Posted: Mon Oct 22, 2007 10:27 pm
by Nosferatu
pretty amazing, no more guessing whats next on the update list rofl
Archived topic from AOV, old topic ID:1520, old post ID:9575
Bug/Feature Progress view
Posted: Mon Oct 22, 2007 10:29 pm
by Death
Nosferatu wrote:pretty amazing, no more guessing whats next on the update list rofl
Ya, we used to have so much stuff in the gm forum that we'd forget about them. This system is a lot more organized.
Archived topic from AOV, old topic ID:1520, old post ID:9576
Bug/Feature Progress view
Posted: Wed Nov 07, 2007 8:22 pm
by Nexus Graveheart
I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.
Archived topic from AOV, old topic ID:1520, old post ID:10247
Bug/Feature Progress view
Posted: Wed Nov 07, 2007 8:24 pm
by Death
Nexus Graveheart wrote:I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.
...Demise's is probably 70 pages long with the dart bug being on the 70th page.
Archived topic from AOV, old topic ID:1520, old post ID:10249
Bug/Feature Progress view
Posted: Wed Nov 07, 2007 8:31 pm
by Red Squirrel
LOL actually they do have one for RunUO, funny thing is, most stuff gets assigned to asayre. That's like sending print jobs to /dev/null.
http://www.runuo.com/issues/
Archived topic from AOV, old topic ID:1520, old post ID:10250
Bug/Feature Progress view
Posted: Fri Nov 23, 2007 9:43 am
by sliptongue69
Try ZoneAlarm? It's a sick ass firewall/anti-virus/anti-spam app.
Gaining over 120: Check ScriptsMainSkillCheck.cs
and change
to
or something. This is my guess on what your code looks like, because after that line there is a random 4+1 bit, which is why you can gain above 120.
Archived topic from AOV, old topic ID:1520, old post ID:10847
Bug/Feature Progress view
Posted: Fri Nov 23, 2007 10:24 am
by Red Squirrel
Yeah tried ZA, two problems:
1: Its enabled by default upon install - will boot my off my remote session, and I'm screwed.
2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
For skill check, you'll notice code that makes the random go to 1 if the skill is at a certain point. I have yet to be able to reproduce this, just remember someone mentioning it.
Archived topic from AOV, old topic ID:1520, old post ID:10849
Bug/Feature Progress view
Posted: Fri Nov 23, 2007 12:12 pm
by sliptongue69
Red Squirrel wrote:2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
Actually you can. It's under Advanced under Firewall, I believe. I can't use it on x64 so I'm not sure where it's at, I just know it's possible.
When you get a chance, post the code in that Gain() function. I bet it will be noticed then.
Archived topic from AOV, old topic ID:1520, old post ID:10857